1 write to ManipulationOrigin
PresentationCore (1)
System\Windows\Input\ManipulationInertiaStartingEventArgs.cs (1)
34ManipulationOrigin = origin;
4 references to ManipulationOrigin
PresentationCore (4)
System\Windows\Input\ManipulationInertiaStartingEventArgs.cs (2)
231processor.InitialOriginX = (float)ManipulationOrigin.X; 232processor.InitialOriginY = (float)ManipulationOrigin.Y;
System\Windows\Input\ManipulationLogic.cs (2)
226new Point(e.ManipulationOrigin.X, e.ManipulationOrigin.Y),