1 write to _Cx
PresentationCore (1)
System\Windows\Media\Animation\KeySpline.cs (1)
282
_Cx
= 3 * _controlPoint2.X;
3 references to _Cx
PresentationCore (3)
System\Windows\Media\Animation\KeySpline.cs (3)
283
_Cx_Bx = 2 * (
_Cx
- _Bx);
284
_three_Cx = 3 -
_Cx
;
323
x = _Bx * t * s2 +
_Cx
* t2 * s + t2 * t;