4 writes to _animationClocks
PresentationCore (4)
System\Windows\Media\Animation\AnimationLayer.cs (4)
112
_animationClocks
= null;
123
_animationClocks
= animationClocks;
171
_animationClocks
= null;
205
_animationClocks
= animationClockList;
21 references to _animationClocks
PresentationCore (21)
System\Windows\Media\Animation\AnimationLayer.cs (21)
44
_animationClocks
[0].CurrentStateInvalidated -= handler;
50
else if (
_animationClocks
!= null)
90
else if (
_animationClocks
== null)
103
Debug.Assert(
_animationClocks
!= null);
105
int count =
_animationClocks
.Count;
109
_ownerStorage.DetachAnimationClock(
_animationClocks
[i], _removeRequestedHandler);
121
Debug.Assert(
_animationClocks
== null);
145
Debug.Assert(
_animationClocks
!= null
146
&&
_animationClocks
.Count > 0,
151
int index =
_animationClocks
.IndexOf(animationClock);
159
_animationClocks
[0].CurrentStateInvalidated -= new EventHandler(OnCurrentStateInvalidated);
163
_animationClocks
.RemoveAt(index);
169
if (
_animationClocks
.Count == 0)
191
List<AnimationClock> animationClockList =
_animationClocks
as List<AnimationClock>;
196
int oldClocksCount = (
_animationClocks
== null) ? 0 :
_animationClocks
.Count;
202
animationClockList.Add(
_animationClocks
[i]);
231
&&
_animationClocks
[0].CurrentState == ClockState.Stopped)
238
if (
_animationClocks
== null)
259
int count =
_animationClocks
.Count;
265
AnimationClock clock =
_animationClocks
[i];