3 writes to _x
PresentationCore (3)
System\Windows\Media3D\Generated\Point3D.cs (1)
211_x = value;
System\Windows\Media3D\Point3D.cs (2)
43_x = x; 67_x += offsetX;
23 references to _x
PresentationCore (23)
System\Windows\Media3D\Generated\Point3D.cs (2)
206return _x; 346_x,
System\Windows\Media3D\Point3D.cs (10)
80return new Point3D(point._x + vector._x, 93return new Point3D(point._x + vector._x, 106return new Point3D(point._x - vector._x, 119return new Point3D(point._x - vector._x, 132return new Vector3D(point1._x - point2._x, 157result._x = p1._x - p2._x; 191return new Vector3D(point._x, point._y, point._z); 201return new Point4D(point._x, point._y, point._z, 1.0);
System\Windows\Media3D\Rect3D.cs (7)
55_x = location._x; 97_x = Math.Min(point1._x, point2._x); 100_sizeX = Math.Max(point1._x, point2._x) - _x; 167_x = value._x; 358return Contains(point._x, point._y, point._z);
System\Windows\Media3D\Vector3D.cs (4)
262return new Point3D(vector._x + point._x, 275return new Point3D(vector._x + point._x, 288return new Point3D(vector._x - point._x, 301return new Point3D(vector._x - point._x,