2 writes to _floatRegisters
PresentationCore (2)
System\Windows\Media\Effects\ShaderEffect.cs (2)
379
StashInPosition(ref
_floatRegisters
, registerIndex, fourTuple, registerMax, ref _floatCount);
1050
_floatRegisters
= new List<MilColorF?>(effect._floatRegisters);
9 references to _floatRegisters
PresentationCore (9)
System\Windows\Media\Effects\ShaderEffect.cs (9)
200
if (
_floatRegisters
!= null)
202
for (int i = PS_2_0_FLOAT_REGISTER_LIMIT; i <
_floatRegisters
.Count; i++)
204
if (
_floatRegisters
[i] != null)
611
AppendRegisters(channel,
_floatRegisters
);
614
if (
_floatRegisters
!= null)
616
for (int i = 0; i <
_floatRegisters
.Count; i++)
618
MilColorF? v =
_floatRegisters
[i];
1048
if (
_floatRegisters
!= null)
1050
_floatRegisters = new List<MilColorF?>(effect.
_floatRegisters
);