1 write to Z
PresentationCore (1)
System\Windows\Media3D\Matrix3D.cs (1)
1158point.Z = x*_m13 + y*_m23 + z*_m33 + w*_offsetZ;
12 references to Z
PresentationCore (12)
MS\Internal\Media3D\LineUtil.cs (4)
97origin = new Point3D(o.X, o.Y, o.Z); 98direction = new Vector3D(d.X, d.Y, d.Z); 107double[,] linepoints = new double[,]{{o.X,d.X},{o.Y,d.Y},{o.Z,d.Z},{o.W,d.W}};
System\Windows\Media\Effects\ShaderEffect.cs (1)
940newVal.b = (float)p.Z;
System\Windows\Media3D\Generated\Point4D.cs (5)
51point1.Z == point2.Z && 86point1.Z.Equals(point2.Z) && 138Z.GetHashCode() ^
System\Windows\Media3D\Matrix3D.cs (1)
1153double z = point.Z;
System\Windows\Media3D\MatrixCamera.cs (1)
112origin4D.Z/origin4D.W );