1 write to ShaderConstantFloatRegistersSize
PresentationCore (1)
System\Windows\Media\Effects\ShaderEffect.cs (1)
573
data.
ShaderConstantFloatRegistersSize
= (uint)(sizeof(Int16) * _floatCount);
1 reference to ShaderConstantFloatRegistersSize
PresentationCore (1)
System\Windows\Media\Effects\ShaderEffect.cs (1)
590
(int)(data.
ShaderConstantFloatRegistersSize
+