1 write to _initialRadius
PresentationCore (1)
System\Windows\Input\InertiaExpansionBehavior.cs (1)
89_initialRadius = value;
2 references to _initialRadius
PresentationCore (2)
System\Windows\Input\InertiaExpansionBehavior.cs (2)
85get { return _initialRadius; } 124behavior2D.InitialRadius = (float)behavior._initialRadius;