26 references to InterlockState
PresentationCore (26)
System\Windows\Media\MediaContext.cs (26)
677
_interlockState =
InterlockState
.WaitingForNextFrame;
701
Debug.Assert(_interlockState ==
InterlockState
.WaitingForResponse,
722
_interlockState =
InterlockState
.Idle;
959
if (_interlockState ==
InterlockState
.RequestedStart)
968
_interlockState =
InterlockState
.Idle;
982
_interlockState =
InterlockState
.Disabled;
1085
if (_interlockState !=
InterlockState
.Disabled)
1277
_interlockState =
InterlockState
.RequestedStart;
1290
bool interlockDisabled = (_interlockState ==
InterlockState
.Disabled);
1292
if (_interlockState ==
InterlockState
.WaitingForResponse)
1312
_interlockState =
InterlockState
.Disabled;
1337
Debug.Assert(_interlockState ==
InterlockState
.Disabled,
2152
_interlockState =
InterlockState
.WaitingForResponse;
2229
if (_interlockState ==
InterlockState
.WaitingForResponse)
2239
} while (_interlockState ==
InterlockState
.WaitingForResponse);
2247
_interlockState =
InterlockState
.Idle;
2253
if (_interlockState ==
InterlockState
.WaitingForResponse)
2261
} while (_interlockState ==
InterlockState
.WaitingForResponse);
2268
_interlockState =
InterlockState
.Idle;
2523
Debug.Assert(_interlockState ==
InterlockState
.WaitingForNextFrame
2547
_interlockState =
InterlockState
.Idle;
2806
private
InterlockState
_interlockState;
2816
return (_interlockState ==
InterlockState
.WaitingForNextFrame ||
2817
_interlockState ==
InterlockState
.WaitingForResponse);
2829
return ( _interlockState !=
InterlockState
.Disabled
2830
&& _interlockState !=
InterlockState
.RequestedStart);