20 references to CurrentIsAtLastNode
PresentationCore (20)
System\Windows\Media\Animation\TimeIntervalCollection.cs (20)
691
while (!tic1.
CurrentIsAtLastNode
&& (tic1.NextNodeTime <= tic2.CurrentNodeTime))
699
while (!tic2.
CurrentIsAtLastNode
&& (tic2.NextNodeTime <= tic1.CurrentNodeTime))
725
else if (tic1.
CurrentIsAtLastNode
) // // If we are already at the end of tic1, we ran out of nodes that may have an intersection
732
while (!tic2.
CurrentIsAtLastNode
&& (tic2.NextNodeTime <= tic1.NextNodeTime))
738
Debug.Assert(!tic1.
CurrentIsAtLastNode
); // Thus tic1._current can be safely advanced now
747
Debug.Assert(tic2.
CurrentIsAtLastNode
|| (tic1.CurrentNodeTime < tic2.NextNodeTime));
748
Debug.Assert(tic1.
CurrentIsAtLastNode
|| (tic2.CurrentNodeTime < tic1.NextNodeTime));
767
else if (!tic1.
CurrentIsAtLastNode
&& (
768
tic2.
CurrentIsAtLastNode
|| (tic1.NextNodeTime < tic2.NextNodeTime)))
772
else if (!tic2.
CurrentIsAtLastNode
&& (
773
tic1.
CurrentIsAtLastNode
|| (tic2.NextNodeTime < tic1.NextNodeTime)))
777
else if (!tic1.
CurrentIsAtLastNode
&& !tic2.
CurrentIsAtLastNode
)
788
Debug.Assert(tic1.
CurrentIsAtLastNode
&& tic2.
CurrentIsAtLastNode
);
796
Debug.Assert(tic2.
CurrentIsAtLastNode
|| (tic1.CurrentNodeTime < tic2.NextNodeTime));
797
Debug.Assert(tic1.
CurrentIsAtLastNode
|| (tic2.CurrentNodeTime < tic1.NextNodeTime));
876
Debug.Assert(
CurrentIsAtLastNode
|| beginTime < NextNodeTime);
953
if (
CurrentIsAtLastNode
1246
while (!
CurrentIsAtLastNode
&& NextNodeTime <= beginTime)