System\Windows\Media\Effects\ShaderEffect.cs (3)
385StashInPosition(ref _floatRegisters, registerIndex, fourTuple, registerMax, ref _floatCount);
391StashInPosition(ref _intRegisters, registerIndex, fourTuple, registerMax, ref _intCount);
395StashInPosition(ref _boolRegisters, registerIndex, (bool)newValue, registerMax, ref _boolCount);