69 references to PressureFactor
PresentationCore (69)
MS\Internal\Ink\EllipticalNodeOperations.cs (16)
98
double beginRadius = _radius * beginNode.
PressureFactor
;
99
double endRadius = _radius * endNode.
PressureFactor
;
139
if (beginNode.
PressureFactor
< endNode.
PressureFactor
)
214
if (beginNode.IsEmpty || (quad.IsEmpty && (endNode.
PressureFactor
> beginNode.
PressureFactor
)))
241
double bigRadius = _radius * bigNode.
PressureFactor
;
255
double smallRadius = _radius * smallNode.
PressureFactor
;
281
if (beginNode.IsEmpty || (quad.IsEmpty && (endNode.
PressureFactor
> beginNode.
PressureFactor
)))
294
smallRadiusSquared = _radius * smallNode.
PressureFactor
;
306
bigRadiusSquared = _radius * bigNode.
PressureFactor
;
400
double beginRadius = 0, endRadius = _radius * endNode.
PressureFactor
;
410
beginRadius = _radius * beginNode.
PressureFactor
;
473
endRadius = _radius * endNode.
PressureFactor
;
477
beginRadius = _radius * beginNode.
PressureFactor
;
MS\Internal\Ink\StrokeNode.cs (5)
68
internal float PressureFactor { get { return _thisNode.
PressureFactor
; } }
74
internal float PreviousPressureFactor { get { return _lastNode.
PressureFactor
; } }
230
double pressureFactor = _lastNode.
PressureFactor
;
349
double pressureFactor = _thisNode.
PressureFactor
;
615
double pressureFactor = _lastNode.
PressureFactor
;
MS\Internal\Ink\StrokeNodeOperations.cs (48)
74
double pressureFactor = node.
PressureFactor
;
91
double pressureFactor = node.
PressureFactor
;
122
Point vertex = node.Position + (_vertices[_vertices.Length - 1] * node.
PressureFactor
);
125
Point nextVertex = node.Position + (_vertices[i] * node.
PressureFactor
);
136
Point vertex = node.Position + (_vertices[i] * node.
PressureFactor
);
142
Point nextVertex = node.Position + (_vertices[i] * node.
PressureFactor
);
200
double pressureDelta = endNode.
PressureFactor
- beginNode.
PressureFactor
;
233
quad.A = beginNode.Position + _vertices[i] * beginNode.
PressureFactor
;
234
quad.B = endNode.Position + _vertices[i] * endNode.
PressureFactor
;
252
quad.C = endNode.Position + _vertices[i] * endNode.
PressureFactor
;
253
quad.D = beginNode.Position + _vertices[i] * beginNode.
PressureFactor
;
298
if (beginNode.IsEmpty || (endNode.
PressureFactor
> beginNode.
PressureFactor
))
301
pressureFactor = endNode.
PressureFactor
;
306
pressureFactor = beginNode.
PressureFactor
;
345
double pressureFactor = beginNode.
PressureFactor
;
401
pressureFactor = endNode.
PressureFactor
;
469
double pressureFactor = (node == 0) ? beginNode.
PressureFactor
: endNode.
PressureFactor
;
519
(endNode.Position - beginNode.Position) / beginNode.
PressureFactor
,
520
(endNode.
PressureFactor
/ beginNode.
PressureFactor
) - 1,
521
(hitBeginPoint - beginNode.Position) / beginNode.
PressureFactor
,
522
(hitEndPoint - beginNode.Position) / beginNode.
PressureFactor
);
529
(beginNode.Position - endNode.Position) / endNode.
PressureFactor
,
530
(beginNode.
PressureFactor
/ endNode.
PressureFactor
) - 1,
531
(hitBeginPoint - endNode.Position) / endNode.
PressureFactor
,
532
(hitEndPoint - endNode.Position) / endNode.
PressureFactor
);
566
Vector spineVector = (endNode.Position - beginNode.Position) / beginNode.
PressureFactor
;
567
Vector spineVectorReversed = (beginNode.Position - endNode.Position) / endNode.
PressureFactor
;
568
double pressureDelta = (endNode.
PressureFactor
/ beginNode.
PressureFactor
) - 1;
569
double pressureDeltaReversed = (beginNode.
PressureFactor
/ endNode.
PressureFactor
) - 1;
934
if (beginNode.IsEmpty || endNode.
PressureFactor
> beginNode.
PressureFactor
)
937
pressureFactor = endNode.
PressureFactor
;
942
pressureFactor = beginNode.
PressureFactor
;
1068
double pressureFactor = beginNode.
PressureFactor
;
1129
pressureFactor = endNode.
PressureFactor
;
1190
pressureFactor = beginNode.
PressureFactor
;
1199
pressureFactor = endNode.
PressureFactor
;
1275
(hitSegment.Begin + hitSegment.Radius - beginNode.Position) / beginNode.
PressureFactor
,
1276
hitSegment.Radius / beginNode.
PressureFactor
)
1278
(hitSegment.Begin - beginNode.Position) / beginNode.
PressureFactor
,
1279
(hitSegment.End - beginNode.Position) / beginNode.
PressureFactor
);