10 writes to _y
PresentationCore (10)
System\Windows\Media3D\Rect3D.cs (10)
36
_y
= location._y;
63
_y
= y;
78
_y
= Math.Min(point1._y, point2._y);
148
_y
= value._y;
296
_y
= value;
426
_y
= y;
463
_y
= y;
526
_y
+= offsetY;
600
_y
= Double.PositiveInfinity,
638
_y
= -float.MaxValue,
22 references to _y
PresentationCore (22)
System\Windows\Media3D\Generated\Rect3D.cs (1)
320
_y
,
System\Windows\Media3D\Rect3D.cs (21)
81
_sizeY = Math.Max(point1._y, point2._y) -
_y
;
138
return new Point3D(_x,
_y
, _z);
287
return
_y
;
375
_y
<= rect.
_y
&&
378
_y
+_sizeY >= rect.
_y
+rect._sizeY &&
399
(rect.
_y
<= (
_y
+ _sizeY)) &&
400
((rect.
_y
+ rect._sizeY) >=
_y
) &&
419
double y = Math.Max(
_y
, rect.
_y
);
422
_sizeY = Math.Min(
_y
+ _sizeY, rect.
_y
+ rect._sizeY) - y;
457
double y = Math.Min(
_y
, rect.
_y
);
460
_sizeY = Math.Max(
_y
+ _sizeY, rect.
_y
+ rect._sizeY) - y;
591
(y >=
_y
) && (y <=
_y
+ _sizeY) &&