6 writes to _x
PresentationCore (6)
System\Windows\Media3D\Generated\Vector3D.cs (1)
190_x = value;
System\Windows\Media3D\Point3D.cs (1)
152result._x = p1._x - p2._x;
System\Windows\Media3D\Vector3D.cs (4)
38_x = x; 98_x /= m; 193_x = -_x; 441result._x = vector1._y * vector2._z - vector1._z * vector2._y;
41 references to _x
PresentationCore (41)
System\Windows\Media3D\Generated\Vector3D.cs (2)
185return _x; 325_x,
System\Windows\Media3D\Point3D.cs (4)
75return new Point3D(point._x + vector._x, 88return new Point3D(point._x + vector._x, 101return new Point3D(point._x - vector._x, 114return new Point3D(point._x - vector._x,
System\Windows\Media3D\Rect3D.cs (2)
508Offset(offsetVector._x, offsetVector._y, offsetVector._z); 539rect.Offset(offsetVector._x, offsetVector._y, offsetVector._z);
System\Windows\Media3D\Vector3D.cs (33)
61return Math.Sqrt(_x * _x + _y * _y + _z * _z); 72return _x * _x + _y * _y + _z * _z; 86double m = Math.Abs(_x); 102double length = Math.Sqrt(_x * _x + _y * _y + _z * _z); 185return new Vector3D(-vector._x, -vector._y, -vector._z); 193_x = -_x; 206return new Vector3D(vector1._x + vector2._x, 219return new Vector3D(vector1._x + vector2._x, 232return new Vector3D(vector1._x - vector2._x, 245return new Vector3D(vector1._x - vector2._x, 258return new Point3D(vector._x + point._x, 271return new Point3D(vector._x + point._x, 284return new Point3D(vector._x - point._x, 297return new Point3D(vector._x - point._x, 310return new Vector3D(vector._x * scalar, 323return new Vector3D(vector._x * scalar, 336return new Vector3D(vector._x * scalar, 349return new Vector3D(vector._x * scalar, 416return vector1._x * vector2._x + 442result._y = vector1._z * vector2._x - vector1._x * vector2._z; 443result._z = vector1._x * vector2._y - vector1._y * vector2._x; 453return new Point3D(vector._x, vector._y, vector._z); 464return new Size3D(Math.Abs(vector._x), Math.Abs(vector._y), Math.Abs(vector._z));