10 writes to _y
PresentationCore (10)
System\Windows\Media3D\Rect3D.cs (10)
36_y = location._y; 63_y = y; 78_y = Math.Min(point1._y, point2._y); 148_y = value._y; 296_y = value; 426_y = y; 463_y = y; 526_y += offsetY; 600_y = Double.PositiveInfinity, 638_y = -float.MaxValue,
22 references to _y
PresentationCore (22)
System\Windows\Media3D\Generated\Rect3D.cs (1)
320_y,
System\Windows\Media3D\Rect3D.cs (21)
81_sizeY = Math.Max(point1._y, point2._y) - _y; 138return new Point3D(_x, _y, _z); 287return _y; 375_y <= rect._y && 378_y+_sizeY >= rect._y+rect._sizeY && 399(rect._y <= (_y + _sizeY)) && 400((rect._y + rect._sizeY) >= _y) && 419double y = Math.Max(_y, rect._y); 422_sizeY = Math.Min(_y + _sizeY, rect._y + rect._sizeY) - y; 457double y = Math.Min(_y, rect._y); 460_sizeY = Math.Max(_y + _sizeY, rect._y + rect._sizeY) - y; 591(y >= _y) && (y <= _y + _sizeY) &&