2 writes to _desiredExpansion
PresentationCore (2)
System\Windows\Input\InertiaExpansionBehavior.cs (2)
60
_desiredExpansion
= new Vector(double.NaN, double.NaN);
73
_desiredExpansion
= value;
3 references to _desiredExpansion
PresentationCore (3)
System\Windows\Input\InertiaExpansionBehavior.cs (3)
69
get { return
_desiredExpansion
; }
115
behavior2D.DesiredExpansionX = (float)behavior.
_desiredExpansion
.X;
116
behavior2D.DesiredExpansionY = (float)behavior.
_desiredExpansion
.Y;