1 write to _Cx
PresentationCore (1)
System\Windows\Media\Animation\KeySpline.cs (1)
282_Cx = 3 * _controlPoint2.X;
3 references to _Cx
PresentationCore (3)
System\Windows\Media\Animation\KeySpline.cs (3)
283_Cx_Bx = 2 * (_Cx - _Bx); 284_three_Cx = 3 - _Cx; 323x = _Bx * t * s2 + _Cx * t2 * s + t2 * t;