10 writes to _m21
PresentationCore (10)
System\Windows\Media3D\Matrix3D.cs (10)
95_m21 = m21; 279_m21 *= scale.X; _m22 *= scale.Y; _m23 *= scale.Z; 298_m21 *= scale.Y; _m22 *= scale.Y; _m23 *= scale.Y; _m24 *= scale.Y; 324_m21 = tmp + scale.X * (_m21 - tmp); 371_m21 *= scale.Y; _m22 *= scale.Y; _m23 *= scale.Y; _m24 *= scale.Y; 398_m21 += _m24 * offset.X; _m22 += _m24 * offset.Y; _m23 += _m24 * offset.Z; 784_m21 = value; 1111matrix._m21 = xy - wz; 1265_m21 = z01 * rcp; 1355_m21 = z01 * rcp;
34 references to _m21
PresentationCore (34)
System\Windows\Media3D\Generated\Matrix3D.cs (1)
391_m21,
System\Windows\Media3D\Matrix3D.cs (33)
158_m21 == 0.0 && _m22 == 1.0 && _m23 == 0.0 && _m24 == 0.0 && 324_m21 = tmp + scale.X * (_m21 - tmp); 365_offsetX += _m11 * csx + _m21 * csy + _m31 * csz; 416_offsetX += _m11 * offset.X + _m21 * offset.Y + _m31 * offset.Z; 449matrix1._m11 * matrix2._m11 + matrix1._m12 * matrix2._m21 + 457matrix1._m21 * matrix2._m11 + matrix1._m22 * matrix2._m21 + 459matrix1._m21 * matrix2._m12 + matrix1._m22 * matrix2._m22 + 461matrix1._m21 * matrix2._m13 + matrix1._m22 * matrix2._m23 + 463matrix1._m21 * matrix2._m14 + matrix1._m22 * matrix2._m24 + 465matrix1._m31 * matrix2._m11 + matrix1._m32 * matrix2._m21 + 473matrix1._offsetX * matrix2._m11 + matrix1._offsetY * matrix2._m21 + 639return _offsetX * z30 + _m31 * z20 + _m21 * z10 + _m11 * z00; 775return _m21; 1120matrix._offsetX = -center.X*matrix._m11 - center.Y*matrix._m21 - center.Z*matrix._m31 + center.X; 1142point.X = x*_m11 + y*_m21 + z*_m31 + _offsetX; 1170point.X = x*_m11 + y*_m21 + z*_m31 + w*_offsetX; 1190vector.X = x*_m11 + y*_m21 + z*_m31; 1209return _m31 * z20 + _m21 * z10 + _m11 * z00; 1225double det = _m31 * z20 + _m21 * z10 + _m11 * z00; 1237double z21 = _m21 * _m13 - _m11 * _m23; 1239double z01 = _m31 * _m23 - _m21 * _m33; 1242double y01 = _m11 * _m22 - _m21 * _m12; 1245double y12 = _m21 * _m32 - _m31 * _m22; 1246double y13 = _m21 * _offsetY - _offsetX * _m22; 1309double det = _offsetX * z30 + _m31 * z20 + _m21 * z10 + _m11 * z00; 1324double z31 = _m11 * y12 - _m21 * y02 + _m31 * y01; 1325double z21 = _m21 * y03 - _offsetX * y01 - _m11 * y13; 1327double z01 = _m31 * y13 - _offsetX * y12 - _m21 * y23; 1330y01 = _m11 * _m22 - _m21 * _m12; 1333y12 = _m21 * _m32 - _m31 * _m22; 1334y13 = _m21 * _offsetY - _offsetX * _m22; 1412(_m21 == 0.0) && (_m22 == 0.0 || _m22 == 1.0) && (_m23 == 0.0) && (_m24 == 0.0) &&