4 writes to _nodeIsPoint
PresentationCore (4)
System\Windows\Media\Animation\TimeIntervalCollection.cs (4)
115_nodeIsPoint = null; 226_nodeIsPoint = null; 1778_nodeIsPoint = new bool[requiredCapacity]; 1800_nodeIsPoint = newNodeIsPoint;
42 references to _nodeIsPoint
PresentationCore (42)
System\Windows\Media\Animation\TimeIntervalCollection.cs (42)
138_nodeIsPoint[0] = true; 153_nodeIsPoint[0] = includePoint; 184_nodeIsPoint[0] = true; 196_nodeIsPoint[0] = includeFrom; 200_nodeIsPoint[1] = includeTo; 205_nodeIsPoint[0] = includeTo; 209_nodeIsPoint[1] = includeFrom; 282slippedCollection = new TimeIntervalCollection(_nodeTime[0] + slipTime, _nodeIsPoint[0], 283_nodeTime[1] , _nodeIsPoint[1]); 303return new TimeIntervalCollection(_nodeTime[0], _nodeIsPoint[0], 310_nodeTime[1], _nodeIsPoint[1]); 408return _nodeIsPoint[index]; 1176&& _nodeIsPoint[_count - 1] && (endTime > beginTime || fillDuration.TimeSpan > TimeSpan.Zero)))); // ...we may have a point intersection with the stopped zone 1501projection._nodeIsPoint[0] = true; 1505projection._nodeIsPoint[1] = includeMaxPoint; 1557if(!_nodeIsPoint[index]) // The node is not already in the TIC 1562_nodeIsPoint[index] = true; 1569_nodeIsPoint[n] = _nodeIsPoint[n + 1]; 1586_nodeIsPoint[n + 1] = _nodeIsPoint[n]; 1590_nodeIsPoint[index + 1] = true; 1614_nodeIsPoint[0] = includeFrom; 1618_nodeIsPoint[1] = includeTo; 1666&& (includeFrom || _nodeIsPoint[fromIndex])) 1673_nodeIsPoint[fromIndex] = includeFrom || _nodeIsPoint[fromIndex]; // Update the node's IsPoint status 1699if (!_nodeIsInterval[toIndex] || (!includeTo && !_nodeIsPoint[toIndex])) // Keep the node at toIndex, it is not going to be saturated 1705_nodeIsPoint[toIndex] = includeTo || _nodeIsPoint[toIndex]; // Update the node's IsPoint status 1734_nodeIsPoint[n + netIncreaseInNodes] = _nodeIsPoint[n]; 1744_nodeIsPoint[n + netIncreaseInNodes] = _nodeIsPoint[n]; 1754_nodeIsPoint[nextInsertionIndex] = includeFrom; 1763_nodeIsPoint[nextInsertionIndex] = includeTo; 1774Debug.Assert(_nodeIsPoint == null); 1783Debug.Assert(_nodeIsPoint != null); 1795newNodeIsPoint[n] = _nodeIsPoint[n]; 2216return _nodeIsPoint[_current] ^ _invertCollection; 2221_nodeIsPoint[_current] = value; 2253return _nodeIsPoint[_current + 1] ^ _invertCollection;