13 writes to _m11
PresentationCore (13)
System\Windows\Media3D\Matrix3D.cs (13)
77
_m11
= m11;
264
_m11
*= scale.X; _m12 *= scale.Y; _m13 *= scale.Z;
283
_m11
*= scale.X; _m12 *= scale.X; _m13 *= scale.X; _m14 *= scale.X;
303
_m11
= tmp + scale.X * (_m11 - tmp);
356
_m11
*= scale.X; _m12 *= scale.X; _m13 *= scale.X; _m14 *= scale.X;
383
_m11
+= _m14 * offset.X; _m12 += _m14 * offset.Y; _m13 += _m14 * offset.Z;
689
_m11
= value;
1033
_m11
= scale.X;
1045
_m11
= scale.X;
1061
_m11
= _m22 = _m33 = _m44 = 1.0;
1094
matrix.
_m11
= 1.0 - (yy + zz);
1247
_m11
= z00 * rcp;
1336
_m11
= z00 * rcp;
35 references to _m11
PresentationCore (35)
System\Windows\Media3D\Generated\Matrix3D.cs (1)
366
_m11
,
System\Windows\Media3D\Matrix3D.cs (34)
143
if (
_m11
== 1.0 && _m12 == 0.0 && _m13 == 0.0 && _m14 == 0.0 &&
303
_m11 = tmp + scale.X * (
_m11
- tmp);
351
_offsetX +=
_m11
* csx + _m21 * csy + _m31 * csz;
402
_offsetX +=
_m11
* offset.X + _m21 * offset.Y + _m31 * offset.Z;
435
matrix1.
_m11
* matrix2.
_m11
+ matrix1._m12 * matrix2._m21 +
437
matrix1.
_m11
* matrix2._m12 + matrix1._m12 * matrix2._m22 +
439
matrix1.
_m11
* matrix2._m13 + matrix1._m12 * matrix2._m23 +
441
matrix1.
_m11
* matrix2._m14 + matrix1._m12 * matrix2._m24 +
443
matrix1._m21 * matrix2.
_m11
+ matrix1._m22 * matrix2._m21 +
451
matrix1._m31 * matrix2.
_m11
+ matrix1._m32 * matrix2._m21 +
459
matrix1._offsetX * matrix2.
_m11
+ matrix1._offsetY * matrix2._m21 +
625
return _offsetX * z30 + _m31 * z20 + _m21 * z10 +
_m11
* z00;
679
return
_m11
;
1106
matrix._offsetX = -center.X*matrix.
_m11
- center.Y*matrix._m21 - center.Z*matrix._m31 + center.X;
1128
point.X = x*
_m11
+ y*_m21 + z*_m31 + _offsetX;
1156
point.X = x*
_m11
+ y*_m21 + z*_m31 + w*_offsetX;
1176
vector.X = x*
_m11
+ y*_m21 + z*_m31;
1195
return _m31 * z20 + _m21 * z10 +
_m11
* z00;
1211
double det = _m31 * z20 + _m21 * z10 +
_m11
* z00;
1223
double z21 = _m21 * _m13 -
_m11
* _m23;
1224
double z11 =
_m11
* _m33 - _m31 * _m13;
1228
double y01 =
_m11
* _m22 - _m21 * _m12;
1229
double y02 =
_m11
* _m32 - _m31 * _m12;
1230
double y03 =
_m11
* _offsetY - _offsetX * _m12;
1295
double det = _offsetX * z30 + _m31 * z20 + _m21 * z10 +
_m11
* z00;
1310
double z31 =
_m11
* y12 - _m21 * y02 + _m31 * y01;
1311
double z21 = _m21 * y03 - _offsetX * y01 -
_m11
* y13;
1312
double z11 =
_m11
* y23 - _m31 * y03 + _offsetX * y02;
1316
y01 =
_m11
* _m22 - _m21 * _m12;
1317
y02 =
_m11
* _m32 - _m31 * _m12;
1318
y03 =
_m11
* _offsetY - _offsetX * _m12;
1397
(
_m11
== 0.0 ||
_m11
== 1.0) && (_m12 == 0.0) && (_m13 == 0.0) && (_m14 == 0.0) &&