6 writes to _z
PresentationCore (6)
System\Windows\Media3D\Generated\Vector3D.cs (1)
230
_z
= value;
System\Windows\Media3D\Point3D.cs (1)
153
result.
_z
= p1._z - p2._z;
System\Windows\Media3D\Vector3D.cs (4)
39
_z
= z;
99
_z
/= m;
194
_z
= -_z;
442
result.
_z
= vector1._x * vector2._y - vector1._y * vector2._x;
41 references to _z
PresentationCore (41)
System\Windows\Media3D\Generated\Vector3D.cs (2)
225
return
_z
;
339
_z
);
System\Windows\Media3D\Point3D.cs (4)
76
point._z + vector.
_z
);
89
point._z + vector.
_z
);
102
point._z - vector.
_z
);
115
point._z - vector.
_z
);
System\Windows\Media3D\Rect3D.cs (2)
507
Offset(offsetVector._x, offsetVector._y, offsetVector.
_z
);
538
rect.Offset(offsetVector._x, offsetVector._y, offsetVector.
_z
);
System\Windows\Media3D\Vector3D.cs (33)
60
return Math.Sqrt(_x * _x + _y * _y +
_z
*
_z
);
71
return _x * _x + _y * _y +
_z
*
_z
;
87
double absz = Math.Abs(
_z
);
101
double length = Math.Sqrt(_x * _x + _y * _y +
_z
*
_z
);
184
return new Vector3D(-vector._x, -vector._y, -vector.
_z
);
194
_z = -
_z
;
207
vector1.
_z
+ vector2.
_z
);
220
vector1.
_z
+ vector2.
_z
);
233
vector1.
_z
- vector2.
_z
);
246
vector1.
_z
- vector2.
_z
);
259
vector.
_z
+ point._z);
272
vector.
_z
+ point._z);
285
vector.
_z
- point._z);
298
vector.
_z
- point._z);
311
vector.
_z
* scalar);
324
vector.
_z
* scalar);
337
vector.
_z
* scalar);
350
vector.
_z
* scalar);
417
vector1.
_z
* vector2.
_z
;
440
result._x = vector1._y * vector2.
_z
- vector1.
_z
* vector2._y;
441
result._y = vector1.
_z
* vector2._x - vector1._x * vector2.
_z
;
452
return new Point3D(vector._x, vector._y, vector.
_z
);
463
return new Size3D(Math.Abs(vector._x), Math.Abs(vector._y), Math.Abs(vector.
_z
));