3 writes to _y
PresentationCore (3)
System\Windows\Media3D\Generated\Point3D.cs (1)
227_y = value;
System\Windows\Media3D\Point3D.cs (2)
44_y = y; 68_y += offsetY;
23 references to _y
PresentationCore (23)
System\Windows\Media3D\Generated\Point3D.cs (2)
222return _y; 347_y,
System\Windows\Media3D\Point3D.cs (10)
81point._y + vector._y, 94point._y + vector._y, 107point._y - vector._y, 120point._y - vector._y, 133point1._y - point2._y, 158result._y = p1._y - p2._y; 191return new Vector3D(point._x, point._y, point._z); 201return new Point4D(point._x, point._y, point._z, 1.0);
System\Windows\Media3D\Rect3D.cs (7)
56_y = location._y; 98_y = Math.Min(point1._y, point2._y); 101_sizeY = Math.Max(point1._y, point2._y) - _y; 168_y = value._y; 358return Contains(point._x, point._y, point._z);
System\Windows\Media3D\Vector3D.cs (4)
263vector._y + point._y, 276vector._y + point._y, 289vector._y - point._y, 302vector._y - point._y,