26 references to InterlockState
PresentationCore (26)
System\Windows\Media\MediaContext.cs (26)
701
_interlockState =
InterlockState
.WaitingForNextFrame;
725
Debug.Assert(_interlockState ==
InterlockState
.WaitingForResponse,
746
_interlockState =
InterlockState
.Idle;
983
if (_interlockState ==
InterlockState
.RequestedStart)
992
_interlockState =
InterlockState
.Idle;
1006
_interlockState =
InterlockState
.Disabled;
1109
if (_interlockState !=
InterlockState
.Disabled)
1301
_interlockState =
InterlockState
.RequestedStart;
1314
bool interlockDisabled = (_interlockState ==
InterlockState
.Disabled);
1316
if (_interlockState ==
InterlockState
.WaitingForResponse)
1336
_interlockState =
InterlockState
.Disabled;
1361
Debug.Assert(_interlockState ==
InterlockState
.Disabled,
2179
_interlockState =
InterlockState
.WaitingForResponse;
2256
if (_interlockState ==
InterlockState
.WaitingForResponse)
2266
} while (_interlockState ==
InterlockState
.WaitingForResponse);
2274
_interlockState =
InterlockState
.Idle;
2280
if (_interlockState ==
InterlockState
.WaitingForResponse)
2288
} while (_interlockState ==
InterlockState
.WaitingForResponse);
2295
_interlockState =
InterlockState
.Idle;
2550
Debug.Assert(_interlockState ==
InterlockState
.WaitingForNextFrame
2574
_interlockState =
InterlockState
.Idle;
2833
private
InterlockState
_interlockState;
2843
return (_interlockState ==
InterlockState
.WaitingForNextFrame ||
2844
_interlockState ==
InterlockState
.WaitingForResponse);
2856
return ( _interlockState !=
InterlockState
.Disabled
2857
&& _interlockState !=
InterlockState
.RequestedStart);