1 write to ManipulationOrigin
PresentationCore (1)
System\Windows\Input\ManipulationInertiaStartingEventArgs.cs (1)
35
ManipulationOrigin
= origin;
4 references to ManipulationOrigin
PresentationCore (4)
System\Windows\Input\ManipulationInertiaStartingEventArgs.cs (2)
232
processor.InitialOriginX = (float)
ManipulationOrigin
.X;
233
processor.InitialOriginY = (float)
ManipulationOrigin
.Y;
System\Windows\Input\ManipulationLogic.cs (2)
227
new Point(e.
ManipulationOrigin
.X, e.
ManipulationOrigin
.Y),