1 write to B
PresentationCore (1)
MS\Internal\Ink\StrokeNodeOperations.cs (1)
234
quad.
B
= endNode.Position + _vertices[i] * endNode.PressureFactor;
28 references to B
PresentationCore (28)
MS\Internal\Ink\EllipticalNodeOperations.cs (2)
180
yield return new ContourSegment(quad.A, quad.
B
);
181
yield return new ContourSegment(quad.
B
, quad.C, node.Position);
MS\Internal\Ink\StrokeNode.cs (19)
324
abPoints.Add(quad.
B
);
357
if (point == quad.
B
)
359
abPoints.Add(quad.
B
);
443
if (angleBetweenNodes == 0.0d || ((quad1.
B
== quad2.A) && (quad1.C == quad2.D)))
446
abPoints.Add(quad1.
B
);
460
if (quad1.
B
== quad2.A)
462
abPoints.Add(quad1.
B
);
472
Point intersection = GetIntersection(quad1.A, quad1.
B
, quad2.A, quad2.
B
);
578
if (quad1.
B
== quad2.A)
580
abPoints.Add(quad1.
B
);
592
abPoints.Add(quad1.
B
);
623
if (point == quad1.
B
)
660
if (!node3Rect.Contains(quad1.
B
))
662
abPoints.Add(quad1.
B
);
667
if (!node3Rect.Contains(quad1.
B
))
669
abPoints.Add(quad1.
B
);
678
Point intersection = GetIntersection(quad1.A, quad1.
B
, quad2.A, quad2.
B
);
MS\Internal\Ink\StrokeNodeOperations.cs (5)
132
yield return new ContourSegment(quad.A, quad.
B
);
137
if (vertex == quad.
B
)
265
((pressureDelta != 0) && Vector.Determinant(quad.
B
- quad.A, quad.D - quad.A) == 0)) // (1)
410
while (((endNode.Position + _vertices[i] * pressureFactor) != quad.
B
) && (count != 0))
1140
while (!DoubleUtil.AreClose((endNode.Position + _vertices[i] * pressureFactor), quad.
B
) && (count != 0))
MS\Internal\Ink\StrokeRenderer.cs (2)
145
connectingQuadPoints[abIndex++] = quad.
B
;
771
pointBuffer3.Add(quad.
B
);