9 writes to _collection
PresentationCore (9)
System\Windows\Media3D\Generated\Vector3DCollection.cs (9)
521_collection = new FrugalStructList<Vector3D>(count); 539_collection = new FrugalStructList<Vector3D>(count); 557_collection = new FrugalStructList<Vector3D>(count); 575_collection = new FrugalStructList<Vector3D>(count); 890_collection = new FrugalStructList<Vector3D>(); 899_collection = new FrugalStructList<Vector3D>(capacity); 919_collection = new FrugalStructList<Vector3D>(icollectionOfT); 927_collection = new FrugalStructList<Vector3D>(icollection); 931_collection = new FrugalStructList<Vector3D>();
35 references to _collection
PresentationCore (35)
System\Windows\Media3D\Generated\Vector3DCollection.cs (35)
83_collection.Clear(); 96return _collection.Contains(value); 106return _collection.IndexOf(value); 115_collection.Insert(index, value); 133_collection.RemoveAt(index); 169_collection.RemoveAt(index); 187return _collection[index]; 192_collection[ index ] = value; 213return _collection.Count; 230ArgumentOutOfRangeException.ThrowIfGreaterThan(index, array.Length - _collection.Count); 232_collection.CopyTo(array, index); 353ArgumentOutOfRangeException.ThrowIfGreaterThan(index, array.Length - _collection.Count); 364int count = _collection.Count; 367array.SetValue(_collection[i], index + i); 430return _collection[i]; 471index = _collection.Add(value); 519int count = sourceVector3DCollection._collection.Count; 525_collection.Add(sourceVector3DCollection._collection[i]); 537int count = sourceVector3DCollection._collection.Count; 543_collection.Add(sourceVector3DCollection._collection[i]); 555int count = sourceVector3DCollection._collection.Count; 561_collection.Add(sourceVector3DCollection._collection[i]); 573int count = sourceVector3DCollection._collection.Count; 579_collection.Add(sourceVector3DCollection._collection[i]); 667if (_collection.Count == 0) 678for (int i=0; i<_collection.Count; i++) 683_collection[i]); 685if (i != _collection.Count-1) 790if (_index > -2 && _index < _list._collection.Count - 1) 792_current = _list._collection[++_index]; 935_collection.Add(item);