12 writes to _offsetZ
PresentationCore (12)
System\Windows\Media3D\Matrix3D.cs (12)
91_offsetZ = offsetZ; 267_offsetX *= scale.X; _offsetY *= scale.Y; _offsetZ *= scale.Z; 328_offsetZ = tmp + scale.Z * (_offsetZ - tmp); 353_offsetZ += _m13 * csx + _m23 * csy + _m33 * csz; 386_offsetX += _m44 * offset.X; _offsetY += _m44 * offset.Y; _offsetZ += _m44 * offset.Z; 404_offsetZ += _m13 * offset.X + _m23 * offset.Y + _m33 * offset.Z; 985_offsetZ = value; 1052_offsetZ = center.Z - center.Z * scale.Z; 1065_offsetZ = offset.Z; 1108matrix._offsetZ = -center.X*matrix._m13 - center.Y*matrix._m23 - center.Z*matrix._m33 + center.Z; 1261_offsetZ = z23 * rcp; 1353_offsetZ = z23 * rcp;
27 references to _offsetZ
PresentationCore (27)
System\Windows\Media3D\Generated\Matrix3D.cs (1)
380_offsetZ,
System\Windows\Media3D\Matrix3D.cs (26)
146_offsetX == 0.0 && _offsetY == 0.0 && _offsetZ == 0.0 && _m44 == 1.0) 328_offsetZ = tmp + scale.Z * (_offsetZ - tmp); 440matrix1._m13 * matrix2._m33 + matrix1._m14 * matrix2._offsetZ, 448matrix1._m23 * matrix2._m33 + matrix1._m24 * matrix2._offsetZ, 456matrix1._m33 * matrix2._m33 + matrix1._m34 * matrix2._offsetZ, 460matrix1._offsetZ * matrix2._m31 + matrix1._m44 * matrix2._offsetX, 462matrix1._offsetZ * matrix2._m32 + matrix1._m44 * matrix2._offsetY, 464matrix1._offsetZ * matrix2._m33 + matrix1._m44 * matrix2._offsetZ, 466matrix1._offsetZ * matrix2._m34 + matrix1._m44 * matrix2._m44); 614double y03 = _m13 * _m44 - _offsetZ * _m14; 616double y13 = _m23 * _m44 - _offsetZ * _m24; 617double y23 = _m33 * _m44 - _offsetZ * _m34; 976return _offsetZ; 1130point.Z = x*_m13 + y*_m23 + z*_m33 + _offsetZ; 1158point.Z = x*_m13 + y*_m23 + z*_m33 + w*_offsetZ; 1237double z23 = _m23 * y03 - _offsetZ * y01 - _m13 * y13; 1238double z13 = _m13 * y23 - _m33 * y03 + _offsetZ * y02; 1239double z03 = _m33 * y13 - _offsetZ * y12 - _m23 * y23; 1283double y03 = _m13 * _m44 - _offsetZ * _m14; 1285double y13 = _m23 * _m44 - _offsetZ * _m24; 1286double y23 = _m33 * _m44 - _offsetZ * _m34; 1325double z23 = _m23 * y03 - _offsetZ * y01 - _m13 * y13; 1326double z13 = _m13 * y23 - _m33 * y03 + _offsetZ * y02; 1327double z03 = _m33 * y13 - _offsetZ * y12 - _m23 * y23; 1400(_offsetX == 0.0) && (_offsetY == 0.0) && (_offsetZ == 0.0) && (_m44 == 0.0 || _m44 == 1.0)),