MS\Internal\Ink\StrokeNodeOperations.cs (20)
599? HitTestQuadCircle(quad, hitSegment.Begin + hitSegment.Radius, hitSegment.Radius)
608? (WhereIsVectorAboutArc(endNode.Position - hitSegment.Begin - hitSegment.Radius,
609-hitSegment.Radius, hitSegment.Vector - hitSegment.Radius) != HitResult.Hit)
960Vector hitCenter = hitSegment.Begin + hitSegment.Radius - position;
961Vector hitRadius = hitSegment.Radius;
976position - hitSegment.Begin - hitSegment.Radius,
977-hitSegment.Radius, hitSegment.Vector - hitSegment.Radius) == HitResult.Hit))
1048hitBegin = hitSegment.Begin + hitSegment.Radius - beginNode.Position;
1049hitEnd = hitSegment.Radius;
1065? (WhereIsVectorAboutArc(-hitBegin, -hitSegment.Radius, hitSegment.Vector - hitSegment.Radius) != HitResult.Hit)
1166? (WhereIsVectorAboutArc(-hitBegin, -hitSegment.Radius, hitSegment.Vector - hitSegment.Radius) != HitResult.Hit)
1215hitBegin = hitSegment.Begin - position + hitSegment.Radius;
1216hitEnd = hitSegment.Radius;
1283(hitSegment.Begin + hitSegment.Radius - beginNode.Position) / beginNode.PressureFactor,
1284hitSegment.Radius / beginNode.PressureFactor)