4 writes to _nodeIsPoint
PresentationCore (4)
System\Windows\Media\Animation\TimeIntervalCollection.cs (4)
115
_nodeIsPoint
= null;
226
_nodeIsPoint
= null;
1778
_nodeIsPoint
= new bool[requiredCapacity];
1800
_nodeIsPoint
= newNodeIsPoint;
42 references to _nodeIsPoint
PresentationCore (42)
System\Windows\Media\Animation\TimeIntervalCollection.cs (42)
138
_nodeIsPoint
[0] = true;
153
_nodeIsPoint
[0] = includePoint;
184
_nodeIsPoint
[0] = true;
196
_nodeIsPoint
[0] = includeFrom;
200
_nodeIsPoint
[1] = includeTo;
205
_nodeIsPoint
[0] = includeTo;
209
_nodeIsPoint
[1] = includeFrom;
282
slippedCollection = new TimeIntervalCollection(_nodeTime[0] + slipTime,
_nodeIsPoint
[0],
283
_nodeTime[1] ,
_nodeIsPoint
[1]);
303
return new TimeIntervalCollection(_nodeTime[0],
_nodeIsPoint
[0],
310
_nodeTime[1],
_nodeIsPoint
[1]);
408
return
_nodeIsPoint
[index];
1176
&&
_nodeIsPoint
[_count - 1] && (endTime > beginTime || fillDuration.TimeSpan > TimeSpan.Zero)))); // ...we may have a point intersection with the stopped zone
1501
projection.
_nodeIsPoint
[0] = true;
1505
projection.
_nodeIsPoint
[1] = includeMaxPoint;
1557
if(!
_nodeIsPoint
[index]) // The node is not already in the TIC
1562
_nodeIsPoint
[index] = true;
1569
_nodeIsPoint
[n] =
_nodeIsPoint
[n + 1];
1586
_nodeIsPoint
[n + 1] =
_nodeIsPoint
[n];
1590
_nodeIsPoint
[index + 1] = true;
1614
_nodeIsPoint
[0] = includeFrom;
1618
_nodeIsPoint
[1] = includeTo;
1666
&& (includeFrom ||
_nodeIsPoint
[fromIndex]))
1673
_nodeIsPoint
[fromIndex] = includeFrom ||
_nodeIsPoint
[fromIndex]; // Update the node's IsPoint status
1699
if (!_nodeIsInterval[toIndex] || (!includeTo && !
_nodeIsPoint
[toIndex])) // Keep the node at toIndex, it is not going to be saturated
1705
_nodeIsPoint
[toIndex] = includeTo ||
_nodeIsPoint
[toIndex]; // Update the node's IsPoint status
1734
_nodeIsPoint
[n + netIncreaseInNodes] =
_nodeIsPoint
[n];
1744
_nodeIsPoint
[n + netIncreaseInNodes] =
_nodeIsPoint
[n];
1754
_nodeIsPoint
[nextInsertionIndex] = includeFrom;
1763
_nodeIsPoint
[nextInsertionIndex] = includeTo;
1774
Debug.Assert(
_nodeIsPoint
== null);
1783
Debug.Assert(
_nodeIsPoint
!= null);
1795
newNodeIsPoint[n] =
_nodeIsPoint
[n];
2216
return
_nodeIsPoint
[_current] ^ _invertCollection;
2221
_nodeIsPoint
[_current] = value;
2253
return
_nodeIsPoint
[_current + 1] ^ _invertCollection;