16 references to Vector
PresentationCore (16)
MS\Internal\Ink\EllipticalNodeOperations.cs (4)
332Vector hitEnd = hitBegin + hitSegment.Vector; 362(WhereIsVectorAboutVector(endNode.Position - hitSegment.Begin, hitSegment.Vector) != HitResult.Right)) 494Vector hitEnd = hitBegin + hitSegment.Vector; 549endNode.Position - hitSegment.Begin, hitSegment.Vector) != HitResult.Right))
MS\Internal\Ink\StrokeNodeOperations.cs (12)
601-hitSegment.Radius, hitSegment.Vector - hitSegment.Radius) != HitResult.Hit) 603endNode.Position - hitSegment.Begin, hitSegment.Vector) == HitResult.Right); 969-hitSegment.Radius, hitSegment.Vector - hitSegment.Radius) == HitResult.Hit)) 978Vector hitEnd = hitBegin + hitSegment.Vector; 993position - hitSegment.Begin, hitSegment.Vector) != HitResult.Right) 1048hitEnd = hitBegin + hitSegment.Vector; 1057? (WhereIsVectorAboutArc(-hitBegin, -hitSegment.Radius, hitSegment.Vector - hitSegment.Radius) != HitResult.Hit) 1058: (WhereIsVectorAboutVector(-hitBegin, hitSegment.Vector) == HitResult.Right); 1158? (WhereIsVectorAboutArc(-hitBegin, -hitSegment.Radius, hitSegment.Vector - hitSegment.Radius) != HitResult.Hit) 1159: (WhereIsVectorAboutVector(-hitBegin, hitSegment.Vector) == HitResult.Right); 1213hitEnd = hitBegin + hitSegment.Vector; 1270beginNode.Position - hitSegment.Begin, hitSegment.Vector) == HitResult.Left);