10 writes to _z
PresentationCore (10)
System\Windows\Media3D\Rect3D.cs (10)
37_z = location._z; 64_z = z; 79_z = Math.Min(point1._z, point2._z); 149_z = value._z; 316_z = value; 427_z = z; 464_z = z; 527_z += offsetZ; 601_z = Double.PositiveInfinity, 639_z = -float.MaxValue,
22 references to _z
PresentationCore (22)
System\Windows\Media3D\Generated\Rect3D.cs (1)
321_z,
System\Windows\Media3D\Rect3D.cs (21)
82_sizeZ = Math.Max(point1._z, point2._z) - _z; 138return new Point3D(_x, _y, _z); 307return _z; 376_z <= rect._z && 379_z+_sizeZ >= rect._z+rect._sizeZ); 401(rect._z <= (_z + _sizeZ)) && 402((rect._z + rect._sizeZ) >= _z); 420double z = Math.Max(_z, rect._z); 423_sizeZ = Math.Min(_z + _sizeZ, rect._z + rect._sizeZ) - z; 458double z = Math.Min(_z, rect._z); 461_sizeZ = Math.Max(_z + _sizeZ, rect._z + rect._sizeZ) - z; 592(z >= _z) && (z <= _z + _sizeZ));