1 write to _imageEffectEmulation
PresentationCore (1)
System\Windows\Media\Effects\DropShadowBitmapEffect.cs (1)
64_imageEffectEmulation = new DropShadowEffect();
23 references to _imageEffectEmulation
PresentationCore (23)
System\Windows\Media\Effects\DropShadowBitmapEffect.cs (23)
57if (_imageEffectEmulation != null && _imageEffectEmulation.IsFrozen) 59return _imageEffectEmulation; 62if (_imageEffectEmulation == null) 68if (_imageEffectEmulation.Color != color) 70_imageEffectEmulation.Color = color; 76if (_imageEffectEmulation.ShadowDepth != shadowDepth) 80_imageEffectEmulation.ShadowDepth = 50.0; 84_imageEffectEmulation.ShadowDepth = 0.0; 88_imageEffectEmulation.ShadowDepth = shadowDepth; 93if (_imageEffectEmulation.Direction != direction) 95_imageEffectEmulation.Direction = direction; 99if (_imageEffectEmulation.Opacity != opacity) 103_imageEffectEmulation.Opacity = 1.0; 107_imageEffectEmulation.Opacity = 0.0; 111_imageEffectEmulation.Opacity = opacity; 116if (_imageEffectEmulation.BlurRadius / _MAX_EMULATED_BLUR_RADIUS != softness) 120_imageEffectEmulation.BlurRadius = _MAX_EMULATED_BLUR_RADIUS; 124_imageEffectEmulation.BlurRadius = 0.0; 128_imageEffectEmulation.BlurRadius = _MAX_EMULATED_BLUR_RADIUS * softness; 132_imageEffectEmulation.RenderingBias = RenderingBias.Performance; 136_imageEffectEmulation.Freeze(); 139return _imageEffectEmulation;