13 writes to _m11
PresentationCore (13)
System\Windows\Media3D\Matrix3D.cs (13)
76
_m11
= m11;
263
_m11
*= scale.X; _m12 *= scale.Y; _m13 *= scale.Z;
282
_m11
*= scale.X; _m12 *= scale.X; _m13 *= scale.X; _m14 *= scale.X;
302
_m11
= tmp + scale.X * (_m11 - tmp);
355
_m11
*= scale.X; _m12 *= scale.X; _m13 *= scale.X; _m14 *= scale.X;
382
_m11
+= _m14 * offset.X; _m12 += _m14 * offset.Y; _m13 += _m14 * offset.Z;
688
_m11
= value;
1032
_m11
= scale.X;
1044
_m11
= scale.X;
1060
_m11
= _m22 = _m33 = _m44 = 1.0;
1093
matrix.
_m11
= 1.0 - (yy + zz);
1246
_m11
= z00 * rcp;
1335
_m11
= z00 * rcp;
35 references to _m11
PresentationCore (35)
System\Windows\Media3D\Generated\Matrix3D.cs (1)
375
_m11
,
System\Windows\Media3D\Matrix3D.cs (34)
142
if (
_m11
== 1.0 && _m12 == 0.0 && _m13 == 0.0 && _m14 == 0.0 &&
302
_m11 = tmp + scale.X * (
_m11
- tmp);
350
_offsetX +=
_m11
* csx + _m21 * csy + _m31 * csz;
401
_offsetX +=
_m11
* offset.X + _m21 * offset.Y + _m31 * offset.Z;
434
matrix1.
_m11
* matrix2.
_m11
+ matrix1._m12 * matrix2._m21 +
436
matrix1.
_m11
* matrix2._m12 + matrix1._m12 * matrix2._m22 +
438
matrix1.
_m11
* matrix2._m13 + matrix1._m12 * matrix2._m23 +
440
matrix1.
_m11
* matrix2._m14 + matrix1._m12 * matrix2._m24 +
442
matrix1._m21 * matrix2.
_m11
+ matrix1._m22 * matrix2._m21 +
450
matrix1._m31 * matrix2.
_m11
+ matrix1._m32 * matrix2._m21 +
458
matrix1._offsetX * matrix2.
_m11
+ matrix1._offsetY * matrix2._m21 +
624
return _offsetX * z30 + _m31 * z20 + _m21 * z10 +
_m11
* z00;
678
return
_m11
;
1105
matrix._offsetX = -center.X*matrix.
_m11
- center.Y*matrix._m21 - center.Z*matrix._m31 + center.X;
1127
point.X = x*
_m11
+ y*_m21 + z*_m31 + _offsetX;
1155
point.X = x*
_m11
+ y*_m21 + z*_m31 + w*_offsetX;
1175
vector.X = x*
_m11
+ y*_m21 + z*_m31;
1194
return _m31 * z20 + _m21 * z10 +
_m11
* z00;
1210
double det = _m31 * z20 + _m21 * z10 +
_m11
* z00;
1222
double z21 = _m21 * _m13 -
_m11
* _m23;
1223
double z11 =
_m11
* _m33 - _m31 * _m13;
1227
double y01 =
_m11
* _m22 - _m21 * _m12;
1228
double y02 =
_m11
* _m32 - _m31 * _m12;
1229
double y03 =
_m11
* _offsetY - _offsetX * _m12;
1294
double det = _offsetX * z30 + _m31 * z20 + _m21 * z10 +
_m11
* z00;
1309
double z31 =
_m11
* y12 - _m21 * y02 + _m31 * y01;
1310
double z21 = _m21 * y03 - _offsetX * y01 -
_m11
* y13;
1311
double z11 =
_m11
* y23 - _m31 * y03 + _offsetX * y02;
1315
y01 =
_m11
* _m22 - _m21 * _m12;
1316
y02 =
_m11
* _m32 - _m31 * _m12;
1317
y03 =
_m11
* _offsetY - _offsetX * _m12;
1398
(
_m11
== 0.0 ||
_m11
== 1.0) && (_m12 == 0.0) && (_m13 == 0.0) && (_m14 == 0.0) &&