6 writes to _z
PresentationCore (6)
System\Windows\Media3D\Generated\Vector3D.cs (1)
243
_z
= value;
System\Windows\Media3D\Point3D.cs (1)
159
result.
_z
= p1._z - p2._z;
System\Windows\Media3D\Vector3D.cs (4)
44
_z
= z;
104
_z
/= m;
199
_z
= -_z;
447
result.
_z
= vector1._x * vector2._y - vector1._y * vector2._x;
41 references to _z
PresentationCore (41)
System\Windows\Media3D\Generated\Vector3D.cs (2)
238
return
_z
;
348
_z
);
System\Windows\Media3D\Point3D.cs (4)
82
point._z + vector.
_z
);
95
point._z + vector.
_z
);
108
point._z - vector.
_z
);
121
point._z - vector.
_z
);
System\Windows\Media3D\Rect3D.cs (2)
528
Offset(offsetVector._x, offsetVector._y, offsetVector.
_z
);
559
rect.Offset(offsetVector._x, offsetVector._y, offsetVector.
_z
);
System\Windows\Media3D\Vector3D.cs (33)
65
return Math.Sqrt(_x * _x + _y * _y +
_z
*
_z
);
76
return _x * _x + _y * _y +
_z
*
_z
;
92
double absz = Math.Abs(
_z
);
106
double length = Math.Sqrt(_x * _x + _y * _y +
_z
*
_z
);
189
return new Vector3D(-vector._x, -vector._y, -vector.
_z
);
199
_z = -
_z
;
212
vector1.
_z
+ vector2.
_z
);
225
vector1.
_z
+ vector2.
_z
);
238
vector1.
_z
- vector2.
_z
);
251
vector1.
_z
- vector2.
_z
);
264
vector.
_z
+ point._z);
277
vector.
_z
+ point._z);
290
vector.
_z
- point._z);
303
vector.
_z
- point._z);
316
vector.
_z
* scalar);
329
vector.
_z
* scalar);
342
vector.
_z
* scalar);
355
vector.
_z
* scalar);
422
vector1.
_z
* vector2.
_z
;
445
result._x = vector1._y * vector2.
_z
- vector1.
_z
* vector2._y;
446
result._y = vector1.
_z
* vector2._x - vector1._x * vector2.
_z
;
457
return new Point3D(vector._x, vector._y, vector.
_z
);
468
return new Size3D(Math.Abs(vector._x), Math.Abs(vector._y), Math.Abs(vector.
_z
));