3 writes to _x
PresentationCore (3)
System\Windows\Media3D\Generated\Point3D.cs (1)
190
_x
= value;
System\Windows\Media3D\Point3D.cs (2)
38
_x
= x;
62
_x
+= offsetX;
23 references to _x
PresentationCore (23)
System\Windows\Media3D\Generated\Point3D.cs (2)
185
return
_x
;
325
_x
,
System\Windows\Media3D\Point3D.cs (10)
75
return new Point3D(point.
_x
+ vector._x,
88
return new Point3D(point.
_x
+ vector._x,
101
return new Point3D(point.
_x
- vector._x,
114
return new Point3D(point.
_x
- vector._x,
127
return new Vector3D(point1.
_x
- point2.
_x
,
152
result._x = p1.
_x
- p2.
_x
;
186
return new Vector3D(point.
_x
, point._y, point._z);
196
return new Point4D(point.
_x
, point._y, point._z, 1.0);
System\Windows\Media3D\Rect3D.cs (7)
35
_x = location.
_x
;
77
_x = Math.Min(point1.
_x
, point2.
_x
);
80
_sizeX = Math.Max(point1.
_x
, point2.
_x
) - _x;
147
_x = value.
_x
;
338
return Contains(point.
_x
, point._y, point._z);
System\Windows\Media3D\Vector3D.cs (4)
258
return new Point3D(vector._x + point.
_x
,
271
return new Point3D(vector._x + point.
_x
,
284
return new Point3D(vector._x - point.
_x
,
297
return new Point3D(vector._x - point.
_x
,