1 write to C
PresentationCore (1)
MS\Internal\Ink\StrokeNodeOperations.cs (1)
252
quad.
C
= endNode.Position + _vertices[i] * endNode.PressureFactor;
30 references to C
PresentationCore (30)
MS\Internal\Ink\EllipticalNodeOperations.cs (2)
181
yield return new ContourSegment(quad.B, quad.
C
, node.Position);
182
yield return new ContourSegment(quad.
C
, quad.D);
MS\Internal\Ink\StrokeNode.cs (19)
327
abPoints.Add(quad.
C
);
384
if (point == quad.
C
)
399
dcPoints.Add(quad.
C
);
443
if (angleBetweenNodes == 0.0d || ((quad1.B == quad2.A) && (quad1.
C
== quad2.D)))
447
dcPoints.Add(quad1.
C
);
504
if (quad1.
C
== quad2.D)
506
dcPoints.Add(quad1.
C
);
517
dcPoints.Add(quad1.
C
);
534
if (quad1.
C
== quad2.D)
536
dcPoints.Add(quad1.
C
);
546
Point intersection = GetIntersection(quad1.D, quad1.
C
, quad2.D, quad2.
C
);
627
if (point == quad1.
C
)
705
if (!node3Rect.Contains(quad1.
C
))
707
dcPoints.Add(quad1.
C
);
712
if (!node3Rect.Contains(quad1.
C
))
714
dcPoints.Add(quad1.
C
);
723
Point intersection = GetIntersection(quad1.D, quad1.
C
, quad2.D, quad2.
C
);
MS\Internal\Ink\StrokeNodeOperations.cs (7)
139
for (int j = 0; (j < count) && (vertex != quad.
C
); j++)
150
yield return new ContourSegment(quad.
C
, quad.D);
336
hitBegin, hitEnd, quad.
C
- beginNode.Position, quad.D - beginNode.Position);
373
Point end = (node == 0) ? quad.A : quad.
C
;
1043
hitBegin, hitEnd, quad.
C
- beginNode.Position, quad.D - beginNode.Position);
1050
hitBegin, hitEnd, quad.
C
- beginNode.Position, quad.D - beginNode.Position);
1090
Point end = (k == 0) ? quad.A : quad.
C
;
MS\Internal\Ink\StrokeRenderer.cs (2)
147
connectingQuadPoints.Add(quad.
C
);
772
pointBuffer3.Add(quad.
C
);