3 writes to _x
PresentationCore (3)
System\Windows\Media3D\Generated\Point3D.cs (1)
190_x = value;
System\Windows\Media3D\Point3D.cs (2)
38_x = x; 62_x += offsetX;
23 references to _x
PresentationCore (23)
System\Windows\Media3D\Generated\Point3D.cs (2)
185return _x; 325_x,
System\Windows\Media3D\Point3D.cs (10)
75return new Point3D(point._x + vector._x, 88return new Point3D(point._x + vector._x, 101return new Point3D(point._x - vector._x, 114return new Point3D(point._x - vector._x, 127return new Vector3D(point1._x - point2._x, 152result._x = p1._x - p2._x; 186return new Vector3D(point._x, point._y, point._z); 196return new Point4D(point._x, point._y, point._z, 1.0);
System\Windows\Media3D\Rect3D.cs (7)
35_x = location._x; 77_x = Math.Min(point1._x, point2._x); 80_sizeX = Math.Max(point1._x, point2._x) - _x; 147_x = value._x; 338return Contains(point._x, point._y, point._z);
System\Windows\Media3D\Vector3D.cs (4)
258return new Point3D(vector._x + point._x, 271return new Point3D(vector._x + point._x, 284return new Point3D(vector._x - point._x, 297return new Point3D(vector._x - point._x,