20 references to CurrentIsAtLastNode
PresentationCore (20)
System\Windows\Media\Animation\TimeIntervalCollection.cs (20)
697
while (!tic1.
CurrentIsAtLastNode
&& (tic1.NextNodeTime <= tic2.CurrentNodeTime))
705
while (!tic2.
CurrentIsAtLastNode
&& (tic2.NextNodeTime <= tic1.CurrentNodeTime))
731
else if (tic1.
CurrentIsAtLastNode
) // // If we are already at the end of tic1, we ran out of nodes that may have an intersection
738
while (!tic2.
CurrentIsAtLastNode
&& (tic2.NextNodeTime <= tic1.NextNodeTime))
744
Debug.Assert(!tic1.
CurrentIsAtLastNode
); // Thus tic1._current can be safely advanced now
753
Debug.Assert(tic2.
CurrentIsAtLastNode
|| (tic1.CurrentNodeTime < tic2.NextNodeTime));
754
Debug.Assert(tic1.
CurrentIsAtLastNode
|| (tic2.CurrentNodeTime < tic1.NextNodeTime));
773
else if (!tic1.
CurrentIsAtLastNode
&& (
774
tic2.
CurrentIsAtLastNode
|| (tic1.NextNodeTime < tic2.NextNodeTime)))
778
else if (!tic2.
CurrentIsAtLastNode
&& (
779
tic1.
CurrentIsAtLastNode
|| (tic2.NextNodeTime < tic1.NextNodeTime)))
783
else if (!tic1.
CurrentIsAtLastNode
&& !tic2.
CurrentIsAtLastNode
)
794
Debug.Assert(tic1.
CurrentIsAtLastNode
&& tic2.
CurrentIsAtLastNode
);
802
Debug.Assert(tic2.
CurrentIsAtLastNode
|| (tic1.CurrentNodeTime < tic2.NextNodeTime));
803
Debug.Assert(tic1.
CurrentIsAtLastNode
|| (tic2.CurrentNodeTime < tic1.NextNodeTime));
882
Debug.Assert(
CurrentIsAtLastNode
|| beginTime < NextNodeTime);
959
if (
CurrentIsAtLastNode
1252
while (!
CurrentIsAtLastNode
&& NextNodeTime <= beginTime)