20 references to CurrentIsAtLastNode
PresentationCore (20)
System\Windows\Media\Animation\TimeIntervalCollection.cs (20)
691while (!tic1.CurrentIsAtLastNode && (tic1.NextNodeTime <= tic2.CurrentNodeTime)) 699while (!tic2.CurrentIsAtLastNode && (tic2.NextNodeTime <= tic1.CurrentNodeTime)) 725else if (tic1.CurrentIsAtLastNode) // // If we are already at the end of tic1, we ran out of nodes that may have an intersection 732while (!tic2.CurrentIsAtLastNode && (tic2.NextNodeTime <= tic1.NextNodeTime)) 738Debug.Assert(!tic1.CurrentIsAtLastNode); // Thus tic1._current can be safely advanced now 747Debug.Assert(tic2.CurrentIsAtLastNode || (tic1.CurrentNodeTime < tic2.NextNodeTime)); 748Debug.Assert(tic1.CurrentIsAtLastNode || (tic2.CurrentNodeTime < tic1.NextNodeTime)); 767else if (!tic1.CurrentIsAtLastNode && ( 768tic2.CurrentIsAtLastNode || (tic1.NextNodeTime < tic2.NextNodeTime))) 772else if (!tic2.CurrentIsAtLastNode && ( 773tic1.CurrentIsAtLastNode || (tic2.NextNodeTime < tic1.NextNodeTime))) 777else if (!tic1.CurrentIsAtLastNode && !tic2.CurrentIsAtLastNode) 788Debug.Assert(tic1.CurrentIsAtLastNode && tic2.CurrentIsAtLastNode); 796Debug.Assert(tic2.CurrentIsAtLastNode || (tic1.CurrentNodeTime < tic2.NextNodeTime)); 797Debug.Assert(tic1.CurrentIsAtLastNode || (tic2.CurrentNodeTime < tic1.NextNodeTime)); 876Debug.Assert(CurrentIsAtLastNode || beginTime < NextNodeTime); 953if (CurrentIsAtLastNode 1246while (!CurrentIsAtLastNode && NextNodeTime <= beginTime)