16 references to Vector
PresentationCore (16)
MS\Internal\Ink\EllipticalNodeOperations.cs (4)
337Vector hitEnd = hitBegin + hitSegment.Vector; 367(WhereIsVectorAboutVector(endNode.Position - hitSegment.Begin, hitSegment.Vector) != HitResult.Right)) 499Vector hitEnd = hitBegin + hitSegment.Vector; 554endNode.Position - hitSegment.Begin, hitSegment.Vector) != HitResult.Right))
MS\Internal\Ink\StrokeNodeOperations.cs (12)
609-hitSegment.Radius, hitSegment.Vector - hitSegment.Radius) != HitResult.Hit) 611endNode.Position - hitSegment.Begin, hitSegment.Vector) == HitResult.Right); 977-hitSegment.Radius, hitSegment.Vector - hitSegment.Radius) == HitResult.Hit)) 986Vector hitEnd = hitBegin + hitSegment.Vector; 1001position - hitSegment.Begin, hitSegment.Vector) != HitResult.Right) 1056hitEnd = hitBegin + hitSegment.Vector; 1065? (WhereIsVectorAboutArc(-hitBegin, -hitSegment.Radius, hitSegment.Vector - hitSegment.Radius) != HitResult.Hit) 1066: (WhereIsVectorAboutVector(-hitBegin, hitSegment.Vector) == HitResult.Right); 1166? (WhereIsVectorAboutArc(-hitBegin, -hitSegment.Radius, hitSegment.Vector - hitSegment.Radius) != HitResult.Hit) 1167: (WhereIsVectorAboutVector(-hitBegin, hitSegment.Vector) == HitResult.Right); 1221hitEnd = hitBegin + hitSegment.Vector; 1278beginNode.Position - hitSegment.Begin, hitSegment.Vector) == HitResult.Left);