4 writes to _nodeIsPoint
PresentationCore (4)
System\Windows\Media\Animation\TimeIntervalCollection.cs (4)
114_nodeIsPoint = null; 225_nodeIsPoint = null; 1777_nodeIsPoint = new bool[requiredCapacity]; 1799_nodeIsPoint = newNodeIsPoint;
42 references to _nodeIsPoint
PresentationCore (42)
System\Windows\Media\Animation\TimeIntervalCollection.cs (42)
137_nodeIsPoint[0] = true; 152_nodeIsPoint[0] = includePoint; 183_nodeIsPoint[0] = true; 195_nodeIsPoint[0] = includeFrom; 199_nodeIsPoint[1] = includeTo; 204_nodeIsPoint[0] = includeTo; 208_nodeIsPoint[1] = includeFrom; 281slippedCollection = new TimeIntervalCollection(_nodeTime[0] + slipTime, _nodeIsPoint[0], 282_nodeTime[1] , _nodeIsPoint[1]); 302return new TimeIntervalCollection(_nodeTime[0], _nodeIsPoint[0], 309_nodeTime[1], _nodeIsPoint[1]); 407return _nodeIsPoint[index]; 1175&& _nodeIsPoint[_count - 1] && (endTime > beginTime || fillDuration.TimeSpan > TimeSpan.Zero)))); // ...we may have a point intersection with the stopped zone 1500projection._nodeIsPoint[0] = true; 1504projection._nodeIsPoint[1] = includeMaxPoint; 1556if(!_nodeIsPoint[index]) // The node is not already in the TIC 1561_nodeIsPoint[index] = true; 1568_nodeIsPoint[n] = _nodeIsPoint[n + 1]; 1585_nodeIsPoint[n + 1] = _nodeIsPoint[n]; 1589_nodeIsPoint[index + 1] = true; 1613_nodeIsPoint[0] = includeFrom; 1617_nodeIsPoint[1] = includeTo; 1665&& (includeFrom || _nodeIsPoint[fromIndex])) 1672_nodeIsPoint[fromIndex] = includeFrom || _nodeIsPoint[fromIndex]; // Update the node's IsPoint status 1698if (!_nodeIsInterval[toIndex] || (!includeTo && !_nodeIsPoint[toIndex])) // Keep the node at toIndex, it is not going to be saturated 1704_nodeIsPoint[toIndex] = includeTo || _nodeIsPoint[toIndex]; // Update the node's IsPoint status 1733_nodeIsPoint[n + netIncreaseInNodes] = _nodeIsPoint[n]; 1743_nodeIsPoint[n + netIncreaseInNodes] = _nodeIsPoint[n]; 1753_nodeIsPoint[nextInsertionIndex] = includeFrom; 1762_nodeIsPoint[nextInsertionIndex] = includeTo; 1773Debug.Assert(_nodeIsPoint == null); 1782Debug.Assert(_nodeIsPoint != null); 1794newNodeIsPoint[n] = _nodeIsPoint[n]; 2215return _nodeIsPoint[_current] ^ _invertCollection; 2220_nodeIsPoint[_current] = value; 2252return _nodeIsPoint[_current + 1] ^ _invertCollection;