1 write to _intRegisters
PresentationCore (1)
System\Windows\Media\Effects\ShaderEffect.cs (1)
408
StashInPosition(ref
_intRegisters
, registerIndex, fourTuple, registerMax, ref _intCount);
5 references to _intRegisters
PresentationCore (5)
System\Windows\Media\Effects\ShaderEffect.cs (5)
213
if (_intCount > 0 ||
_intRegisters
!= null ||
651
AppendRegisters(channel,
_intRegisters
);
654
if (
_intRegisters
!= null)
656
for (int i = 0; i <
_intRegisters
.Count; i++)
658
MilColorI? v =
_intRegisters
[i];