4 writes to _nodeIsPoint
PresentationCore (4)
System\Windows\Media\Animation\TimeIntervalCollection.cs (4)
120_nodeIsPoint = null; 231_nodeIsPoint = null; 1783_nodeIsPoint = new bool[requiredCapacity]; 1805_nodeIsPoint = newNodeIsPoint;
42 references to _nodeIsPoint
PresentationCore (42)
System\Windows\Media\Animation\TimeIntervalCollection.cs (42)
143_nodeIsPoint[0] = true; 158_nodeIsPoint[0] = includePoint; 189_nodeIsPoint[0] = true; 201_nodeIsPoint[0] = includeFrom; 205_nodeIsPoint[1] = includeTo; 210_nodeIsPoint[0] = includeTo; 214_nodeIsPoint[1] = includeFrom; 287slippedCollection = new TimeIntervalCollection(_nodeTime[0] + slipTime, _nodeIsPoint[0], 288_nodeTime[1] , _nodeIsPoint[1]); 308return new TimeIntervalCollection(_nodeTime[0], _nodeIsPoint[0], 315_nodeTime[1], _nodeIsPoint[1]); 413return _nodeIsPoint[index]; 1181&& _nodeIsPoint[_count - 1] && (endTime > beginTime || fillDuration.TimeSpan > TimeSpan.Zero)))); // ...we may have a point intersection with the stopped zone 1506projection._nodeIsPoint[0] = true; 1510projection._nodeIsPoint[1] = includeMaxPoint; 1562if(!_nodeIsPoint[index]) // The node is not already in the TIC 1567_nodeIsPoint[index] = true; 1574_nodeIsPoint[n] = _nodeIsPoint[n + 1]; 1591_nodeIsPoint[n + 1] = _nodeIsPoint[n]; 1595_nodeIsPoint[index + 1] = true; 1619_nodeIsPoint[0] = includeFrom; 1623_nodeIsPoint[1] = includeTo; 1671&& (includeFrom || _nodeIsPoint[fromIndex])) 1678_nodeIsPoint[fromIndex] = includeFrom || _nodeIsPoint[fromIndex]; // Update the node's IsPoint status 1704if (!_nodeIsInterval[toIndex] || (!includeTo && !_nodeIsPoint[toIndex])) // Keep the node at toIndex, it is not going to be saturated 1710_nodeIsPoint[toIndex] = includeTo || _nodeIsPoint[toIndex]; // Update the node's IsPoint status 1739_nodeIsPoint[n + netIncreaseInNodes] = _nodeIsPoint[n]; 1749_nodeIsPoint[n + netIncreaseInNodes] = _nodeIsPoint[n]; 1759_nodeIsPoint[nextInsertionIndex] = includeFrom; 1768_nodeIsPoint[nextInsertionIndex] = includeTo; 1779Debug.Assert(_nodeIsPoint == null); 1788Debug.Assert(_nodeIsPoint != null); 1800newNodeIsPoint[n] = _nodeIsPoint[n]; 2221return _nodeIsPoint[_current] ^ _invertCollection; 2226_nodeIsPoint[_current] = value; 2258return _nodeIsPoint[_current + 1] ^ _invertCollection;