1 write to A
PresentationCore (1)
MS\Internal\Ink\StrokeNodeOperations.cs (1)
234
quad.
A
= beginNode.Position + _vertices[i] * beginNode.PressureFactor;
23 references to A
PresentationCore (23)
MS\Internal\Ink\EllipticalNodeOperations.cs (2)
181
yield return new ContourSegment(quad.
A
, quad.B);
184
yield return new ContourSegment(quad.D, quad.
A
);
MS\Internal\Ink\StrokeNode.cs (13)
204
abPoints.Add(quad.
A
);
292
if (point == quad.
A
)
444
if (angleBetweenNodes == 0.0d || ((quad1.B == quad2.
A
) && (quad1.C == quad2.D)))
461
if (quad1.B == quad2.
A
)
473
Point intersection = GetIntersection(quad1.
A
, quad1.B, quad2.
A
, quad2.B);
579
if (quad1.B == quad2.
A
)
596
abPoints.Add(quad2.
A
);
620
if (point == quad2.
A
)
672
if (!node3Rect.Contains(quad2.
A
))
674
abPoints.Add(quad2.
A
);
679
Point intersection = GetIntersection(quad1.
A
, quad1.B, quad2.
A
, quad2.B);
MS\Internal\Ink\StrokeNodeOperations.cs (6)
133
yield return new ContourSegment(quad.
A
, quad.B);
152
yield return new ContourSegment(quad.D, quad.
A
);
266
((pressureDelta != 0) && Vector.Determinant(quad.B - quad.
A
, quad.D - quad.
A
) == 0)) // (1)
374
Point end = (node == 0) ? quad.
A
: quad.C;
1091
Point end = (k == 0) ? quad.
A
: quad.C;
MS\Internal\Ink\StrokeRenderer.cs (2)
145
connectingQuadPoints[abIndex++] = quad.
A
;
771
pointBuffer3.Add(quad.
A
);