10 writes to _m31
PresentationCore (10)
System\Windows\Media3D\Matrix3D.cs (10)
84
_m31
= m31;
265
_m31
*= scale.X; _m32 *= scale.Y; _m33 *= scale.Z;
284
_m31
*= scale.Z; _m32 *= scale.Z; _m33 *= scale.Z; _m34 *= scale.Z;
316
_m31
= tmp + scale.X * (_m31 - tmp);
357
_m31
*= scale.Z; _m32 *= scale.Z; _m33 *= scale.Z; _m34 *= scale.Z;
384
_m31
+= _m34 * offset.X; _m32 += _m34 * offset.Y; _m33 += _m34 * offset.Z;
858
_m31
= value;
1099
matrix.
_m31
= xz + wy;
1254
_m31
= z02 * rcp;
1345
_m31
= z02 * rcp;
34 references to _m31
PresentationCore (34)
System\Windows\Media3D\Generated\Matrix3D.cs (1)
383
_m31
,
System\Windows\Media3D\Matrix3D.cs (33)
144
_m31
== 0.0 && _m32 == 0.0 && _m33 == 1.0 && _m34 == 0.0 &&
316
_m31 = tmp + scale.X * (
_m31
- tmp);
350
_offsetX += _m11 * csx + _m21 * csy +
_m31
* csz;
401
_offsetX += _m11 * offset.X + _m21 * offset.Y +
_m31
* offset.Z;
435
matrix1._m13 * matrix2.
_m31
+ matrix1._m14 * matrix2._offsetX,
443
matrix1._m23 * matrix2.
_m31
+ matrix1._m24 * matrix2._offsetX,
450
matrix1.
_m31
* matrix2._m11 + matrix1._m32 * matrix2._m21 +
451
matrix1._m33 * matrix2.
_m31
+ matrix1._m34 * matrix2._offsetX,
452
matrix1.
_m31
* matrix2._m12 + matrix1._m32 * matrix2._m22 +
454
matrix1.
_m31
* matrix2._m13 + matrix1._m32 * matrix2._m23 +
456
matrix1.
_m31
* matrix2._m14 + matrix1._m32 * matrix2._m24 +
459
matrix1._offsetZ * matrix2.
_m31
+ matrix1._m44 * matrix2._offsetX,
624
return _offsetX * z30 +
_m31
* z20 + _m21 * z10 + _m11 * z00;
849
return
_m31
;
1105
matrix._offsetX = -center.X*matrix._m11 - center.Y*matrix._m21 - center.Z*matrix.
_m31
+ center.X;
1127
point.X = x*_m11 + y*_m21 + z*
_m31
+ _offsetX;
1155
point.X = x*_m11 + y*_m21 + z*
_m31
+ w*_offsetX;
1175
vector.X = x*_m11 + y*_m21 + z*
_m31
;
1194
return
_m31
* z20 + _m21 * z10 + _m11 * z00;
1210
double det =
_m31
* z20 + _m21 * z10 + _m11 * z00;
1223
double z11 = _m11 * _m33 -
_m31
* _m13;
1224
double z01 =
_m31
* _m23 - _m21 * _m33;
1228
double y02 = _m11 * _m32 -
_m31
* _m12;
1230
double y12 = _m21 * _m32 -
_m31
* _m22;
1232
double y23 =
_m31
* _offsetY - _offsetX * _m32;
1294
double det = _offsetX * z30 +
_m31
* z20 + _m21 * z10 + _m11 * z00;
1309
double z31 = _m11 * y12 - _m21 * y02 +
_m31
* y01;
1311
double z11 = _m11 * y23 -
_m31
* y03 + _offsetX * y02;
1312
double z01 =
_m31
* y13 - _offsetX * y12 - _m21 * y23;
1316
y02 = _m11 * _m32 -
_m31
* _m12;
1318
y12 = _m21 * _m32 -
_m31
* _m22;
1320
y23 =
_m31
* _offsetY - _offsetX * _m32;
1400
(
_m31
== 0.0) && (_m32 == 0.0) && (_m33 == 0.0 || _m33 == 1.0) && (_m34 == 0.0) &&