1 write to _manipulationLogic
PresentationCore (1)
System\Windows\Input\ManipulationDevice.cs (1)
32
_manipulationLogic
= new ManipulationLogic(this);
22 references to _manipulationLogic
PresentationCore (22)
System\Windows\Input\ManipulationDevice.cs (22)
194
get { return
_manipulationLogic
.ManipulationMode; }
195
set {
_manipulationLogic
.ManipulationMode = value; }
200
get { return
_manipulationLogic
.ManipulationPivot; }
201
set {
_manipulationLogic
.ManipulationPivot = value; }
206
get { return
_manipulationLogic
.ManipulationContainer; }
207
set {
_manipulationLogic
.ManipulationContainer = value; }
284
_manipulationLogic
.ContainerLayoutUpdated += OnContainerLayoutUpdated;
289
_manipulationLogic
.ContainerLayoutUpdated -= OnContainerLayoutUpdated;
318
_manipulationLogic
.ReportFrame(_manipulators);
326
return
_manipulationLogic
.IsManipulationActive;
343
_manipulationLogic
.RaiseBoundaryFeedback(unusedManipulation, deltaEventArgs.RequestedComplete);
344
_manipulationLogic
.PushEventsToDevice();
349
_manipulationLogic
.Complete(/* withInertia = */ deltaEventArgs.RequestedInertia);
350
_manipulationLogic
.PushEventsToDevice();
375
_manipulationLogic
.Complete(/* withInertia = */ false);
376
_manipulationLogic
.PushEventsToDevice();
408
_manipulationLogic
.BeginInertia(inertiaEventArgs);
414
_manipulationLogic
.OnCompleted();
483
_manipulationLogic
.SetManipulationParameters(parameter);
491
if (
_manipulationLogic
!= null)
493
_manipulationLogic
.Complete(withInertia);
494
_manipulationLogic
.PushEventsToDevice();