10 writes to _m31
PresentationCore (10)
System\Windows\Media3D\Matrix3D.cs (10)
99_m31 = m31; 280_m31 *= scale.X; _m32 *= scale.Y; _m33 *= scale.Z; 299_m31 *= scale.Z; _m32 *= scale.Z; _m33 *= scale.Z; _m34 *= scale.Z; 331_m31 = tmp + scale.X * (_m31 - tmp); 372_m31 *= scale.Z; _m32 *= scale.Z; _m33 *= scale.Z; _m34 *= scale.Z; 399_m31 += _m34 * offset.X; _m32 += _m34 * offset.Y; _m33 += _m34 * offset.Z; 873_m31 = value; 1114matrix._m31 = xz + wy; 1269_m31 = z02 * rcp; 1360_m31 = z02 * rcp;
34 references to _m31
PresentationCore (34)
System\Windows\Media3D\Generated\Matrix3D.cs (1)
395_m31,
System\Windows\Media3D\Matrix3D.cs (33)
159_m31 == 0.0 && _m32 == 0.0 && _m33 == 1.0 && _m34 == 0.0 && 331_m31 = tmp + scale.X * (_m31 - tmp); 365_offsetX += _m11 * csx + _m21 * csy + _m31 * csz; 416_offsetX += _m11 * offset.X + _m21 * offset.Y + _m31 * offset.Z; 450matrix1._m13 * matrix2._m31 + matrix1._m14 * matrix2._offsetX, 458matrix1._m23 * matrix2._m31 + matrix1._m24 * matrix2._offsetX, 465matrix1._m31 * matrix2._m11 + matrix1._m32 * matrix2._m21 + 466matrix1._m33 * matrix2._m31 + matrix1._m34 * matrix2._offsetX, 467matrix1._m31 * matrix2._m12 + matrix1._m32 * matrix2._m22 + 469matrix1._m31 * matrix2._m13 + matrix1._m32 * matrix2._m23 + 471matrix1._m31 * matrix2._m14 + matrix1._m32 * matrix2._m24 + 474matrix1._offsetZ * matrix2._m31 + matrix1._m44 * matrix2._offsetX, 639return _offsetX * z30 + _m31 * z20 + _m21 * z10 + _m11 * z00; 864return _m31; 1120matrix._offsetX = -center.X*matrix._m11 - center.Y*matrix._m21 - center.Z*matrix._m31 + center.X; 1142point.X = x*_m11 + y*_m21 + z*_m31 + _offsetX; 1170point.X = x*_m11 + y*_m21 + z*_m31 + w*_offsetX; 1190vector.X = x*_m11 + y*_m21 + z*_m31; 1209return _m31 * z20 + _m21 * z10 + _m11 * z00; 1225double det = _m31 * z20 + _m21 * z10 + _m11 * z00; 1238double z11 = _m11 * _m33 - _m31 * _m13; 1239double z01 = _m31 * _m23 - _m21 * _m33; 1243double y02 = _m11 * _m32 - _m31 * _m12; 1245double y12 = _m21 * _m32 - _m31 * _m22; 1247double y23 = _m31 * _offsetY - _offsetX * _m32; 1309double det = _offsetX * z30 + _m31 * z20 + _m21 * z10 + _m11 * z00; 1324double z31 = _m11 * y12 - _m21 * y02 + _m31 * y01; 1326double z11 = _m11 * y23 - _m31 * y03 + _offsetX * y02; 1327double z01 = _m31 * y13 - _offsetX * y12 - _m21 * y23; 1331y02 = _m11 * _m32 - _m31 * _m12; 1333y12 = _m21 * _m32 - _m31 * _m22; 1335y23 = _m31 * _offsetY - _offsetX * _m32; 1413(_m31 == 0.0) && (_m32 == 0.0) && (_m33 == 0.0 || _m33 == 1.0) && (_m34 == 0.0) &&