9 writes to _y
PresentationCore (9)
System\Windows\Media3D\Quaternion.cs (9)
54_y = y; 75_y = v.Y; 203_y = -_y; 221_y /= norm2; 246_y *= rmax; 253_y *= normInverse; 400_y *= scale; 494to._y = -to._y; 633_y = value;
41 references to _y
PresentationCore (41)
System\Windows\Media3D\Generated\Quaternion.cs (1)
328_y,
System\Windows\Media3D\Quaternion.cs (40)
115if (IsDistinguishedIdentity || (_x == 0 && _y == 0 && _z == 0)) 121Vector3D v = new Vector3D(_x, _y, _z); 141double msin = Math.Sqrt(_x*_x + _y*_y + _z*_z); 150double maxcoeff = Math.Max(Math.Abs(_x),Math.Max(Math.Abs(_y),Math.Abs(_z))); 152double y = _y/maxcoeff; 175double norm2 = _x*_x + _y*_y + _z*_z + _w*_w; 187return IsDistinguishedIdentity || (_x == 0 && _y == 0 && _z == 0 && _w == 1); 203_y = -_y; 219double norm2 = _x*_x + _y*_y + _z*_z + _w*_w; 236double norm2 = _x*_x + _y*_y + _z*_z + _w*_w; 241Math.Abs(_y), 249norm2 = _x*_x + _y*_y + _z*_z + _w*_w; 288left._y + right._y, 329return new Quaternion(-right._x, -right._y, -right._z, 1 - right._w); 334left._y - right._y, 368double x = left._w * right._x + left._x * right._w + left._y * right._z - left._z * right._y; 369double y = left._w * right._y + left._y * right._w + left._z * right._x - left._x * right._z; 370double z = left._w * right._z + left._z * right._w + left._x * right._y - left._y * right._x; 371double w = left._w * right._w - left._x * right._x - left._y * right._y - left._z * right._z; 415double norm2 = _x*_x + _y*_y + _z*_z + _w*_w; 425double max = Math.Max(Math.Max(Math.Abs(_x),Math.Abs(_y)), 429double y = _y/max; 484cosOmega = from._x*to._x + from._y*to._y + from._z*to._z + from._w*to._w; 494to._y = -to._y; 565scaleFrom*from._y + scaleTo*to._y, 623return _y;