3 writes to _x
PresentationCore (3)
System\Windows\Media3D\Generated\Point3D.cs (1)
196_x = value;
System\Windows\Media3D\Point3D.cs (2)
37_x = x; 61_x += offsetX;
23 references to _x
PresentationCore (23)
System\Windows\Media3D\Generated\Point3D.cs (2)
191return _x; 337_x,
System\Windows\Media3D\Point3D.cs (10)
74return new Point3D(point._x + vector._x, 87return new Point3D(point._x + vector._x, 100return new Point3D(point._x - vector._x, 113return new Point3D(point._x - vector._x, 126return new Vector3D(point1._x - point2._x, 151result._x = p1._x - p2._x; 185return new Vector3D(point._x, point._y, point._z); 195return new Point4D(point._x, point._y, point._z, 1.0);
System\Windows\Media3D\Rect3D.cs (7)
34_x = location._x; 76_x = Math.Min(point1._x, point2._x); 79_sizeX = Math.Max(point1._x, point2._x) - _x; 146_x = value._x; 337return Contains(point._x, point._y, point._z);
System\Windows\Media3D\Vector3D.cs (4)
257return new Point3D(vector._x + point._x, 270return new Point3D(vector._x + point._x, 283return new Point3D(vector._x - point._x, 296return new Point3D(vector._x - point._x,