MS\Internal\Ink\StrokeNodeOperations.cs (20)
592? HitTestQuadCircle(quad, hitSegment.Begin + hitSegment.Radius, hitSegment.Radius)
601? (WhereIsVectorAboutArc(endNode.Position - hitSegment.Begin - hitSegment.Radius,
602-hitSegment.Radius, hitSegment.Vector - hitSegment.Radius) != HitResult.Hit)
953Vector hitCenter = hitSegment.Begin + hitSegment.Radius - position;
954Vector hitRadius = hitSegment.Radius;
969position - hitSegment.Begin - hitSegment.Radius,
970-hitSegment.Radius, hitSegment.Vector - hitSegment.Radius) == HitResult.Hit))
1041hitBegin = hitSegment.Begin + hitSegment.Radius - beginNode.Position;
1042hitEnd = hitSegment.Radius;
1058? (WhereIsVectorAboutArc(-hitBegin, -hitSegment.Radius, hitSegment.Vector - hitSegment.Radius) != HitResult.Hit)
1159? (WhereIsVectorAboutArc(-hitBegin, -hitSegment.Radius, hitSegment.Vector - hitSegment.Radius) != HitResult.Hit)
1208hitBegin = hitSegment.Begin - position + hitSegment.Radius;
1209hitEnd = hitSegment.Radius;
1276(hitSegment.Begin + hitSegment.Radius - beginNode.Position) / beginNode.PressureFactor,
1277hitSegment.Radius / beginNode.PressureFactor)