6 writes to _x
PresentationCore (6)
System\Windows\Media3D\Generated\Vector3D.cs (1)
196
_x
= value;
System\Windows\Media3D\Point3D.cs (1)
151
result.
_x
= p1._x - p2._x;
System\Windows\Media3D\Vector3D.cs (4)
37
_x
= x;
97
_x
/= m;
192
_x
= -_x;
440
result.
_x
= vector1._y * vector2._z - vector1._z * vector2._y;
41 references to _x
PresentationCore (41)
System\Windows\Media3D\Generated\Vector3D.cs (2)
191
return
_x
;
337
_x
,
System\Windows\Media3D\Point3D.cs (4)
74
return new Point3D(point._x + vector.
_x
,
87
return new Point3D(point._x + vector.
_x
,
100
return new Point3D(point._x - vector.
_x
,
113
return new Point3D(point._x - vector.
_x
,
System\Windows\Media3D\Rect3D.cs (2)
507
Offset(offsetVector.
_x
, offsetVector._y, offsetVector._z);
538
rect.Offset(offsetVector.
_x
, offsetVector._y, offsetVector._z);
System\Windows\Media3D\Vector3D.cs (33)
60
return Math.Sqrt(
_x
*
_x
+ _y * _y + _z * _z);
71
return
_x
*
_x
+ _y * _y + _z * _z;
85
double m = Math.Abs(
_x
);
101
double length = Math.Sqrt(
_x
*
_x
+ _y * _y + _z * _z);
184
return new Vector3D(-vector.
_x
, -vector._y, -vector._z);
192
_x = -
_x
;
205
return new Vector3D(vector1.
_x
+ vector2.
_x
,
218
return new Vector3D(vector1.
_x
+ vector2.
_x
,
231
return new Vector3D(vector1.
_x
- vector2.
_x
,
244
return new Vector3D(vector1.
_x
- vector2.
_x
,
257
return new Point3D(vector.
_x
+ point._x,
270
return new Point3D(vector.
_x
+ point._x,
283
return new Point3D(vector.
_x
- point._x,
296
return new Point3D(vector.
_x
- point._x,
309
return new Vector3D(vector.
_x
* scalar,
322
return new Vector3D(vector.
_x
* scalar,
335
return new Vector3D(vector.
_x
* scalar,
348
return new Vector3D(vector.
_x
* scalar,
415
return vector1.
_x
* vector2.
_x
+
441
result._y = vector1._z * vector2.
_x
- vector1.
_x
* vector2._z;
442
result._z = vector1.
_x
* vector2._y - vector1._y * vector2.
_x
;
452
return new Point3D(vector.
_x
, vector._y, vector._z);
463
return new Size3D(Math.Abs(vector.
_x
), Math.Abs(vector._y), Math.Abs(vector._z));