1 write to _imageEffectEmulation
PresentationCore (1)
System\Windows\Media\Effects\DropShadowBitmapEffect.cs (1)
70_imageEffectEmulation = new DropShadowEffect();
23 references to _imageEffectEmulation
PresentationCore (23)
System\Windows\Media\Effects\DropShadowBitmapEffect.cs (23)
63if (_imageEffectEmulation != null && _imageEffectEmulation.IsFrozen) 65return _imageEffectEmulation; 68if (_imageEffectEmulation == null) 74if (_imageEffectEmulation.Color != color) 76_imageEffectEmulation.Color = color; 82if (_imageEffectEmulation.ShadowDepth != shadowDepth) 86_imageEffectEmulation.ShadowDepth = 50.0; 90_imageEffectEmulation.ShadowDepth = 0.0; 94_imageEffectEmulation.ShadowDepth = shadowDepth; 99if (_imageEffectEmulation.Direction != direction) 101_imageEffectEmulation.Direction = direction; 105if (_imageEffectEmulation.Opacity != opacity) 109_imageEffectEmulation.Opacity = 1.0; 113_imageEffectEmulation.Opacity = 0.0; 117_imageEffectEmulation.Opacity = opacity; 122if (_imageEffectEmulation.BlurRadius / _MAX_EMULATED_BLUR_RADIUS != softness) 126_imageEffectEmulation.BlurRadius = _MAX_EMULATED_BLUR_RADIUS; 130_imageEffectEmulation.BlurRadius = 0.0; 134_imageEffectEmulation.BlurRadius = _MAX_EMULATED_BLUR_RADIUS * softness; 138_imageEffectEmulation.RenderingBias = RenderingBias.Performance; 142_imageEffectEmulation.Freeze(); 145return _imageEffectEmulation;