13 writes to _m33
PresentationCore (13)
System\Windows\Media3D\Matrix3D.cs (13)
86
_m33
= m33;
265
_m31 *= scale.X; _m32 *= scale.Y;
_m33
*= scale.Z;
284
_m31 *= scale.Z; _m32 *= scale.Z;
_m33
*= scale.Z; _m34 *= scale.Z;
320
_m33
= tmp + scale.Z * (_m33 - tmp);
357
_m31 *= scale.Z; _m32 *= scale.Z;
_m33
*= scale.Z; _m34 *= scale.Z;
384
_m31 += _m34 * offset.X; _m32 += _m34 * offset.Y;
_m33
+= _m34 * offset.Z;
905
_m33
= value;
1034
_m33
= scale.Z;
1046
_m33
= scale.Z;
1060
_m11 = _m22 =
_m33
= _m44 = 1.0;
1101
matrix.
_m33
= 1.0 - (xx + yy);
1256
_m33
= z22 * rcp;
1347
_m33
= z22 * rcp;
37 references to _m33
PresentationCore (37)
System\Windows\Media3D\Generated\Matrix3D.cs (1)
385
_m33
,
System\Windows\Media3D\Matrix3D.cs (36)
144
_m31 == 0.0 && _m32 == 0.0 &&
_m33
== 1.0 && _m34 == 0.0 &&
320
_m33 = tmp + scale.Z * (
_m33
- tmp);
352
_offsetZ += _m13 * csx + _m23 * csy +
_m33
* csz;
403
_offsetZ += _m13 * offset.X + _m23 * offset.Y +
_m33
* offset.Z;
439
matrix1._m13 * matrix2.
_m33
+ matrix1._m14 * matrix2._offsetZ,
447
matrix1._m23 * matrix2.
_m33
+ matrix1._m24 * matrix2._offsetZ,
451
matrix1.
_m33
* matrix2._m31 + matrix1._m34 * matrix2._offsetX,
453
matrix1.
_m33
* matrix2._m32 + matrix1._m34 * matrix2._offsetY,
455
matrix1.
_m33
* matrix2.
_m33
+ matrix1._m34 * matrix2._offsetZ,
457
matrix1.
_m33
* matrix2._m34 + matrix1._m34 * matrix2._m44,
463
matrix1._offsetZ * matrix2.
_m33
+ matrix1._m44 * matrix2._offsetZ,
612
double y02 = _m13 * _m34 -
_m33
* _m14;
614
double y12 = _m23 * _m34 -
_m33
* _m24;
616
double y23 =
_m33
* _m44 - _offsetZ * _m34;
895
return
_m33
;
1107
matrix._offsetZ = -center.X*matrix._m13 - center.Y*matrix._m23 - center.Z*matrix.
_m33
+ center.Z;
1129
point.Z = x*_m13 + y*_m23 + z*
_m33
+ _offsetZ;
1157
point.Z = x*_m13 + y*_m23 + z*
_m33
+ w*_offsetZ;
1177
vector.Z = x*_m13 + y*_m23 + z*
_m33
;
1191
double z10 = _m32 * _m13 - _m12 *
_m33
;
1192
double z00 = _m22 *
_m33
- _m32 * _m23;
1208
double z10 = _m32 * _m13 - _m12 *
_m33
;
1209
double z00 = _m22 *
_m33
- _m32 * _m23;
1223
double z11 = _m11 *
_m33
- _m31 * _m13;
1224
double z01 = _m31 * _m23 - _m21 *
_m33
;
1237
double z13 = _m13 * y23 -
_m33
* y03 + _offsetZ * y02;
1238
double z03 =
_m33
* y13 - _offsetZ * y12 - _m23 * y23;
1281
double y02 = _m13 * _m34 -
_m33
* _m14;
1283
double y12 = _m23 * _m34 -
_m33
* _m24;
1285
double y23 =
_m33
* _m44 - _offsetZ * _m34;
1323
double z33 = _m13 * y12 - _m23 * y02 +
_m33
* y01;
1325
double z13 = _m13 * y23 -
_m33
* y03 + _offsetZ * y02;
1326
double z03 =
_m33
* y13 - _offsetZ * y12 - _m23 * y23;
1400
(_m31 == 0.0) && (_m32 == 0.0) && (
_m33
== 0.0 ||
_m33
== 1.0) && (_m34 == 0.0) &&