1 write to _Bx
PresentationCore (1)
System\Windows\Media\Animation\KeySpline.cs (1)
281_Bx = 3 * _controlPoint1.X;
3 references to _Bx
PresentationCore (3)
System\Windows\Media\Animation\KeySpline.cs (3)
283_Cx_Bx = 2 * (_Cx - _Bx); 323x = _Bx * t * s2 + _Cx * t2 * s + t2 * t; 324dx = _Bx * s2 + _Cx_Bx * s * t + _three_Cx * t2;