9 writes to _y
PresentationCore (9)
System\Windows\Media3D\Quaternion.cs (9)
74_y = y; 95_y = v.Y; 223_y = -_y; 241_y /= norm2; 266_y *= rmax; 273_y *= normInverse; 420_y *= scale; 514to._y = -to._y; 653_y = value;
41 references to _y
PresentationCore (41)
System\Windows\Media3D\Generated\Quaternion.cs (1)
340_y,
System\Windows\Media3D\Quaternion.cs (40)
135if (IsDistinguishedIdentity || (_x == 0 && _y == 0 && _z == 0)) 141Vector3D v = new Vector3D(_x, _y, _z); 161double msin = Math.Sqrt(_x*_x + _y*_y + _z*_z); 170double maxcoeff = Math.Max(Math.Abs(_x),Math.Max(Math.Abs(_y),Math.Abs(_z))); 172double y = _y/maxcoeff; 195double norm2 = _x*_x + _y*_y + _z*_z + _w*_w; 207return IsDistinguishedIdentity || (_x == 0 && _y == 0 && _z == 0 && _w == 1); 223_y = -_y; 239double norm2 = _x*_x + _y*_y + _z*_z + _w*_w; 256double norm2 = _x*_x + _y*_y + _z*_z + _w*_w; 261Math.Abs(_y), 269norm2 = _x*_x + _y*_y + _z*_z + _w*_w; 308left._y + right._y, 349return new Quaternion(-right._x, -right._y, -right._z, 1 - right._w); 354left._y - right._y, 388double x = left._w * right._x + left._x * right._w + left._y * right._z - left._z * right._y; 389double y = left._w * right._y + left._y * right._w + left._z * right._x - left._x * right._z; 390double z = left._w * right._z + left._z * right._w + left._x * right._y - left._y * right._x; 391double w = left._w * right._w - left._x * right._x - left._y * right._y - left._z * right._z; 435double norm2 = _x*_x + _y*_y + _z*_z + _w*_w; 445double max = Math.Max(Math.Max(Math.Abs(_x),Math.Abs(_y)), 449double y = _y/max; 504cosOmega = from._x*to._x + from._y*to._y + from._z*to._z + from._w*to._w; 514to._y = -to._y; 585scaleFrom*from._y + scaleTo*to._y, 643return _y;