4 writes to _nodeIsPoint
PresentationCore (4)
System\Windows\Media\Animation\TimeIntervalCollection.cs (4)
114
_nodeIsPoint
= null;
225
_nodeIsPoint
= null;
1777
_nodeIsPoint
= new bool[requiredCapacity];
1799
_nodeIsPoint
= newNodeIsPoint;
42 references to _nodeIsPoint
PresentationCore (42)
System\Windows\Media\Animation\TimeIntervalCollection.cs (42)
137
_nodeIsPoint
[0] = true;
152
_nodeIsPoint
[0] = includePoint;
183
_nodeIsPoint
[0] = true;
195
_nodeIsPoint
[0] = includeFrom;
199
_nodeIsPoint
[1] = includeTo;
204
_nodeIsPoint
[0] = includeTo;
208
_nodeIsPoint
[1] = includeFrom;
281
slippedCollection = new TimeIntervalCollection(_nodeTime[0] + slipTime,
_nodeIsPoint
[0],
282
_nodeTime[1] ,
_nodeIsPoint
[1]);
302
return new TimeIntervalCollection(_nodeTime[0],
_nodeIsPoint
[0],
309
_nodeTime[1],
_nodeIsPoint
[1]);
407
return
_nodeIsPoint
[index];
1175
&&
_nodeIsPoint
[_count - 1] && (endTime > beginTime || fillDuration.TimeSpan > TimeSpan.Zero)))); // ...we may have a point intersection with the stopped zone
1500
projection.
_nodeIsPoint
[0] = true;
1504
projection.
_nodeIsPoint
[1] = includeMaxPoint;
1556
if(!
_nodeIsPoint
[index]) // The node is not already in the TIC
1561
_nodeIsPoint
[index] = true;
1568
_nodeIsPoint
[n] =
_nodeIsPoint
[n + 1];
1585
_nodeIsPoint
[n + 1] =
_nodeIsPoint
[n];
1589
_nodeIsPoint
[index + 1] = true;
1613
_nodeIsPoint
[0] = includeFrom;
1617
_nodeIsPoint
[1] = includeTo;
1665
&& (includeFrom ||
_nodeIsPoint
[fromIndex]))
1672
_nodeIsPoint
[fromIndex] = includeFrom ||
_nodeIsPoint
[fromIndex]; // Update the node's IsPoint status
1698
if (!_nodeIsInterval[toIndex] || (!includeTo && !
_nodeIsPoint
[toIndex])) // Keep the node at toIndex, it is not going to be saturated
1704
_nodeIsPoint
[toIndex] = includeTo ||
_nodeIsPoint
[toIndex]; // Update the node's IsPoint status
1733
_nodeIsPoint
[n + netIncreaseInNodes] =
_nodeIsPoint
[n];
1743
_nodeIsPoint
[n + netIncreaseInNodes] =
_nodeIsPoint
[n];
1753
_nodeIsPoint
[nextInsertionIndex] = includeFrom;
1762
_nodeIsPoint
[nextInsertionIndex] = includeTo;
1773
Debug.Assert(
_nodeIsPoint
== null);
1782
Debug.Assert(
_nodeIsPoint
!= null);
1794
newNodeIsPoint[n] =
_nodeIsPoint
[n];
2215
return
_nodeIsPoint
[_current] ^ _invertCollection;
2220
_nodeIsPoint
[_current] = value;
2252
return
_nodeIsPoint
[_current + 1] ^ _invertCollection;