10 writes to _y
PresentationCore (10)
System\Windows\Media3D\Rect3D.cs (10)
35_y = location._y; 62_y = y; 77_y = Math.Min(point1._y, point2._y); 147_y = value._y; 295_y = value; 425_y = y; 462_y = y; 525_y += offsetY; 599_y = Double.PositiveInfinity, 637_y = -float.MaxValue,
22 references to _y
PresentationCore (22)
System\Windows\Media3D\Generated\Rect3D.cs (1)
329_y,
System\Windows\Media3D\Rect3D.cs (21)
80_sizeY = Math.Max(point1._y, point2._y) - _y; 137return new Point3D(_x, _y, _z); 286return _y; 374_y <= rect._y && 377_y+_sizeY >= rect._y+rect._sizeY && 398(rect._y <= (_y + _sizeY)) && 399((rect._y + rect._sizeY) >= _y) && 418double y = Math.Max(_y, rect._y); 421_sizeY = Math.Min(_y + _sizeY, rect._y + rect._sizeY) - y; 456double y = Math.Min(_y, rect._y); 459_sizeY = Math.Max(_y + _sizeY, rect._y + rect._sizeY) - y; 590(y >= _y) && (y <= _y + _sizeY) &&