4 writes to _animationClocks
PresentationCore (4)
System\Windows\Media\Animation\AnimationStorage.cs (4)
534_animationClocks = null; 564_animationClocks = null; 652storage._animationClocks = new FrugalObjectList<AnimationClock>(animationClocks.Count); 675storage._animationClocks = newClockCollection;
27 references to _animationClocks
PresentationCore (27)
System\Windows\Media\Animation\AnimationStorage.cs (27)
47Debug.Assert( _animationClocks == null 48|| _animationClocks.Count > 0); 53return _animationClocks == null 508Debug.Assert( _animationClocks != null 509&& _animationClocks.Count > 0, 514int index = _animationClocks.IndexOf(animationClock); 519_animationClocks.RemoveAt(index); 532if (_animationClocks.Count == 0) 555if (_animationClocks != null) 557Debug.Assert(_animationClocks.Count > 0); 559for (int i = 0; i < _animationClocks.Count; i++) 561DetachAnimationClock(_animationClocks[i], _removeRequestedHandler); 611|| storage._animationClocks == null) 622storage._animationClocks[0].CurrentStateInvalidated -= handler; 658storage._animationClocks.Add(animationClocks[i]); 666Debug.Assert(storage._animationClocks != null); 668FrugalObjectList<AnimationClock> newClockCollection = new FrugalObjectList<AnimationClock>(storage._animationClocks.Count + animationClocks.Count); 670for (int i = 0; i < storage._animationClocks.Count; i++) 672newClockCollection.Add(storage._animationClocks[i]); 808storage._animationClocks[0].CurrentStateInvalidated -= new EventHandler(storage.OnCurrentStateInvalidated); 855Debug.Assert(storage._animationClocks != null && storage._animationClocks.Count > 0, 859storage._animationClocks[0].CurrentStateInvalidated -= new EventHandler(storage.OnCurrentStateInvalidated); 915&& storage._animationClocks[0].CurrentState == ClockState.Stopped) 920if ( storage._animationClocks == null 959if (storage._animationClocks != null) 961FrugalObjectList<AnimationClock> clocks = storage._animationClocks;