2 writes to _desiredExpansion
PresentationCore (2)
System\Windows\Input\InertiaExpansionBehavior.cs (2)
64_desiredExpansion = new Vector(double.NaN, double.NaN); 77_desiredExpansion = value;
3 references to _desiredExpansion
PresentationCore (3)
System\Windows\Input\InertiaExpansionBehavior.cs (3)
73get { return _desiredExpansion; } 119behavior2D.DesiredExpansionX = (float)behavior._desiredExpansion.X; 120behavior2D.DesiredExpansionY = (float)behavior._desiredExpansion.Y;