2 writes to _floatRegisters
PresentationCore (2)
System\Windows\Media\Effects\ShaderEffect.cs (2)
402StashInPosition(ref _floatRegisters, registerIndex, fourTuple, registerMax, ref _floatCount); 1079_floatRegisters = new List<MilColorF?>(effect._floatRegisters);
9 references to _floatRegisters
PresentationCore (9)
System\Windows\Media\Effects\ShaderEffect.cs (9)
220if (_floatRegisters != null) 222for (int i = PS_2_0_FLOAT_REGISTER_LIMIT; i < _floatRegisters.Count; i++) 224if (_floatRegisters[i] != null) 634AppendRegisters(channel, _floatRegisters); 637if (_floatRegisters != null) 639for (int i = 0; i < _floatRegisters.Count; i++) 641MilColorF? v = _floatRegisters[i]; 1077if (_floatRegisters != null) 1079_floatRegisters = new List<MilColorF?>(effect._floatRegisters);