4 writes to _animationClocks
PresentationCore (4)
System\Windows\Media\Animation\AnimationStorage.cs (4)
528
_animationClocks
= null;
558
_animationClocks
= null;
646
storage.
_animationClocks
= new FrugalObjectList<AnimationClock>(animationClocks.Count);
669
storage.
_animationClocks
= newClockCollection;
27 references to _animationClocks
PresentationCore (27)
System\Windows\Media\Animation\AnimationStorage.cs (27)
47
Debug.Assert(
_animationClocks
== null
48
||
_animationClocks
.Count > 0);
53
return
_animationClocks
== null
502
Debug.Assert(
_animationClocks
!= null
503
&&
_animationClocks
.Count > 0,
508
int index =
_animationClocks
.IndexOf(animationClock);
513
_animationClocks
.RemoveAt(index);
526
if (
_animationClocks
.Count == 0)
549
if (
_animationClocks
!= null)
551
Debug.Assert(
_animationClocks
.Count > 0);
553
for (int i = 0; i <
_animationClocks
.Count; i++)
555
DetachAnimationClock(
_animationClocks
[i], _removeRequestedHandler);
605
|| storage.
_animationClocks
== null)
616
storage.
_animationClocks
[0].CurrentStateInvalidated -= handler;
652
storage.
_animationClocks
.Add(animationClocks[i]);
660
Debug.Assert(storage.
_animationClocks
!= null);
662
FrugalObjectList<AnimationClock> newClockCollection = new FrugalObjectList<AnimationClock>(storage.
_animationClocks
.Count + animationClocks.Count);
664
for (int i = 0; i < storage.
_animationClocks
.Count; i++)
666
newClockCollection.Add(storage.
_animationClocks
[i]);
802
storage.
_animationClocks
[0].CurrentStateInvalidated -= new EventHandler(storage.OnCurrentStateInvalidated);
849
Debug.Assert(storage.
_animationClocks
!= null && storage.
_animationClocks
.Count > 0,
853
storage.
_animationClocks
[0].CurrentStateInvalidated -= new EventHandler(storage.OnCurrentStateInvalidated);
909
&& storage.
_animationClocks
[0].CurrentState == ClockState.Stopped)
914
if ( storage.
_animationClocks
== null
953
if (storage.
_animationClocks
!= null)
955
FrugalObjectList<AnimationClock> clocks = storage.
_animationClocks
;