MS\Internal\Ink\StrokeNodeOperations.cs (20)
591? HitTestQuadCircle(quad, hitSegment.Begin + hitSegment.Radius, hitSegment.Radius)
600? (WhereIsVectorAboutArc(endNode.Position - hitSegment.Begin - hitSegment.Radius,
601-hitSegment.Radius, hitSegment.Vector - hitSegment.Radius) != HitResult.Hit)
952Vector hitCenter = hitSegment.Begin + hitSegment.Radius - position;
953Vector hitRadius = hitSegment.Radius;
968position - hitSegment.Begin - hitSegment.Radius,
969-hitSegment.Radius, hitSegment.Vector - hitSegment.Radius) == HitResult.Hit))
1040hitBegin = hitSegment.Begin + hitSegment.Radius - beginNode.Position;
1041hitEnd = hitSegment.Radius;
1057? (WhereIsVectorAboutArc(-hitBegin, -hitSegment.Radius, hitSegment.Vector - hitSegment.Radius) != HitResult.Hit)
1158? (WhereIsVectorAboutArc(-hitBegin, -hitSegment.Radius, hitSegment.Vector - hitSegment.Radius) != HitResult.Hit)
1207hitBegin = hitSegment.Begin - position + hitSegment.Radius;
1208hitEnd = hitSegment.Radius;
1275(hitSegment.Begin + hitSegment.Radius - beginNode.Position) / beginNode.PressureFactor,
1276hitSegment.Radius / beginNode.PressureFactor)