1 write to _intRegisters
PresentationCore (1)
System\Windows\Media\Effects\ShaderEffect.cs (1)
385StashInPosition(ref _intRegisters, registerIndex, fourTuple, registerMax, ref _intCount);
5 references to _intRegisters
PresentationCore (5)
System\Windows\Media\Effects\ShaderEffect.cs (5)
193if (_intCount > 0 || _intRegisters != null || 628AppendRegisters(channel, _intRegisters); 631if (_intRegisters != null) 633for (int i = 0; i < _intRegisters.Count; i++) 635MilColorI? v = _intRegisters[i];