10 references to _duceResource
PresentationCore (10)
System\Windows\Media3D\Generated\SpecularMaterial.cs (10)
197
Debug.Assert(!skipOnChannelCheck ||
_duceResource
.IsOnChannel(channel));
199
if (skipOnChannelCheck ||
_duceResource
.IsOnChannel(channel))
214
data.Handle =
_duceResource
.GetHandle(channel);
228
if (
_duceResource
.CreateOrAddRefOnChannel(this, channel, System.Windows.Media.Composition.DUCE.ResourceType.TYPE_SPECULARMATERIAL))
239
return
_duceResource
.GetHandle(channel);
243
Debug.Assert(
_duceResource
.IsOnChannel(channel));
245
if (
_duceResource
.ReleaseOnChannel(channel))
256
return
_duceResource
.GetHandle(channel);
261
return
_duceResource
.GetChannelCount();
266
return
_duceResource
.GetChannel(index);