1 write to _intCount
PresentationCore (1)
System\Windows\Media\Effects\ShaderEffect.cs (1)
395
StashInPosition(ref _intRegisters, registerIndex, fourTuple, registerMax, ref
_intCount
);
3 references to _intCount
PresentationCore (3)
System\Windows\Media\Effects\ShaderEffect.cs (3)
200
if (
_intCount
> 0 || _intRegisters != null ||
585
data.ShaderConstantIntRegistersSize = (uint)(sizeof(Int16) *
_intCount
);
586
data.DependencyPropertyIntValuesSize = (uint)(4 * sizeof(Int32) *
_intCount
);