6 writes to _x
PresentationCore (6)
System\Windows\Media3D\Generated\Vector3D.cs (1)
211
_x
= value;
System\Windows\Media3D\Point3D.cs (1)
157
result.
_x
= p1._x - p2._x;
System\Windows\Media3D\Vector3D.cs (4)
42
_x
= x;
102
_x
/= m;
197
_x
= -_x;
445
result.
_x
= vector1._y * vector2._z - vector1._z * vector2._y;
41 references to _x
PresentationCore (41)
System\Windows\Media3D\Generated\Vector3D.cs (2)
206
return
_x
;
346
_x
,
System\Windows\Media3D\Point3D.cs (4)
80
return new Point3D(point._x + vector.
_x
,
93
return new Point3D(point._x + vector.
_x
,
106
return new Point3D(point._x - vector.
_x
,
119
return new Point3D(point._x - vector.
_x
,
System\Windows\Media3D\Rect3D.cs (2)
528
Offset(offsetVector.
_x
, offsetVector._y, offsetVector._z);
559
rect.Offset(offsetVector.
_x
, offsetVector._y, offsetVector._z);
System\Windows\Media3D\Vector3D.cs (33)
65
return Math.Sqrt(
_x
*
_x
+ _y * _y + _z * _z);
76
return
_x
*
_x
+ _y * _y + _z * _z;
90
double m = Math.Abs(
_x
);
106
double length = Math.Sqrt(
_x
*
_x
+ _y * _y + _z * _z);
189
return new Vector3D(-vector.
_x
, -vector._y, -vector._z);
197
_x = -
_x
;
210
return new Vector3D(vector1.
_x
+ vector2.
_x
,
223
return new Vector3D(vector1.
_x
+ vector2.
_x
,
236
return new Vector3D(vector1.
_x
- vector2.
_x
,
249
return new Vector3D(vector1.
_x
- vector2.
_x
,
262
return new Point3D(vector.
_x
+ point._x,
275
return new Point3D(vector.
_x
+ point._x,
288
return new Point3D(vector.
_x
- point._x,
301
return new Point3D(vector.
_x
- point._x,
314
return new Vector3D(vector.
_x
* scalar,
327
return new Vector3D(vector.
_x
* scalar,
340
return new Vector3D(vector.
_x
* scalar,
353
return new Vector3D(vector.
_x
* scalar,
420
return vector1.
_x
* vector2.
_x
+
446
result._y = vector1._z * vector2.
_x
- vector1.
_x
* vector2._z;
447
result._z = vector1.
_x
* vector2._y - vector1._y * vector2.
_x
;
457
return new Point3D(vector.
_x
, vector._y, vector._z);
468
return new Size3D(Math.Abs(vector.
_x
), Math.Abs(vector._y), Math.Abs(vector._z));