12 writes to _offsetZ
PresentationCore (12)
System\Windows\Media3D\Matrix3D.cs (12)
90
_offsetZ
= offsetZ;
266
_offsetX *= scale.X; _offsetY *= scale.Y;
_offsetZ
*= scale.Z;
327
_offsetZ
= tmp + scale.Z * (_offsetZ - tmp);
352
_offsetZ
+= _m13 * csx + _m23 * csy + _m33 * csz;
385
_offsetX += _m44 * offset.X; _offsetY += _m44 * offset.Y;
_offsetZ
+= _m44 * offset.Z;
403
_offsetZ
+= _m13 * offset.X + _m23 * offset.Y + _m33 * offset.Z;
984
_offsetZ
= value;
1051
_offsetZ
= center.Z - center.Z * scale.Z;
1064
_offsetZ
= offset.Z;
1107
matrix.
_offsetZ
= -center.X*matrix._m13 - center.Y*matrix._m23 - center.Z*matrix._m33 + center.Z;
1260
_offsetZ
= z23 * rcp;
1352
_offsetZ
= z23 * rcp;
27 references to _offsetZ
PresentationCore (27)
System\Windows\Media3D\Generated\Matrix3D.cs (1)
389
_offsetZ
,
System\Windows\Media3D\Matrix3D.cs (26)
145
_offsetX == 0.0 && _offsetY == 0.0 &&
_offsetZ
== 0.0 && _m44 == 1.0)
327
_offsetZ = tmp + scale.Z * (
_offsetZ
- tmp);
439
matrix1._m13 * matrix2._m33 + matrix1._m14 * matrix2.
_offsetZ
,
447
matrix1._m23 * matrix2._m33 + matrix1._m24 * matrix2.
_offsetZ
,
455
matrix1._m33 * matrix2._m33 + matrix1._m34 * matrix2.
_offsetZ
,
459
matrix1.
_offsetZ
* matrix2._m31 + matrix1._m44 * matrix2._offsetX,
461
matrix1.
_offsetZ
* matrix2._m32 + matrix1._m44 * matrix2._offsetY,
463
matrix1.
_offsetZ
* matrix2._m33 + matrix1._m44 * matrix2.
_offsetZ
,
465
matrix1.
_offsetZ
* matrix2._m34 + matrix1._m44 * matrix2._m44);
613
double y03 = _m13 * _m44 -
_offsetZ
* _m14;
615
double y13 = _m23 * _m44 -
_offsetZ
* _m24;
616
double y23 = _m33 * _m44 -
_offsetZ
* _m34;
975
return
_offsetZ
;
1129
point.Z = x*_m13 + y*_m23 + z*_m33 +
_offsetZ
;
1157
point.Z = x*_m13 + y*_m23 + z*_m33 + w*
_offsetZ
;
1236
double z23 = _m23 * y03 -
_offsetZ
* y01 - _m13 * y13;
1237
double z13 = _m13 * y23 - _m33 * y03 +
_offsetZ
* y02;
1238
double z03 = _m33 * y13 -
_offsetZ
* y12 - _m23 * y23;
1282
double y03 = _m13 * _m44 -
_offsetZ
* _m14;
1284
double y13 = _m23 * _m44 -
_offsetZ
* _m24;
1285
double y23 = _m33 * _m44 -
_offsetZ
* _m34;
1324
double z23 = _m23 * y03 -
_offsetZ
* y01 - _m13 * y13;
1325
double z13 = _m13 * y23 - _m33 * y03 +
_offsetZ
* y02;
1326
double z03 = _m33 * y13 -
_offsetZ
* y12 - _m23 * y23;
1401
(_offsetX == 0.0) && (_offsetY == 0.0) && (
_offsetZ
== 0.0) && (_m44 == 0.0 || _m44 == 1.0)),