26 references to InterlockState
PresentationCore (26)
System\Windows\Media\MediaContext.cs (26)
676
_interlockState =
InterlockState
.WaitingForNextFrame;
700
Debug.Assert(_interlockState ==
InterlockState
.WaitingForResponse,
721
_interlockState =
InterlockState
.Idle;
958
if (_interlockState ==
InterlockState
.RequestedStart)
967
_interlockState =
InterlockState
.Idle;
981
_interlockState =
InterlockState
.Disabled;
1084
if (_interlockState !=
InterlockState
.Disabled)
1276
_interlockState =
InterlockState
.RequestedStart;
1289
bool interlockDisabled = (_interlockState ==
InterlockState
.Disabled);
1291
if (_interlockState ==
InterlockState
.WaitingForResponse)
1311
_interlockState =
InterlockState
.Disabled;
1336
Debug.Assert(_interlockState ==
InterlockState
.Disabled,
2145
_interlockState =
InterlockState
.WaitingForResponse;
2222
if (_interlockState ==
InterlockState
.WaitingForResponse)
2232
} while (_interlockState ==
InterlockState
.WaitingForResponse);
2240
_interlockState =
InterlockState
.Idle;
2246
if (_interlockState ==
InterlockState
.WaitingForResponse)
2254
} while (_interlockState ==
InterlockState
.WaitingForResponse);
2261
_interlockState =
InterlockState
.Idle;
2508
Debug.Assert(_interlockState ==
InterlockState
.WaitingForNextFrame
2532
_interlockState =
InterlockState
.Idle;
2791
private
InterlockState
_interlockState;
2801
return (_interlockState ==
InterlockState
.WaitingForNextFrame ||
2802
_interlockState ==
InterlockState
.WaitingForResponse);
2814
return ( _interlockState !=
InterlockState
.Disabled
2815
&& _interlockState !=
InterlockState
.RequestedStart);