1 write to Y
PresentationCore (1)
System\Windows\Media3D\Matrix3D.cs (1)
1171point.Y = x*_m12 + y*_m22 + z*_m32 + w*_offsetY;
13 references to Y
PresentationCore (13)
MS\Internal\Media3D\LineUtil.cs (4)
102origin = new Point3D(o.X, o.Y, o.Z); 103direction = new Vector3D(d.X, d.Y, d.Z); 112double[,] linepoints = new double[,]{{o.X,d.X},{o.Y,d.Y},{o.Z,d.Z},{o.W,d.W}};
System\Windows\Media\Effects\ShaderEffect.cs (1)
952newVal.g = (float)p.Y;
System\Windows\Media3D\Generated\Point4D.cs (5)
71point1.Y == point2.Y && 106point1.Y.Equals(point2.Y) && 158Y.GetHashCode() ^
System\Windows\Media3D\Matrix3D.cs (1)
1166double y = point.Y;
System\Windows\Media3D\MatrixCamera.cs (1)
122origin4D.Y/origin4D.W,
System\Windows\Media3D\Viewport3DVisual.cs (1)
526Point point2D = new Point(point.X/point.W, point.Y/point.W);