10 writes to _y
PresentationCore (10)
System\Windows\Media3D\Rect3D.cs (10)
56_y = location._y; 83_y = y; 98_y = Math.Min(point1._y, point2._y); 168_y = value._y; 316_y = value; 446_y = y; 483_y = y; 546_y += offsetY; 619empty._y = Double.PositiveInfinity; 655infinite._y = -float.MaxValue;
22 references to _y
PresentationCore (22)
System\Windows\Media3D\Generated\Rect3D.cs (1)
341_y,
System\Windows\Media3D\Rect3D.cs (21)
101_sizeY = Math.Max(point1._y, point2._y) - _y; 158return new Point3D(_x, _y, _z); 307return _y; 395_y <= rect._y && 398_y+_sizeY >= rect._y+rect._sizeY && 419(rect._y <= (_y + _sizeY)) && 420((rect._y + rect._sizeY) >= _y) && 439double y = Math.Max(_y, rect._y); 442_sizeY = Math.Min(_y + _sizeY, rect._y + rect._sizeY) - y; 477double y = Math.Min(_y, rect._y); 480_sizeY = Math.Max(_y + _sizeY, rect._y + rect._sizeY) - y; 611(y >= _y) && (y <= _y + _sizeY) &&