10 writes to _m31
PresentationCore (10)
System\Windows\Media3D\Matrix3D.cs (10)
99
_m31
= m31;
280
_m31
*= scale.X; _m32 *= scale.Y; _m33 *= scale.Z;
299
_m31
*= scale.Z; _m32 *= scale.Z; _m33 *= scale.Z; _m34 *= scale.Z;
331
_m31
= tmp + scale.X * (_m31 - tmp);
372
_m31
*= scale.Z; _m32 *= scale.Z; _m33 *= scale.Z; _m34 *= scale.Z;
399
_m31
+= _m34 * offset.X; _m32 += _m34 * offset.Y; _m33 += _m34 * offset.Z;
873
_m31
= value;
1114
matrix.
_m31
= xz + wy;
1269
_m31
= z02 * rcp;
1360
_m31
= z02 * rcp;
34 references to _m31
PresentationCore (34)
System\Windows\Media3D\Generated\Matrix3D.cs (1)
395
_m31
,
System\Windows\Media3D\Matrix3D.cs (33)
159
_m31
== 0.0 && _m32 == 0.0 && _m33 == 1.0 && _m34 == 0.0 &&
331
_m31 = tmp + scale.X * (
_m31
- tmp);
365
_offsetX += _m11 * csx + _m21 * csy +
_m31
* csz;
416
_offsetX += _m11 * offset.X + _m21 * offset.Y +
_m31
* offset.Z;
450
matrix1._m13 * matrix2.
_m31
+ matrix1._m14 * matrix2._offsetX,
458
matrix1._m23 * matrix2.
_m31
+ matrix1._m24 * matrix2._offsetX,
465
matrix1.
_m31
* matrix2._m11 + matrix1._m32 * matrix2._m21 +
466
matrix1._m33 * matrix2.
_m31
+ matrix1._m34 * matrix2._offsetX,
467
matrix1.
_m31
* matrix2._m12 + matrix1._m32 * matrix2._m22 +
469
matrix1.
_m31
* matrix2._m13 + matrix1._m32 * matrix2._m23 +
471
matrix1.
_m31
* matrix2._m14 + matrix1._m32 * matrix2._m24 +
474
matrix1._offsetZ * matrix2.
_m31
+ matrix1._m44 * matrix2._offsetX,
639
return _offsetX * z30 +
_m31
* z20 + _m21 * z10 + _m11 * z00;
864
return
_m31
;
1120
matrix._offsetX = -center.X*matrix._m11 - center.Y*matrix._m21 - center.Z*matrix.
_m31
+ center.X;
1142
point.X = x*_m11 + y*_m21 + z*
_m31
+ _offsetX;
1170
point.X = x*_m11 + y*_m21 + z*
_m31
+ w*_offsetX;
1190
vector.X = x*_m11 + y*_m21 + z*
_m31
;
1209
return
_m31
* z20 + _m21 * z10 + _m11 * z00;
1225
double det =
_m31
* z20 + _m21 * z10 + _m11 * z00;
1238
double z11 = _m11 * _m33 -
_m31
* _m13;
1239
double z01 =
_m31
* _m23 - _m21 * _m33;
1243
double y02 = _m11 * _m32 -
_m31
* _m12;
1245
double y12 = _m21 * _m32 -
_m31
* _m22;
1247
double y23 =
_m31
* _offsetY - _offsetX * _m32;
1309
double det = _offsetX * z30 +
_m31
* z20 + _m21 * z10 + _m11 * z00;
1324
double z31 = _m11 * y12 - _m21 * y02 +
_m31
* y01;
1326
double z11 = _m11 * y23 -
_m31
* y03 + _offsetX * y02;
1327
double z01 =
_m31
* y13 - _offsetX * y12 - _m21 * y23;
1331
y02 = _m11 * _m32 -
_m31
* _m12;
1333
y12 = _m21 * _m32 -
_m31
* _m22;
1335
y23 =
_m31
* _offsetY - _offsetX * _m32;
1413
(
_m31
== 0.0) && (_m32 == 0.0) && (_m33 == 0.0 || _m33 == 1.0) && (_m34 == 0.0) &&