10 writes to _m13
PresentationCore (10)
System\Windows\Media3D\Matrix3D.cs (10)
78
_m13
= m13;
263
_m11 *= scale.X; _m12 *= scale.Y;
_m13
*= scale.Z;
282
_m11 *= scale.X; _m12 *= scale.X;
_m13
*= scale.X; _m14 *= scale.X;
306
_m13
= tmp + scale.Z * (_m13 - tmp);
355
_m11 *= scale.X; _m12 *= scale.X;
_m13
*= scale.X; _m14 *= scale.X;
382
_m11 += _m14 * offset.X; _m12 += _m14 * offset.Y;
_m13
+= _m14 * offset.Z;
728
_m13
= value;
1095
matrix.
_m13
= xz - wy;
1248
_m13
= z20 * rcp;
1337
_m13
= z20 * rcp;
36 references to _m13
PresentationCore (36)
System\Windows\Media3D\Generated\Matrix3D.cs (1)
377
_m13
,
System\Windows\Media3D\Matrix3D.cs (35)
142
if (_m11 == 1.0 && _m12 == 0.0 &&
_m13
== 0.0 && _m14 == 0.0 &&
306
_m13 = tmp + scale.Z * (
_m13
- tmp);
352
_offsetZ +=
_m13
* csx + _m23 * csy + _m33 * csz;
403
_offsetZ +=
_m13
* offset.X + _m23 * offset.Y + _m33 * offset.Z;
435
matrix1.
_m13
* matrix2._m31 + matrix1._m14 * matrix2._offsetX,
437
matrix1.
_m13
* matrix2._m32 + matrix1._m14 * matrix2._offsetY,
438
matrix1._m11 * matrix2.
_m13
+ matrix1._m12 * matrix2._m23 +
439
matrix1.
_m13
* matrix2._m33 + matrix1._m14 * matrix2._offsetZ,
441
matrix1.
_m13
* matrix2._m34 + matrix1._m14 * matrix2._m44,
446
matrix1._m21 * matrix2.
_m13
+ matrix1._m22 * matrix2._m23 +
454
matrix1._m31 * matrix2.
_m13
+ matrix1._m32 * matrix2._m23 +
462
matrix1._offsetX * matrix2.
_m13
+ matrix1._offsetY * matrix2._m23 +
611
double y01 =
_m13
* _m24 - _m23 * _m14;
612
double y02 =
_m13
* _m34 - _m33 * _m14;
613
double y03 =
_m13
* _m44 - _offsetZ * _m14;
719
return
_m13
;
1107
matrix._offsetZ = -center.X*matrix.
_m13
- center.Y*matrix._m23 - center.Z*matrix._m33 + center.Z;
1129
point.Z = x*
_m13
+ y*_m23 + z*_m33 + _offsetZ;
1157
point.Z = x*
_m13
+ y*_m23 + z*_m33 + w*_offsetZ;
1177
vector.Z = x*
_m13
+ y*_m23 + z*_m33;
1190
double z20 = _m12 * _m23 - _m22 *
_m13
;
1191
double z10 = _m32 *
_m13
- _m12 * _m33;
1207
double z20 = _m12 * _m23 - _m22 *
_m13
;
1208
double z10 = _m32 *
_m13
- _m12 * _m33;
1222
double z21 = _m21 *
_m13
- _m11 * _m23;
1223
double z11 = _m11 * _m33 - _m31 *
_m13
;
1236
double z23 = _m23 * y03 - _offsetZ * y01 -
_m13
* y13;
1237
double z13 =
_m13
* y23 - _m33 * y03 + _offsetZ * y02;
1280
double y01 =
_m13
* _m24 - _m23 * _m14;
1281
double y02 =
_m13
* _m34 - _m33 * _m14;
1282
double y03 =
_m13
* _m44 - _offsetZ * _m14;
1323
double z33 =
_m13
* y12 - _m23 * y02 + _m33 * y01;
1324
double z23 = _m23 * y03 - _offsetZ * y01 -
_m13
* y13;
1325
double z13 =
_m13
* y23 - _m33 * y03 + _offsetZ * y02;
1398
(_m11 == 0.0 || _m11 == 1.0) && (_m12 == 0.0) && (
_m13
== 0.0) && (_m14 == 0.0) &&