2 writes to _deadCharTextComposition
PresentationCore (2)
System\Windows\Input\TextCompositionManager.cs (2)
596
_deadCharTextComposition
= null;
642
_deadCharTextComposition
= new DeadCharTextComposition(_inputManager, (IInputElement)null, inputText , TextCompositionAutoComplete.Off, InputManager.Current.PrimaryKeyboardDevice);
16 references to _deadCharTextComposition
PresentationCore (16)
System\Windows\Input\TextCompositionManager.cs (16)
472
&& (
_deadCharTextComposition
!= null)
473
&& (
_deadCharTextComposition
.Stage == TextCompositionStage.Started))
591
if ((textArgs.TextComposition ==
_deadCharTextComposition
) &&
592
(
_deadCharTextComposition
.Composed))
595
DeadCharTextComposition comp =
_deadCharTextComposition
;
645
_deadCharTextComposition
.MakeSystem();
649
_deadCharTextComposition
.MakeControl();
652
input.Handled = UnsafeStartComposition(
_deadCharTextComposition
);
656
if (
_deadCharTextComposition
!= null)
691
if (
_deadCharTextComposition
!= null)
693
_deadCharTextComposition
.ClearTexts();
694
_deadCharTextComposition
.SetText(inputText);
695
_deadCharTextComposition
.Composed = true;
698
_deadCharTextComposition
.MakeSystem();
702
_deadCharTextComposition
.MakeControl();
705
return UnsafeUpdateComposition(
_deadCharTextComposition
);