3 writes to _x
PresentationCore (3)
System\Windows\Media3D\Generated\Point3D.cs (1)
211
_x
= value;
System\Windows\Media3D\Point3D.cs (2)
43
_x
= x;
67
_x
+= offsetX;
23 references to _x
PresentationCore (23)
System\Windows\Media3D\Generated\Point3D.cs (2)
206
return
_x
;
346
_x
,
System\Windows\Media3D\Point3D.cs (10)
80
return new Point3D(point.
_x
+ vector._x,
93
return new Point3D(point.
_x
+ vector._x,
106
return new Point3D(point.
_x
- vector._x,
119
return new Point3D(point.
_x
- vector._x,
132
return new Vector3D(point1.
_x
- point2.
_x
,
157
result._x = p1.
_x
- p2.
_x
;
191
return new Vector3D(point.
_x
, point._y, point._z);
201
return new Point4D(point.
_x
, point._y, point._z, 1.0);
System\Windows\Media3D\Rect3D.cs (7)
55
_x = location.
_x
;
97
_x = Math.Min(point1.
_x
, point2.
_x
);
100
_sizeX = Math.Max(point1.
_x
, point2.
_x
) - _x;
167
_x = value.
_x
;
358
return Contains(point.
_x
, point._y, point._z);
System\Windows\Media3D\Vector3D.cs (4)
262
return new Point3D(vector._x + point.
_x
,
275
return new Point3D(vector._x + point.
_x
,
288
return new Point3D(vector._x - point.
_x
,
301
return new Point3D(vector._x - point.
_x
,