26 references to InterlockState
PresentationCore (26)
System\Windows\Media\MediaContext.cs (26)
702
_interlockState =
InterlockState
.WaitingForNextFrame;
726
Debug.Assert(_interlockState ==
InterlockState
.WaitingForResponse,
747
_interlockState =
InterlockState
.Idle;
984
if (_interlockState ==
InterlockState
.RequestedStart)
993
_interlockState =
InterlockState
.Idle;
1007
_interlockState =
InterlockState
.Disabled;
1110
if (_interlockState !=
InterlockState
.Disabled)
1302
_interlockState =
InterlockState
.RequestedStart;
1315
bool interlockDisabled = (_interlockState ==
InterlockState
.Disabled);
1317
if (_interlockState ==
InterlockState
.WaitingForResponse)
1337
_interlockState =
InterlockState
.Disabled;
1362
Debug.Assert(_interlockState ==
InterlockState
.Disabled,
2182
_interlockState =
InterlockState
.WaitingForResponse;
2259
if (_interlockState ==
InterlockState
.WaitingForResponse)
2269
} while (_interlockState ==
InterlockState
.WaitingForResponse);
2277
_interlockState =
InterlockState
.Idle;
2283
if (_interlockState ==
InterlockState
.WaitingForResponse)
2291
} while (_interlockState ==
InterlockState
.WaitingForResponse);
2298
_interlockState =
InterlockState
.Idle;
2553
Debug.Assert(_interlockState ==
InterlockState
.WaitingForNextFrame
2577
_interlockState =
InterlockState
.Idle;
2836
private
InterlockState
_interlockState;
2846
return (_interlockState ==
InterlockState
.WaitingForNextFrame ||
2847
_interlockState ==
InterlockState
.WaitingForResponse);
2859
return ( _interlockState !=
InterlockState
.Disabled
2860
&& _interlockState !=
InterlockState
.RequestedStart);