2 writes to _desiredExpansion
PresentationCore (2)
System\Windows\Input\InertiaExpansionBehavior.cs (2)
61_desiredExpansion = new Vector(double.NaN, double.NaN); 74_desiredExpansion = value;
3 references to _desiredExpansion
PresentationCore (3)
System\Windows\Input\InertiaExpansionBehavior.cs (3)
70get { return _desiredExpansion; } 116behavior2D.DesiredExpansionX = (float)behavior._desiredExpansion.X; 117behavior2D.DesiredExpansionY = (float)behavior._desiredExpansion.Y;