10 writes to _m21
PresentationCore (10)
System\Windows\Media3D\Matrix3D.cs (10)
80
_m21
= m21;
264
_m21
*= scale.X; _m22 *= scale.Y; _m23 *= scale.Z;
283
_m21
*= scale.Y; _m22 *= scale.Y; _m23 *= scale.Y; _m24 *= scale.Y;
309
_m21
= tmp + scale.X * (_m21 - tmp);
356
_m21
*= scale.Y; _m22 *= scale.Y; _m23 *= scale.Y; _m24 *= scale.Y;
383
_m21
+= _m24 * offset.X; _m22 += _m24 * offset.Y; _m23 += _m24 * offset.Z;
769
_m21
= value;
1096
matrix.
_m21
= xy - wz;
1250
_m21
= z01 * rcp;
1340
_m21
= z01 * rcp;
34 references to _m21
PresentationCore (34)
System\Windows\Media3D\Generated\Matrix3D.cs (1)
379
_m21
,
System\Windows\Media3D\Matrix3D.cs (33)
143
_m21
== 0.0 && _m22 == 1.0 && _m23 == 0.0 && _m24 == 0.0 &&
309
_m21 = tmp + scale.X * (
_m21
- tmp);
350
_offsetX += _m11 * csx +
_m21
* csy + _m31 * csz;
401
_offsetX += _m11 * offset.X +
_m21
* offset.Y + _m31 * offset.Z;
434
matrix1._m11 * matrix2._m11 + matrix1._m12 * matrix2.
_m21
+
442
matrix1.
_m21
* matrix2._m11 + matrix1._m22 * matrix2.
_m21
+
444
matrix1.
_m21
* matrix2._m12 + matrix1._m22 * matrix2._m22 +
446
matrix1.
_m21
* matrix2._m13 + matrix1._m22 * matrix2._m23 +
448
matrix1.
_m21
* matrix2._m14 + matrix1._m22 * matrix2._m24 +
450
matrix1._m31 * matrix2._m11 + matrix1._m32 * matrix2.
_m21
+
458
matrix1._offsetX * matrix2._m11 + matrix1._offsetY * matrix2.
_m21
+
624
return _offsetX * z30 + _m31 * z20 +
_m21
* z10 + _m11 * z00;
760
return
_m21
;
1105
matrix._offsetX = -center.X*matrix._m11 - center.Y*matrix.
_m21
- center.Z*matrix._m31 + center.X;
1127
point.X = x*_m11 + y*
_m21
+ z*_m31 + _offsetX;
1155
point.X = x*_m11 + y*
_m21
+ z*_m31 + w*_offsetX;
1175
vector.X = x*_m11 + y*
_m21
+ z*_m31;
1194
return _m31 * z20 +
_m21
* z10 + _m11 * z00;
1210
double det = _m31 * z20 +
_m21
* z10 + _m11 * z00;
1222
double z21 =
_m21
* _m13 - _m11 * _m23;
1224
double z01 = _m31 * _m23 -
_m21
* _m33;
1227
double y01 = _m11 * _m22 -
_m21
* _m12;
1230
double y12 =
_m21
* _m32 - _m31 * _m22;
1231
double y13 =
_m21
* _offsetY - _offsetX * _m22;
1294
double det = _offsetX * z30 + _m31 * z20 +
_m21
* z10 + _m11 * z00;
1309
double z31 = _m11 * y12 -
_m21
* y02 + _m31 * y01;
1310
double z21 =
_m21
* y03 - _offsetX * y01 - _m11 * y13;
1312
double z01 = _m31 * y13 - _offsetX * y12 -
_m21
* y23;
1315
y01 = _m11 * _m22 -
_m21
* _m12;
1318
y12 =
_m21
* _m32 - _m31 * _m22;
1319
y13 =
_m21
* _offsetY - _offsetX * _m22;
1399
(
_m21
== 0.0) && (_m22 == 0.0 || _m22 == 1.0) && (_m23 == 0.0) && (_m24 == 0.0) &&