1 write to Y
PresentationCore (1)
System\Windows\Media3D\Matrix3D.cs (1)
1171
point.
Y
= x*_m12 + y*_m22 + z*_m32 + w*_offsetY;
13 references to Y
PresentationCore (13)
MS\Internal\Media3D\LineUtil.cs (4)
102
origin = new Point3D(o.X, o.
Y
, o.Z);
103
direction = new Vector3D(d.X, d.
Y
, d.Z);
112
double[,] linepoints = new double[,]{{o.X,d.X},{o.
Y
,d.
Y
},{o.Z,d.Z},{o.W,d.W}};
System\Windows\Media\Effects\ShaderEffect.cs (1)
952
newVal.g = (float)p.
Y
;
System\Windows\Media3D\Generated\Point4D.cs (5)
71
point1.
Y
== point2.
Y
&&
106
point1.
Y
.Equals(point2.
Y
) &&
158
Y
.GetHashCode() ^
System\Windows\Media3D\Matrix3D.cs (1)
1166
double y = point.
Y
;
System\Windows\Media3D\MatrixCamera.cs (1)
122
origin4D.
Y
/origin4D.W,
System\Windows\Media3D\Viewport3DVisual.cs (1)
526
Point point2D = new Point(point.X/point.W, point.
Y
/point.W);