2 writes to _deadCharTextComposition
PresentationCore (2)
System\Windows\Input\TextCompositionManager.cs (2)
592
_deadCharTextComposition
= null;
638
_deadCharTextComposition
= new DeadCharTextComposition(_inputManager, (IInputElement)null, inputText , TextCompositionAutoComplete.Off, InputManager.Current.PrimaryKeyboardDevice);
16 references to _deadCharTextComposition
PresentationCore (16)
System\Windows\Input\TextCompositionManager.cs (16)
462
&& (
_deadCharTextComposition
!= null)
463
&& (
_deadCharTextComposition
.Stage == TextCompositionStage.Started))
587
if ((textArgs.TextComposition ==
_deadCharTextComposition
) &&
588
(
_deadCharTextComposition
.Composed))
591
DeadCharTextComposition comp =
_deadCharTextComposition
;
641
_deadCharTextComposition
.MakeSystem();
645
_deadCharTextComposition
.MakeControl();
648
input.Handled = UnsafeStartComposition(
_deadCharTextComposition
);
652
if (
_deadCharTextComposition
!= null)
687
if (
_deadCharTextComposition
!= null)
689
_deadCharTextComposition
.ClearTexts();
690
_deadCharTextComposition
.SetText(inputText);
691
_deadCharTextComposition
.Composed = true;
694
_deadCharTextComposition
.MakeSystem();
698
_deadCharTextComposition
.MakeControl();
701
return UnsafeUpdateComposition(
_deadCharTextComposition
);