2 writes to _floatRegisters
PresentationCore (2)
System\Windows\Media\Effects\ShaderEffect.cs (2)
385StashInPosition(ref _floatRegisters, registerIndex, fourTuple, registerMax, ref _floatCount); 1056_floatRegisters = new List<MilColorF?>(effect._floatRegisters);
9 references to _floatRegisters
PresentationCore (9)
System\Windows\Media\Effects\ShaderEffect.cs (9)
206if (_floatRegisters != null) 208for (int i = PS_2_0_FLOAT_REGISTER_LIMIT; i < _floatRegisters.Count; i++) 210if (_floatRegisters[i] != null) 617AppendRegisters(channel, _floatRegisters); 620if (_floatRegisters != null) 622for (int i = 0; i < _floatRegisters.Count; i++) 624MilColorF? v = _floatRegisters[i]; 1054if (_floatRegisters != null) 1056_floatRegisters = new List<MilColorF?>(effect._floatRegisters);