4 writes to _animationClocks
PresentationCore (4)
System\Windows\Media\Animation\AnimationStorage.cs (4)
527
_animationClocks
= null;
557
_animationClocks
= null;
645
storage.
_animationClocks
= new FrugalObjectList<AnimationClock>(animationClocks.Count);
668
storage.
_animationClocks
= newClockCollection;
27 references to _animationClocks
PresentationCore (27)
System\Windows\Media\Animation\AnimationStorage.cs (27)
46
Debug.Assert(
_animationClocks
== null
47
||
_animationClocks
.Count > 0);
52
return
_animationClocks
== null
501
Debug.Assert(
_animationClocks
!= null
502
&&
_animationClocks
.Count > 0,
507
int index =
_animationClocks
.IndexOf(animationClock);
512
_animationClocks
.RemoveAt(index);
525
if (
_animationClocks
.Count == 0)
548
if (
_animationClocks
!= null)
550
Debug.Assert(
_animationClocks
.Count > 0);
552
for (int i = 0; i <
_animationClocks
.Count; i++)
554
DetachAnimationClock(
_animationClocks
[i], _removeRequestedHandler);
604
|| storage.
_animationClocks
== null)
615
storage.
_animationClocks
[0].CurrentStateInvalidated -= handler;
651
storage.
_animationClocks
.Add(animationClocks[i]);
659
Debug.Assert(storage.
_animationClocks
!= null);
661
FrugalObjectList<AnimationClock> newClockCollection = new FrugalObjectList<AnimationClock>(storage.
_animationClocks
.Count + animationClocks.Count);
663
for (int i = 0; i < storage.
_animationClocks
.Count; i++)
665
newClockCollection.Add(storage.
_animationClocks
[i]);
801
storage.
_animationClocks
[0].CurrentStateInvalidated -= new EventHandler(storage.OnCurrentStateInvalidated);
848
Debug.Assert(storage.
_animationClocks
!= null && storage.
_animationClocks
.Count > 0,
852
storage.
_animationClocks
[0].CurrentStateInvalidated -= new EventHandler(storage.OnCurrentStateInvalidated);
908
&& storage.
_animationClocks
[0].CurrentState == ClockState.Stopped)
913
if ( storage.
_animationClocks
== null
952
if (storage.
_animationClocks
!= null)
954
FrugalObjectList<AnimationClock> clocks = storage.
_animationClocks
;