1 write to _Bx
PresentationCore (1)
System\Windows\Media\Animation\KeySpline.cs (1)
273
_Bx
= 3 * _controlPoint1.X;
3 references to _Bx
PresentationCore (3)
System\Windows\Media\Animation\KeySpline.cs (3)
275
_Cx_Bx = 2 * (_Cx -
_Bx
);
315
x =
_Bx
* t * s2 + _Cx * t2 * s + t2 * t;
316
dx =
_Bx
* s2 + _Cx_Bx * s * t + _three_Cx * t2;