1 write to B
PresentationCore (1)
MS\Internal\Ink\StrokeNodeOperations.cs (1)
235
quad.
B
= endNode.Position + _vertices[i] * endNode.PressureFactor;
28 references to B
PresentationCore (28)
MS\Internal\Ink\EllipticalNodeOperations.cs (2)
181
yield return new ContourSegment(quad.A, quad.
B
);
182
yield return new ContourSegment(quad.
B
, quad.C, node.Position);
MS\Internal\Ink\StrokeNode.cs (19)
325
abPoints.Add(quad.
B
);
358
if (point == quad.
B
)
360
abPoints.Add(quad.
B
);
444
if (angleBetweenNodes == 0.0d || ((quad1.
B
== quad2.A) && (quad1.C == quad2.D)))
447
abPoints.Add(quad1.
B
);
461
if (quad1.
B
== quad2.A)
463
abPoints.Add(quad1.
B
);
473
Point intersection = GetIntersection(quad1.A, quad1.
B
, quad2.A, quad2.
B
);
579
if (quad1.
B
== quad2.A)
581
abPoints.Add(quad1.
B
);
593
abPoints.Add(quad1.
B
);
624
if (point == quad1.
B
)
661
if (!node3Rect.Contains(quad1.
B
))
663
abPoints.Add(quad1.
B
);
668
if (!node3Rect.Contains(quad1.
B
))
670
abPoints.Add(quad1.
B
);
679
Point intersection = GetIntersection(quad1.A, quad1.
B
, quad2.A, quad2.
B
);
MS\Internal\Ink\StrokeNodeOperations.cs (5)
133
yield return new ContourSegment(quad.A, quad.
B
);
138
if (vertex == quad.
B
)
266
((pressureDelta != 0) && Vector.Determinant(quad.
B
- quad.A, quad.D - quad.A) == 0)) // (1)
411
while (((endNode.Position + _vertices[i] * pressureFactor) != quad.
B
) && (count != 0))
1141
while (!DoubleUtil.AreClose((endNode.Position + _vertices[i] * pressureFactor), quad.
B
) && (count != 0))
MS\Internal\Ink\StrokeRenderer.cs (2)
146
connectingQuadPoints[abIndex++] = quad.
B
;
772
pointBuffer3.Add(quad.
B
);