6 writes to _x
PresentationCore (6)
System\Windows\Media3D\Generated\Vector3D.cs (1)
211_x = value;
System\Windows\Media3D\Point3D.cs (1)
157result._x = p1._x - p2._x;
System\Windows\Media3D\Vector3D.cs (4)
42_x = x; 102_x /= m; 197_x = -_x; 445result._x = vector1._y * vector2._z - vector1._z * vector2._y;
41 references to _x
PresentationCore (41)
System\Windows\Media3D\Generated\Vector3D.cs (2)
206return _x; 346_x,
System\Windows\Media3D\Point3D.cs (4)
80return new Point3D(point._x + vector._x, 93return new Point3D(point._x + vector._x, 106return new Point3D(point._x - vector._x, 119return new Point3D(point._x - vector._x,
System\Windows\Media3D\Rect3D.cs (2)
528Offset(offsetVector._x, offsetVector._y, offsetVector._z); 559rect.Offset(offsetVector._x, offsetVector._y, offsetVector._z);
System\Windows\Media3D\Vector3D.cs (33)
65return Math.Sqrt(_x * _x + _y * _y + _z * _z); 76return _x * _x + _y * _y + _z * _z; 90double m = Math.Abs(_x); 106double length = Math.Sqrt(_x * _x + _y * _y + _z * _z); 189return new Vector3D(-vector._x, -vector._y, -vector._z); 197_x = -_x; 210return new Vector3D(vector1._x + vector2._x, 223return new Vector3D(vector1._x + vector2._x, 236return new Vector3D(vector1._x - vector2._x, 249return new Vector3D(vector1._x - vector2._x, 262return new Point3D(vector._x + point._x, 275return new Point3D(vector._x + point._x, 288return new Point3D(vector._x - point._x, 301return new Point3D(vector._x - point._x, 314return new Vector3D(vector._x * scalar, 327return new Vector3D(vector._x * scalar, 340return new Vector3D(vector._x * scalar, 353return new Vector3D(vector._x * scalar, 420return vector1._x * vector2._x + 446result._y = vector1._z * vector2._x - vector1._x * vector2._z; 447result._z = vector1._x * vector2._y - vector1._y * vector2._x; 457return new Point3D(vector._x, vector._y, vector._z); 468return new Size3D(Math.Abs(vector._x), Math.Abs(vector._y), Math.Abs(vector._z));