1 write to X
PresentationCore (1)
System\Windows\Media3D\Matrix3D.cs (1)
1170
point.
X
= x*_m11 + y*_m21 + z*_m31 + w*_offsetX;
13 references to X
PresentationCore (13)
MS\Internal\Media3D\LineUtil.cs (4)
102
origin = new Point3D(o.
X
, o.Y, o.Z);
103
direction = new Vector3D(d.
X
, d.Y, d.Z);
112
double[,] linepoints = new double[,]{{o.
X
,d.
X
},{o.Y,d.Y},{o.Z,d.Z},{o.W,d.W}};
System\Windows\Media\Effects\ShaderEffect.cs (1)
951
newVal.r = (float)p.
X
;
System\Windows\Media3D\Generated\Point4D.cs (5)
70
return point1.
X
== point2.
X
&&
105
return point1.
X
.Equals(point2.
X
) &&
157
return
X
.GetHashCode() ^
System\Windows\Media3D\Matrix3D.cs (1)
1165
double x = point.
X
;
System\Windows\Media3D\MatrixCamera.cs (1)
121
Point3D origin = new Point3D( origin4D.
X
/origin4D.W,
System\Windows\Media3D\Viewport3DVisual.cs (1)
526
Point point2D = new Point(point.
X
/point.W, point.Y/point.W);