16 references to Vector
PresentationCore (16)
MS\Internal\Ink\EllipticalNodeOperations.cs (4)
333Vector hitEnd = hitBegin + hitSegment.Vector; 363(WhereIsVectorAboutVector(endNode.Position - hitSegment.Begin, hitSegment.Vector) != HitResult.Right)) 495Vector hitEnd = hitBegin + hitSegment.Vector; 550endNode.Position - hitSegment.Begin, hitSegment.Vector) != HitResult.Right))
MS\Internal\Ink\StrokeNodeOperations.cs (12)
602-hitSegment.Radius, hitSegment.Vector - hitSegment.Radius) != HitResult.Hit) 604endNode.Position - hitSegment.Begin, hitSegment.Vector) == HitResult.Right); 970-hitSegment.Radius, hitSegment.Vector - hitSegment.Radius) == HitResult.Hit)) 979Vector hitEnd = hitBegin + hitSegment.Vector; 994position - hitSegment.Begin, hitSegment.Vector) != HitResult.Right) 1049hitEnd = hitBegin + hitSegment.Vector; 1058? (WhereIsVectorAboutArc(-hitBegin, -hitSegment.Radius, hitSegment.Vector - hitSegment.Radius) != HitResult.Hit) 1059: (WhereIsVectorAboutVector(-hitBegin, hitSegment.Vector) == HitResult.Right); 1159? (WhereIsVectorAboutArc(-hitBegin, -hitSegment.Radius, hitSegment.Vector - hitSegment.Radius) != HitResult.Hit) 1160: (WhereIsVectorAboutVector(-hitBegin, hitSegment.Vector) == HitResult.Right); 1214hitEnd = hitBegin + hitSegment.Vector; 1271beginNode.Position - hitSegment.Begin, hitSegment.Vector) == HitResult.Left);