13 writes to _m22
PresentationCore (13)
System\Windows\Media3D\Matrix3D.cs (13)
82
_m22
= m22;
265
_m21 *= scale.X;
_m22
*= scale.Y; _m23 *= scale.Z;
284
_m21 *= scale.Y;
_m22
*= scale.Y; _m23 *= scale.Y; _m24 *= scale.Y;
312
_m22
= tmp + scale.Y * (_m22 - tmp);
357
_m21 *= scale.Y;
_m22
*= scale.Y; _m23 *= scale.Y; _m24 *= scale.Y;
384
_m21 += _m24 * offset.X;
_m22
+= _m24 * offset.Y; _m23 += _m24 * offset.Z;
797
_m22
= value;
1034
_m22
= scale.Y;
1046
_m22
= scale.Y;
1061
_m11 =
_m22
= _m33 = _m44 = 1.0;
1098
matrix.
_m22
= 1.0 - (xx + zz);
1252
_m22
= z11 * rcp;
1342
_m22
= z11 * rcp;
36 references to _m22
PresentationCore (36)
System\Windows\Media3D\Generated\Matrix3D.cs (1)
371
_m22
,
System\Windows\Media3D\Matrix3D.cs (35)
144
_m21 == 0.0 &&
_m22
== 1.0 && _m23 == 0.0 && _m24 == 0.0 &&
312
_m22 = tmp + scale.Y * (
_m22
- tmp);
352
_offsetY += _m12 * csx +
_m22
* csy + _m32 * csz;
403
_offsetY += _m12 * offset.X +
_m22
* offset.Y + _m32 * offset.Z;
437
matrix1._m11 * matrix2._m12 + matrix1._m12 * matrix2.
_m22
+
443
matrix1._m21 * matrix2._m11 + matrix1.
_m22
* matrix2._m21 +
445
matrix1._m21 * matrix2._m12 + matrix1.
_m22
* matrix2.
_m22
+
447
matrix1._m21 * matrix2._m13 + matrix1.
_m22
* matrix2._m23 +
449
matrix1._m21 * matrix2._m14 + matrix1.
_m22
* matrix2._m24 +
453
matrix1._m31 * matrix2._m12 + matrix1._m32 * matrix2.
_m22
+
461
matrix1._offsetX * matrix2._m12 + matrix1._offsetY * matrix2.
_m22
+
620
double z30 =
_m22
* y02 - _m32 * y01 - _m12 * y12;
621
double z20 = _m12 * y13 -
_m22
* y03 + _offsetY * y01;
623
double z00 =
_m22
* y23 - _m32 * y13 + _offsetY * y12;
787
return
_m22
;
1107
matrix._offsetY = -center.X*matrix._m12 - center.Y*matrix.
_m22
- center.Z*matrix._m32 + center.Y;
1129
point.Y = x*_m12 + y*
_m22
+ z*_m32 + _offsetY;
1157
point.Y = x*_m12 + y*
_m22
+ z*_m32 + w*_offsetY;
1177
vector.Y = x*_m12 + y*
_m22
+ z*_m32;
1191
double z20 = _m12 * _m23 -
_m22
* _m13;
1193
double z00 =
_m22
* _m33 - _m32 * _m23;
1208
double z20 = _m12 * _m23 -
_m22
* _m13;
1210
double z00 =
_m22
* _m33 - _m32 * _m23;
1228
double y01 = _m11 *
_m22
- _m21 * _m12;
1231
double y12 = _m21 * _m32 - _m31 *
_m22
;
1232
double y13 = _m21 * _offsetY - _offsetX *
_m22
;
1289
double z30 =
_m22
* y02 - _m32 * y01 - _m12 * y12;
1290
double z20 = _m12 * y13 -
_m22
* y03 + _offsetY * y01;
1292
double z00 =
_m22
* y23 - _m32 * y13 + _offsetY * y12;
1316
y01 = _m11 *
_m22
- _m21 * _m12;
1319
y12 = _m21 * _m32 - _m31 *
_m22
;
1320
y13 = _m21 * _offsetY - _offsetX *
_m22
;
1398
(_m21 == 0.0) && (
_m22
== 0.0 ||
_m22
== 1.0) && (_m23 == 0.0) && (_m24 == 0.0) &&