20 references to CurrentIsAtLastNode
PresentationCore (20)
System\Windows\Media\Animation\TimeIntervalCollection.cs (20)
692
while (!tic1.
CurrentIsAtLastNode
&& (tic1.NextNodeTime <= tic2.CurrentNodeTime))
700
while (!tic2.
CurrentIsAtLastNode
&& (tic2.NextNodeTime <= tic1.CurrentNodeTime))
726
else if (tic1.
CurrentIsAtLastNode
) // // If we are already at the end of tic1, we ran out of nodes that may have an intersection
733
while (!tic2.
CurrentIsAtLastNode
&& (tic2.NextNodeTime <= tic1.NextNodeTime))
739
Debug.Assert(!tic1.
CurrentIsAtLastNode
); // Thus tic1._current can be safely advanced now
748
Debug.Assert(tic2.
CurrentIsAtLastNode
|| (tic1.CurrentNodeTime < tic2.NextNodeTime));
749
Debug.Assert(tic1.
CurrentIsAtLastNode
|| (tic2.CurrentNodeTime < tic1.NextNodeTime));
768
else if (!tic1.
CurrentIsAtLastNode
&& (
769
tic2.
CurrentIsAtLastNode
|| (tic1.NextNodeTime < tic2.NextNodeTime)))
773
else if (!tic2.
CurrentIsAtLastNode
&& (
774
tic1.
CurrentIsAtLastNode
|| (tic2.NextNodeTime < tic1.NextNodeTime)))
778
else if (!tic1.
CurrentIsAtLastNode
&& !tic2.
CurrentIsAtLastNode
)
789
Debug.Assert(tic1.
CurrentIsAtLastNode
&& tic2.
CurrentIsAtLastNode
);
797
Debug.Assert(tic2.
CurrentIsAtLastNode
|| (tic1.CurrentNodeTime < tic2.NextNodeTime));
798
Debug.Assert(tic1.
CurrentIsAtLastNode
|| (tic2.CurrentNodeTime < tic1.NextNodeTime));
877
Debug.Assert(
CurrentIsAtLastNode
|| beginTime < NextNodeTime);
954
if (
CurrentIsAtLastNode
1247
while (!
CurrentIsAtLastNode
&& NextNodeTime <= beginTime)