3 writes to _y
PresentationCore (3)
System\Windows\Media3D\Generated\Point3D.cs (1)
206_y = value;
System\Windows\Media3D\Point3D.cs (2)
39_y = y; 63_y += offsetY;
23 references to _y
PresentationCore (23)
System\Windows\Media3D\Generated\Point3D.cs (2)
201return _y; 326_y,
System\Windows\Media3D\Point3D.cs (10)
76point._y + vector._y, 89point._y + vector._y, 102point._y - vector._y, 115point._y - vector._y, 128point1._y - point2._y, 153result._y = p1._y - p2._y; 186return new Vector3D(point._x, point._y, point._z); 196return new Point4D(point._x, point._y, point._z, 1.0);
System\Windows\Media3D\Rect3D.cs (7)
36_y = location._y; 78_y = Math.Min(point1._y, point2._y); 81_sizeY = Math.Max(point1._y, point2._y) - _y; 148_y = value._y; 338return Contains(point._x, point._y, point._z);
System\Windows\Media3D\Vector3D.cs (4)
259vector._y + point._y, 272vector._y + point._y, 285vector._y - point._y, 298vector._y - point._y,