1 write to ShaderConstantFloatRegistersSize
PresentationCore (1)
System\Windows\Media\Effects\ShaderEffect.cs (1)
573data.ShaderConstantFloatRegistersSize = (uint)(sizeof(Int16) * _floatCount);
1 reference to ShaderConstantFloatRegistersSize
PresentationCore (1)
System\Windows\Media\Effects\ShaderEffect.cs (1)
590(int)(data.ShaderConstantFloatRegistersSize +