10 writes to _z
PresentationCore (10)
System\Windows\Media3D\Rect3D.cs (10)
37
_z
= location._z;
64
_z
= z;
79
_z
= Math.Min(point1._z, point2._z);
149
_z
= value._z;
316
_z
= value;
427
_z
= z;
464
_z
= z;
527
_z
+= offsetZ;
601
_z
= Double.PositiveInfinity,
639
_z
= -float.MaxValue,
22 references to _z
PresentationCore (22)
System\Windows\Media3D\Generated\Rect3D.cs (1)
321
_z
,
System\Windows\Media3D\Rect3D.cs (21)
82
_sizeZ = Math.Max(point1._z, point2._z) -
_z
;
138
return new Point3D(_x, _y,
_z
);
307
return
_z
;
376
_z
<= rect.
_z
&&
379
_z
+_sizeZ >= rect.
_z
+rect._sizeZ);
401
(rect.
_z
<= (
_z
+ _sizeZ)) &&
402
((rect.
_z
+ rect._sizeZ) >=
_z
);
420
double z = Math.Max(
_z
, rect.
_z
);
423
_sizeZ = Math.Min(
_z
+ _sizeZ, rect.
_z
+ rect._sizeZ) - z;
458
double z = Math.Min(
_z
, rect.
_z
);
461
_sizeZ = Math.Max(
_z
+ _sizeZ, rect.
_z
+ rect._sizeZ) - z;
592
(z >=
_z
) && (z <=
_z
+ _sizeZ));