1 write to C
PresentationCore (1)
MS\Internal\Ink\StrokeNodeOperations.cs (1)
253
quad.
C
= endNode.Position + _vertices[i] * endNode.PressureFactor;
30 references to C
PresentationCore (30)
MS\Internal\Ink\EllipticalNodeOperations.cs (2)
182
yield return new ContourSegment(quad.B, quad.
C
, node.Position);
183
yield return new ContourSegment(quad.
C
, quad.D);
MS\Internal\Ink\StrokeNode.cs (19)
328
abPoints.Add(quad.
C
);
385
if (point == quad.
C
)
400
dcPoints.Add(quad.
C
);
444
if (angleBetweenNodes == 0.0d || ((quad1.B == quad2.A) && (quad1.
C
== quad2.D)))
448
dcPoints.Add(quad1.
C
);
505
if (quad1.
C
== quad2.D)
507
dcPoints.Add(quad1.
C
);
518
dcPoints.Add(quad1.
C
);
535
if (quad1.
C
== quad2.D)
537
dcPoints.Add(quad1.
C
);
547
Point intersection = GetIntersection(quad1.D, quad1.
C
, quad2.D, quad2.
C
);
628
if (point == quad1.
C
)
706
if (!node3Rect.Contains(quad1.
C
))
708
dcPoints.Add(quad1.
C
);
713
if (!node3Rect.Contains(quad1.
C
))
715
dcPoints.Add(quad1.
C
);
724
Point intersection = GetIntersection(quad1.D, quad1.
C
, quad2.D, quad2.
C
);
MS\Internal\Ink\StrokeNodeOperations.cs (7)
140
for (int j = 0; (j < count) && (vertex != quad.
C
); j++)
151
yield return new ContourSegment(quad.
C
, quad.D);
337
hitBegin, hitEnd, quad.
C
- beginNode.Position, quad.D - beginNode.Position);
374
Point end = (node == 0) ? quad.A : quad.
C
;
1044
hitBegin, hitEnd, quad.
C
- beginNode.Position, quad.D - beginNode.Position);
1051
hitBegin, hitEnd, quad.
C
- beginNode.Position, quad.D - beginNode.Position);
1091
Point end = (k == 0) ? quad.A : quad.
C
;
MS\Internal\Ink\StrokeRenderer.cs (2)
146
connectingQuadPoints.Add(quad.
C
);
769
pointBuffer3.Add(quad.
C
);