1 write to _manipulationLogic
PresentationCore (1)
System\Windows\Input\ManipulationDevice.cs (1)
31
_manipulationLogic
= new ManipulationLogic(this);
22 references to _manipulationLogic
PresentationCore (22)
System\Windows\Input\ManipulationDevice.cs (22)
187
get { return
_manipulationLogic
.ManipulationMode; }
188
set {
_manipulationLogic
.ManipulationMode = value; }
193
get { return
_manipulationLogic
.ManipulationPivot; }
194
set {
_manipulationLogic
.ManipulationPivot = value; }
199
get { return
_manipulationLogic
.ManipulationContainer; }
200
set {
_manipulationLogic
.ManipulationContainer = value; }
277
_manipulationLogic
.ContainerLayoutUpdated += OnContainerLayoutUpdated;
282
_manipulationLogic
.ContainerLayoutUpdated -= OnContainerLayoutUpdated;
311
_manipulationLogic
.ReportFrame(_manipulators);
319
return
_manipulationLogic
.IsManipulationActive;
336
_manipulationLogic
.RaiseBoundaryFeedback(unusedManipulation, deltaEventArgs.RequestedComplete);
337
_manipulationLogic
.PushEventsToDevice();
342
_manipulationLogic
.Complete(withInertia: deltaEventArgs.RequestedInertia);
343
_manipulationLogic
.PushEventsToDevice();
368
_manipulationLogic
.Complete(withInertia: false);
369
_manipulationLogic
.PushEventsToDevice();
401
_manipulationLogic
.BeginInertia(inertiaEventArgs);
407
_manipulationLogic
.OnCompleted();
476
_manipulationLogic
.SetManipulationParameters(parameter);
484
if (
_manipulationLogic
!= null)
486
_manipulationLogic
.Complete(withInertia);
487
_manipulationLogic
.PushEventsToDevice();