1 write to _manipulationLogic
PresentationCore (1)
System\Windows\Input\ManipulationDevice.cs (1)
32
_manipulationLogic
= new ManipulationLogic(this);
22 references to _manipulationLogic
PresentationCore (22)
System\Windows\Input\ManipulationDevice.cs (22)
188
get { return
_manipulationLogic
.ManipulationMode; }
189
set {
_manipulationLogic
.ManipulationMode = value; }
194
get { return
_manipulationLogic
.ManipulationPivot; }
195
set {
_manipulationLogic
.ManipulationPivot = value; }
200
get { return
_manipulationLogic
.ManipulationContainer; }
201
set {
_manipulationLogic
.ManipulationContainer = value; }
278
_manipulationLogic
.ContainerLayoutUpdated += OnContainerLayoutUpdated;
283
_manipulationLogic
.ContainerLayoutUpdated -= OnContainerLayoutUpdated;
312
_manipulationLogic
.ReportFrame(_manipulators);
320
return
_manipulationLogic
.IsManipulationActive;
337
_manipulationLogic
.RaiseBoundaryFeedback(unusedManipulation, deltaEventArgs.RequestedComplete);
338
_manipulationLogic
.PushEventsToDevice();
343
_manipulationLogic
.Complete(/* withInertia = */ deltaEventArgs.RequestedInertia);
344
_manipulationLogic
.PushEventsToDevice();
369
_manipulationLogic
.Complete(/* withInertia = */ false);
370
_manipulationLogic
.PushEventsToDevice();
402
_manipulationLogic
.BeginInertia(inertiaEventArgs);
408
_manipulationLogic
.OnCompleted();
477
_manipulationLogic
.SetManipulationParameters(parameter);
485
if (
_manipulationLogic
!= null)
487
_manipulationLogic
.Complete(withInertia);
488
_manipulationLogic
.PushEventsToDevice();