6 writes to _z
PresentationCore (6)
System\Windows\Media3D\Generated\Vector3D.cs (1)
222
_z
= value;
System\Windows\Media3D\Point3D.cs (1)
154
result.
_z
= p1._z - p2._z;
System\Windows\Media3D\Vector3D.cs (4)
40
_z
= z;
100
_z
/= m;
195
_z
= -_z;
443
result.
_z
= vector1._x * vector2._y - vector1._y * vector2._x;
41 references to _z
PresentationCore (41)
System\Windows\Media3D\Generated\Vector3D.cs (2)
217
return
_z
;
327
_z
);
System\Windows\Media3D\Point3D.cs (4)
77
point._z + vector.
_z
);
90
point._z + vector.
_z
);
103
point._z - vector.
_z
);
116
point._z - vector.
_z
);
System\Windows\Media3D\Rect3D.cs (2)
508
Offset(offsetVector._x, offsetVector._y, offsetVector.
_z
);
539
rect.Offset(offsetVector._x, offsetVector._y, offsetVector.
_z
);
System\Windows\Media3D\Vector3D.cs (33)
61
return Math.Sqrt(_x * _x + _y * _y +
_z
*
_z
);
72
return _x * _x + _y * _y +
_z
*
_z
;
88
double absz = Math.Abs(
_z
);
102
double length = Math.Sqrt(_x * _x + _y * _y +
_z
*
_z
);
185
return new Vector3D(-vector._x, -vector._y, -vector.
_z
);
195
_z = -
_z
;
208
vector1.
_z
+ vector2.
_z
);
221
vector1.
_z
+ vector2.
_z
);
234
vector1.
_z
- vector2.
_z
);
247
vector1.
_z
- vector2.
_z
);
260
vector.
_z
+ point._z);
273
vector.
_z
+ point._z);
286
vector.
_z
- point._z);
299
vector.
_z
- point._z);
312
vector.
_z
* scalar);
325
vector.
_z
* scalar);
338
vector.
_z
* scalar);
351
vector.
_z
* scalar);
418
vector1.
_z
* vector2.
_z
;
441
result._x = vector1._y * vector2.
_z
- vector1.
_z
* vector2._y;
442
result._y = vector1.
_z
* vector2._x - vector1._x * vector2.
_z
;
453
return new Point3D(vector._x, vector._y, vector.
_z
);
464
return new Size3D(Math.Abs(vector._x), Math.Abs(vector._y), Math.Abs(vector.
_z
));