20 references to CurrentIsAtLastNode
PresentationCore (20)
System\Windows\Media\Animation\TimeIntervalCollection.cs (20)
692while (!tic1.CurrentIsAtLastNode && (tic1.NextNodeTime <= tic2.CurrentNodeTime)) 700while (!tic2.CurrentIsAtLastNode && (tic2.NextNodeTime <= tic1.CurrentNodeTime)) 726else if (tic1.CurrentIsAtLastNode) // // If we are already at the end of tic1, we ran out of nodes that may have an intersection 733while (!tic2.CurrentIsAtLastNode && (tic2.NextNodeTime <= tic1.NextNodeTime)) 739Debug.Assert(!tic1.CurrentIsAtLastNode); // Thus tic1._current can be safely advanced now 748Debug.Assert(tic2.CurrentIsAtLastNode || (tic1.CurrentNodeTime < tic2.NextNodeTime)); 749Debug.Assert(tic1.CurrentIsAtLastNode || (tic2.CurrentNodeTime < tic1.NextNodeTime)); 768else if (!tic1.CurrentIsAtLastNode && ( 769tic2.CurrentIsAtLastNode || (tic1.NextNodeTime < tic2.NextNodeTime))) 773else if (!tic2.CurrentIsAtLastNode && ( 774tic1.CurrentIsAtLastNode || (tic2.NextNodeTime < tic1.NextNodeTime))) 778else if (!tic1.CurrentIsAtLastNode && !tic2.CurrentIsAtLastNode) 789Debug.Assert(tic1.CurrentIsAtLastNode && tic2.CurrentIsAtLastNode); 797Debug.Assert(tic2.CurrentIsAtLastNode || (tic1.CurrentNodeTime < tic2.NextNodeTime)); 798Debug.Assert(tic1.CurrentIsAtLastNode || (tic2.CurrentNodeTime < tic1.NextNodeTime)); 877Debug.Assert(CurrentIsAtLastNode || beginTime < NextNodeTime); 954if (CurrentIsAtLastNode 1247while (!CurrentIsAtLastNode && NextNodeTime <= beginTime)