10 references to _duceResource
PresentationCore (10)
System\Windows\Media3D\Generated\EmissiveMaterial.cs (10)
187
Debug.Assert(!skipOnChannelCheck ||
_duceResource
.IsOnChannel(channel));
189
if (skipOnChannelCheck ||
_duceResource
.IsOnChannel(channel))
204
data.Handle =
_duceResource
.GetHandle(channel);
218
if (
_duceResource
.CreateOrAddRefOnChannel(this, channel, System.Windows.Media.Composition.DUCE.ResourceType.TYPE_EMISSIVEMATERIAL))
229
return
_duceResource
.GetHandle(channel);
235
Debug.Assert(
_duceResource
.IsOnChannel(channel));
237
if (
_duceResource
.ReleaseOnChannel(channel))
250
return
_duceResource
.GetHandle(channel);
255
return
_duceResource
.GetChannelCount();
260
return
_duceResource
.GetChannel(index);