6 writes to _x
PresentationCore (6)
System\Windows\Media3D\Generated\Vector3D.cs (1)
196_x = value;
System\Windows\Media3D\Point3D.cs (1)
151result._x = p1._x - p2._x;
System\Windows\Media3D\Vector3D.cs (4)
37_x = x; 97_x /= m; 192_x = -_x; 440result._x = vector1._y * vector2._z - vector1._z * vector2._y;
41 references to _x
PresentationCore (41)
System\Windows\Media3D\Generated\Vector3D.cs (2)
191return _x; 337_x,
System\Windows\Media3D\Point3D.cs (4)
74return new Point3D(point._x + vector._x, 87return new Point3D(point._x + vector._x, 100return new Point3D(point._x - vector._x, 113return new Point3D(point._x - vector._x,
System\Windows\Media3D\Rect3D.cs (2)
507Offset(offsetVector._x, offsetVector._y, offsetVector._z); 538rect.Offset(offsetVector._x, offsetVector._y, offsetVector._z);
System\Windows\Media3D\Vector3D.cs (33)
60return Math.Sqrt(_x * _x + _y * _y + _z * _z); 71return _x * _x + _y * _y + _z * _z; 85double m = Math.Abs(_x); 101double length = Math.Sqrt(_x * _x + _y * _y + _z * _z); 184return new Vector3D(-vector._x, -vector._y, -vector._z); 192_x = -_x; 205return new Vector3D(vector1._x + vector2._x, 218return new Vector3D(vector1._x + vector2._x, 231return new Vector3D(vector1._x - vector2._x, 244return new Vector3D(vector1._x - vector2._x, 257return new Point3D(vector._x + point._x, 270return new Point3D(vector._x + point._x, 283return new Point3D(vector._x - point._x, 296return new Point3D(vector._x - point._x, 309return new Vector3D(vector._x * scalar, 322return new Vector3D(vector._x * scalar, 335return new Vector3D(vector._x * scalar, 348return new Vector3D(vector._x * scalar, 415return vector1._x * vector2._x + 441result._y = vector1._z * vector2._x - vector1._x * vector2._z; 442result._z = vector1._x * vector2._y - vector1._y * vector2._x; 452return new Point3D(vector._x, vector._y, vector._z); 463return new Size3D(Math.Abs(vector._x), Math.Abs(vector._y), Math.Abs(vector._z));