1 write to _manipulationLogic
PresentationCore (1)
System\Windows\Input\ManipulationDevice.cs (1)
41
_manipulationLogic
= new ManipulationLogic(this);
22 references to _manipulationLogic
PresentationCore (22)
System\Windows\Input\ManipulationDevice.cs (22)
203
get { return
_manipulationLogic
.ManipulationMode; }
204
set {
_manipulationLogic
.ManipulationMode = value; }
209
get { return
_manipulationLogic
.ManipulationPivot; }
210
set {
_manipulationLogic
.ManipulationPivot = value; }
215
get { return
_manipulationLogic
.ManipulationContainer; }
216
set {
_manipulationLogic
.ManipulationContainer = value; }
293
_manipulationLogic
.ContainerLayoutUpdated += OnContainerLayoutUpdated;
298
_manipulationLogic
.ContainerLayoutUpdated -= OnContainerLayoutUpdated;
327
_manipulationLogic
.ReportFrame(_manipulators);
335
return
_manipulationLogic
.IsManipulationActive;
352
_manipulationLogic
.RaiseBoundaryFeedback(unusedManipulation, deltaEventArgs.RequestedComplete);
353
_manipulationLogic
.PushEventsToDevice();
358
_manipulationLogic
.Complete(/* withInertia = */ deltaEventArgs.RequestedInertia);
359
_manipulationLogic
.PushEventsToDevice();
384
_manipulationLogic
.Complete(/* withInertia = */ false);
385
_manipulationLogic
.PushEventsToDevice();
417
_manipulationLogic
.BeginInertia(inertiaEventArgs);
423
_manipulationLogic
.OnCompleted();
492
_manipulationLogic
.SetManipulationParameters(parameter);
500
if (
_manipulationLogic
!= null)
502
_manipulationLogic
.Complete(withInertia);
503
_manipulationLogic
.PushEventsToDevice();