1 write to X
PresentationCore (1)
System\Windows\Media3D\Matrix3D.cs (1)
1170point.X = x*_m11 + y*_m21 + z*_m31 + w*_offsetX;
13 references to X
PresentationCore (13)
MS\Internal\Media3D\LineUtil.cs (4)
102origin = new Point3D(o.X, o.Y, o.Z); 103direction = new Vector3D(d.X, d.Y, d.Z); 112double[,] linepoints = new double[,]{{o.X,d.X},{o.Y,d.Y},{o.Z,d.Z},{o.W,d.W}};
System\Windows\Media\Effects\ShaderEffect.cs (1)
951newVal.r = (float)p.X;
System\Windows\Media3D\Generated\Point4D.cs (5)
70return point1.X == point2.X && 105return point1.X.Equals(point2.X) && 157return X.GetHashCode() ^
System\Windows\Media3D\Matrix3D.cs (1)
1165double x = point.X;
System\Windows\Media3D\MatrixCamera.cs (1)
121Point3D origin = new Point3D( origin4D.X/origin4D.W,
System\Windows\Media3D\Viewport3DVisual.cs (1)
526Point point2D = new Point(point.X/point.W, point.Y/point.W);