1 write to _intCount
PresentationCore (1)
System\Windows\Media\Effects\ShaderEffect.cs (1)
408StashInPosition(ref _intRegisters, registerIndex, fourTuple, registerMax, ref _intCount);
3 references to _intCount
PresentationCore (3)
System\Windows\Media\Effects\ShaderEffect.cs (3)
213if (_intCount > 0 || _intRegisters != null || 598data.ShaderConstantIntRegistersSize = (uint)(sizeof(Int16) * _intCount); 599data.DependencyPropertyIntValuesSize = (uint)(4 * sizeof(Int32) * _intCount);