6 writes to _x
PresentationCore (6)
System\Windows\Media3D\Generated\Vector3D.cs (1)
190
_x
= value;
System\Windows\Media3D\Point3D.cs (1)
152
result.
_x
= p1._x - p2._x;
System\Windows\Media3D\Vector3D.cs (4)
38
_x
= x;
98
_x
/= m;
193
_x
= -_x;
441
result.
_x
= vector1._y * vector2._z - vector1._z * vector2._y;
41 references to _x
PresentationCore (41)
System\Windows\Media3D\Generated\Vector3D.cs (2)
185
return
_x
;
325
_x
,
System\Windows\Media3D\Point3D.cs (4)
75
return new Point3D(point._x + vector.
_x
,
88
return new Point3D(point._x + vector.
_x
,
101
return new Point3D(point._x - vector.
_x
,
114
return new Point3D(point._x - vector.
_x
,
System\Windows\Media3D\Rect3D.cs (2)
508
Offset(offsetVector.
_x
, offsetVector._y, offsetVector._z);
539
rect.Offset(offsetVector.
_x
, offsetVector._y, offsetVector._z);
System\Windows\Media3D\Vector3D.cs (33)
61
return Math.Sqrt(
_x
*
_x
+ _y * _y + _z * _z);
72
return
_x
*
_x
+ _y * _y + _z * _z;
86
double m = Math.Abs(
_x
);
102
double length = Math.Sqrt(
_x
*
_x
+ _y * _y + _z * _z);
185
return new Vector3D(-vector.
_x
, -vector._y, -vector._z);
193
_x = -
_x
;
206
return new Vector3D(vector1.
_x
+ vector2.
_x
,
219
return new Vector3D(vector1.
_x
+ vector2.
_x
,
232
return new Vector3D(vector1.
_x
- vector2.
_x
,
245
return new Vector3D(vector1.
_x
- vector2.
_x
,
258
return new Point3D(vector.
_x
+ point._x,
271
return new Point3D(vector.
_x
+ point._x,
284
return new Point3D(vector.
_x
- point._x,
297
return new Point3D(vector.
_x
- point._x,
310
return new Vector3D(vector.
_x
* scalar,
323
return new Vector3D(vector.
_x
* scalar,
336
return new Vector3D(vector.
_x
* scalar,
349
return new Vector3D(vector.
_x
* scalar,
416
return vector1.
_x
* vector2.
_x
+
442
result._y = vector1._z * vector2.
_x
- vector1.
_x
* vector2._z;
443
result._z = vector1.
_x
* vector2._y - vector1._y * vector2.
_x
;
453
return new Point3D(vector.
_x
, vector._y, vector._z);
464
return new Size3D(Math.Abs(vector.
_x
), Math.Abs(vector._y), Math.Abs(vector._z));