System\Windows\Media\Effects\ShaderEffect.cs (3)
402StashInPosition(ref _floatRegisters, registerIndex, fourTuple, registerMax, ref _floatCount);
408StashInPosition(ref _intRegisters, registerIndex, fourTuple, registerMax, ref _intCount);
412StashInPosition(ref _boolRegisters, registerIndex, (bool)newValue, registerMax, ref _boolCount);