26 references to InterlockState
PresentationCore (26)
System\Windows\Media\MediaContext.cs (26)
676
_interlockState =
InterlockState
.WaitingForNextFrame;
700
Debug.Assert(_interlockState ==
InterlockState
.WaitingForResponse,
721
_interlockState =
InterlockState
.Idle;
958
if (_interlockState ==
InterlockState
.RequestedStart)
967
_interlockState =
InterlockState
.Idle;
981
_interlockState =
InterlockState
.Disabled;
1084
if (_interlockState !=
InterlockState
.Disabled)
1276
_interlockState =
InterlockState
.RequestedStart;
1289
bool interlockDisabled = (_interlockState ==
InterlockState
.Disabled);
1291
if (_interlockState ==
InterlockState
.WaitingForResponse)
1311
_interlockState =
InterlockState
.Disabled;
1336
Debug.Assert(_interlockState ==
InterlockState
.Disabled,
2151
_interlockState =
InterlockState
.WaitingForResponse;
2228
if (_interlockState ==
InterlockState
.WaitingForResponse)
2238
} while (_interlockState ==
InterlockState
.WaitingForResponse);
2246
_interlockState =
InterlockState
.Idle;
2252
if (_interlockState ==
InterlockState
.WaitingForResponse)
2260
} while (_interlockState ==
InterlockState
.WaitingForResponse);
2267
_interlockState =
InterlockState
.Idle;
2522
Debug.Assert(_interlockState ==
InterlockState
.WaitingForNextFrame
2546
_interlockState =
InterlockState
.Idle;
2805
private
InterlockState
_interlockState;
2815
return (_interlockState ==
InterlockState
.WaitingForNextFrame ||
2816
_interlockState ==
InterlockState
.WaitingForResponse);
2828
return ( _interlockState !=
InterlockState
.Disabled
2829
&& _interlockState !=
InterlockState
.RequestedStart);