10 writes to _m31
PresentationCore (10)
System\Windows\Media3D\Matrix3D.cs (10)
84_m31 = m31; 265_m31 *= scale.X; _m32 *= scale.Y; _m33 *= scale.Z; 284_m31 *= scale.Z; _m32 *= scale.Z; _m33 *= scale.Z; _m34 *= scale.Z; 316_m31 = tmp + scale.X * (_m31 - tmp); 357_m31 *= scale.Z; _m32 *= scale.Z; _m33 *= scale.Z; _m34 *= scale.Z; 384_m31 += _m34 * offset.X; _m32 += _m34 * offset.Y; _m33 += _m34 * offset.Z; 858_m31 = value; 1099matrix._m31 = xz + wy; 1254_m31 = z02 * rcp; 1345_m31 = z02 * rcp;
34 references to _m31
PresentationCore (34)
System\Windows\Media3D\Generated\Matrix3D.cs (1)
383_m31,
System\Windows\Media3D\Matrix3D.cs (33)
144_m31 == 0.0 && _m32 == 0.0 && _m33 == 1.0 && _m34 == 0.0 && 316_m31 = tmp + scale.X * (_m31 - tmp); 350_offsetX += _m11 * csx + _m21 * csy + _m31 * csz; 401_offsetX += _m11 * offset.X + _m21 * offset.Y + _m31 * offset.Z; 435matrix1._m13 * matrix2._m31 + matrix1._m14 * matrix2._offsetX, 443matrix1._m23 * matrix2._m31 + matrix1._m24 * matrix2._offsetX, 450matrix1._m31 * matrix2._m11 + matrix1._m32 * matrix2._m21 + 451matrix1._m33 * matrix2._m31 + matrix1._m34 * matrix2._offsetX, 452matrix1._m31 * matrix2._m12 + matrix1._m32 * matrix2._m22 + 454matrix1._m31 * matrix2._m13 + matrix1._m32 * matrix2._m23 + 456matrix1._m31 * matrix2._m14 + matrix1._m32 * matrix2._m24 + 459matrix1._offsetZ * matrix2._m31 + matrix1._m44 * matrix2._offsetX, 624return _offsetX * z30 + _m31 * z20 + _m21 * z10 + _m11 * z00; 849return _m31; 1105matrix._offsetX = -center.X*matrix._m11 - center.Y*matrix._m21 - center.Z*matrix._m31 + center.X; 1127point.X = x*_m11 + y*_m21 + z*_m31 + _offsetX; 1155point.X = x*_m11 + y*_m21 + z*_m31 + w*_offsetX; 1175vector.X = x*_m11 + y*_m21 + z*_m31; 1194return _m31 * z20 + _m21 * z10 + _m11 * z00; 1210double det = _m31 * z20 + _m21 * z10 + _m11 * z00; 1223double z11 = _m11 * _m33 - _m31 * _m13; 1224double z01 = _m31 * _m23 - _m21 * _m33; 1228double y02 = _m11 * _m32 - _m31 * _m12; 1230double y12 = _m21 * _m32 - _m31 * _m22; 1232double y23 = _m31 * _offsetY - _offsetX * _m32; 1294double det = _offsetX * z30 + _m31 * z20 + _m21 * z10 + _m11 * z00; 1309double z31 = _m11 * y12 - _m21 * y02 + _m31 * y01; 1311double z11 = _m11 * y23 - _m31 * y03 + _offsetX * y02; 1312double z01 = _m31 * y13 - _offsetX * y12 - _m21 * y23; 1316y02 = _m11 * _m32 - _m31 * _m12; 1318y12 = _m21 * _m32 - _m31 * _m22; 1320y23 = _m31 * _offsetY - _offsetX * _m32; 1400(_m31 == 0.0) && (_m32 == 0.0) && (_m33 == 0.0 || _m33 == 1.0) && (_m34 == 0.0) &&