9 writes to _y
PresentationCore (9)
System\Windows\Media3D\Quaternion.cs (9)
55_y = y; 76_y = v.Y; 204_y = -_y; 222_y /= norm2; 247_y *= rmax; 254_y *= normInverse; 401_y *= scale; 495to._y = -to._y; 634_y = value;
41 references to _y
PresentationCore (41)
System\Windows\Media3D\Generated\Quaternion.cs (1)
319_y,
System\Windows\Media3D\Quaternion.cs (40)
116if (IsDistinguishedIdentity || (_x == 0 && _y == 0 && _z == 0)) 122Vector3D v = new Vector3D(_x, _y, _z); 142double msin = Math.Sqrt(_x*_x + _y*_y + _z*_z); 151double maxcoeff = Math.Max(Math.Abs(_x),Math.Max(Math.Abs(_y),Math.Abs(_z))); 153double y = _y/maxcoeff; 176double norm2 = _x*_x + _y*_y + _z*_z + _w*_w; 188return IsDistinguishedIdentity || (_x == 0 && _y == 0 && _z == 0 && _w == 1); 204_y = -_y; 220double norm2 = _x*_x + _y*_y + _z*_z + _w*_w; 237double norm2 = _x*_x + _y*_y + _z*_z + _w*_w; 242Math.Abs(_y), 250norm2 = _x*_x + _y*_y + _z*_z + _w*_w; 289left._y + right._y, 330return new Quaternion(-right._x, -right._y, -right._z, 1 - right._w); 335left._y - right._y, 369double x = left._w * right._x + left._x * right._w + left._y * right._z - left._z * right._y; 370double y = left._w * right._y + left._y * right._w + left._z * right._x - left._x * right._z; 371double z = left._w * right._z + left._z * right._w + left._x * right._y - left._y * right._x; 372double w = left._w * right._w - left._x * right._x - left._y * right._y - left._z * right._z; 416double norm2 = _x*_x + _y*_y + _z*_z + _w*_w; 426double max = Math.Max(Math.Max(Math.Abs(_x),Math.Abs(_y)), 430double y = _y/max; 485cosOmega = from._x*to._x + from._y*to._y + from._z*to._z + from._w*to._w; 495to._y = -to._y; 566scaleFrom*from._y + scaleTo*to._y, 624return _y;