1 write to Z
PresentationCore (1)
System\Windows\Media3D\Matrix3D.cs (1)
1172
point.
Z
= x*_m13 + y*_m23 + z*_m33 + w*_offsetZ;
12 references to Z
PresentationCore (12)
MS\Internal\Media3D\LineUtil.cs (4)
102
origin = new Point3D(o.X, o.Y, o.
Z
);
103
direction = new Vector3D(d.X, d.Y, d.
Z
);
112
double[,] linepoints = new double[,]{{o.X,d.X},{o.Y,d.Y},{o.
Z
,d.
Z
},{o.W,d.W}};
System\Windows\Media\Effects\ShaderEffect.cs (1)
953
newVal.b = (float)p.
Z
;
System\Windows\Media3D\Generated\Point4D.cs (5)
72
point1.
Z
== point2.
Z
&&
107
point1.
Z
.Equals(point2.
Z
) &&
159
Z
.GetHashCode() ^
System\Windows\Media3D\Matrix3D.cs (1)
1167
double z = point.
Z
;
System\Windows\Media3D\MatrixCamera.cs (1)
123
origin4D.
Z
/origin4D.W );