4 writes to _nodeIsPoint
PresentationCore (4)
System\Windows\Media\Animation\TimeIntervalCollection.cs (4)
120
_nodeIsPoint
= null;
231
_nodeIsPoint
= null;
1783
_nodeIsPoint
= new bool[requiredCapacity];
1805
_nodeIsPoint
= newNodeIsPoint;
42 references to _nodeIsPoint
PresentationCore (42)
System\Windows\Media\Animation\TimeIntervalCollection.cs (42)
143
_nodeIsPoint
[0] = true;
158
_nodeIsPoint
[0] = includePoint;
189
_nodeIsPoint
[0] = true;
201
_nodeIsPoint
[0] = includeFrom;
205
_nodeIsPoint
[1] = includeTo;
210
_nodeIsPoint
[0] = includeTo;
214
_nodeIsPoint
[1] = includeFrom;
287
slippedCollection = new TimeIntervalCollection(_nodeTime[0] + slipTime,
_nodeIsPoint
[0],
288
_nodeTime[1] ,
_nodeIsPoint
[1]);
308
return new TimeIntervalCollection(_nodeTime[0],
_nodeIsPoint
[0],
315
_nodeTime[1],
_nodeIsPoint
[1]);
413
return
_nodeIsPoint
[index];
1181
&&
_nodeIsPoint
[_count - 1] && (endTime > beginTime || fillDuration.TimeSpan > TimeSpan.Zero)))); // ...we may have a point intersection with the stopped zone
1506
projection.
_nodeIsPoint
[0] = true;
1510
projection.
_nodeIsPoint
[1] = includeMaxPoint;
1562
if(!
_nodeIsPoint
[index]) // The node is not already in the TIC
1567
_nodeIsPoint
[index] = true;
1574
_nodeIsPoint
[n] =
_nodeIsPoint
[n + 1];
1591
_nodeIsPoint
[n + 1] =
_nodeIsPoint
[n];
1595
_nodeIsPoint
[index + 1] = true;
1619
_nodeIsPoint
[0] = includeFrom;
1623
_nodeIsPoint
[1] = includeTo;
1671
&& (includeFrom ||
_nodeIsPoint
[fromIndex]))
1678
_nodeIsPoint
[fromIndex] = includeFrom ||
_nodeIsPoint
[fromIndex]; // Update the node's IsPoint status
1704
if (!_nodeIsInterval[toIndex] || (!includeTo && !
_nodeIsPoint
[toIndex])) // Keep the node at toIndex, it is not going to be saturated
1710
_nodeIsPoint
[toIndex] = includeTo ||
_nodeIsPoint
[toIndex]; // Update the node's IsPoint status
1739
_nodeIsPoint
[n + netIncreaseInNodes] =
_nodeIsPoint
[n];
1749
_nodeIsPoint
[n + netIncreaseInNodes] =
_nodeIsPoint
[n];
1759
_nodeIsPoint
[nextInsertionIndex] = includeFrom;
1768
_nodeIsPoint
[nextInsertionIndex] = includeTo;
1779
Debug.Assert(
_nodeIsPoint
== null);
1788
Debug.Assert(
_nodeIsPoint
!= null);
1800
newNodeIsPoint[n] =
_nodeIsPoint
[n];
2221
return
_nodeIsPoint
[_current] ^ _invertCollection;
2226
_nodeIsPoint
[_current] = value;
2258
return
_nodeIsPoint
[_current + 1] ^ _invertCollection;