13 writes to _m33
PresentationCore (13)
System\Windows\Media3D\Matrix3D.cs (13)
87
_m33
= m33;
266
_m31 *= scale.X; _m32 *= scale.Y;
_m33
*= scale.Z;
285
_m31 *= scale.Z; _m32 *= scale.Z;
_m33
*= scale.Z; _m34 *= scale.Z;
321
_m33
= tmp + scale.Z * (_m33 - tmp);
358
_m31 *= scale.Z; _m32 *= scale.Z;
_m33
*= scale.Z; _m34 *= scale.Z;
385
_m31 += _m34 * offset.X; _m32 += _m34 * offset.Y;
_m33
+= _m34 * offset.Z;
906
_m33
= value;
1035
_m33
= scale.Z;
1047
_m33
= scale.Z;
1061
_m11 = _m22 =
_m33
= _m44 = 1.0;
1102
matrix.
_m33
= 1.0 - (xx + yy);
1257
_m33
= z22 * rcp;
1348
_m33
= z22 * rcp;
37 references to _m33
PresentationCore (37)
System\Windows\Media3D\Generated\Matrix3D.cs (1)
376
_m33
,
System\Windows\Media3D\Matrix3D.cs (36)
145
_m31 == 0.0 && _m32 == 0.0 &&
_m33
== 1.0 && _m34 == 0.0 &&
321
_m33 = tmp + scale.Z * (
_m33
- tmp);
353
_offsetZ += _m13 * csx + _m23 * csy +
_m33
* csz;
404
_offsetZ += _m13 * offset.X + _m23 * offset.Y +
_m33
* offset.Z;
440
matrix1._m13 * matrix2.
_m33
+ matrix1._m14 * matrix2._offsetZ,
448
matrix1._m23 * matrix2.
_m33
+ matrix1._m24 * matrix2._offsetZ,
452
matrix1.
_m33
* matrix2._m31 + matrix1._m34 * matrix2._offsetX,
454
matrix1.
_m33
* matrix2._m32 + matrix1._m34 * matrix2._offsetY,
456
matrix1.
_m33
* matrix2.
_m33
+ matrix1._m34 * matrix2._offsetZ,
458
matrix1.
_m33
* matrix2._m34 + matrix1._m34 * matrix2._m44,
464
matrix1._offsetZ * matrix2.
_m33
+ matrix1._m44 * matrix2._offsetZ,
613
double y02 = _m13 * _m34 -
_m33
* _m14;
615
double y12 = _m23 * _m34 -
_m33
* _m24;
617
double y23 =
_m33
* _m44 - _offsetZ * _m34;
896
return
_m33
;
1108
matrix._offsetZ = -center.X*matrix._m13 - center.Y*matrix._m23 - center.Z*matrix.
_m33
+ center.Z;
1130
point.Z = x*_m13 + y*_m23 + z*
_m33
+ _offsetZ;
1158
point.Z = x*_m13 + y*_m23 + z*
_m33
+ w*_offsetZ;
1178
vector.Z = x*_m13 + y*_m23 + z*
_m33
;
1192
double z10 = _m32 * _m13 - _m12 *
_m33
;
1193
double z00 = _m22 *
_m33
- _m32 * _m23;
1209
double z10 = _m32 * _m13 - _m12 *
_m33
;
1210
double z00 = _m22 *
_m33
- _m32 * _m23;
1224
double z11 = _m11 *
_m33
- _m31 * _m13;
1225
double z01 = _m31 * _m23 - _m21 *
_m33
;
1238
double z13 = _m13 * y23 -
_m33
* y03 + _offsetZ * y02;
1239
double z03 =
_m33
* y13 - _offsetZ * y12 - _m23 * y23;
1282
double y02 = _m13 * _m34 -
_m33
* _m14;
1284
double y12 = _m23 * _m34 -
_m33
* _m24;
1286
double y23 =
_m33
* _m44 - _offsetZ * _m34;
1324
double z33 = _m13 * y12 - _m23 * y02 +
_m33
* y01;
1326
double z13 = _m13 * y23 -
_m33
* y03 + _offsetZ * y02;
1327
double z03 =
_m33
* y13 - _offsetZ * y12 - _m23 * y23;
1399
(_m31 == 0.0) && (_m32 == 0.0) && (
_m33
== 0.0 ||
_m33
== 1.0) && (_m34 == 0.0) &&