10 writes to _z
PresentationCore (10)
System\Windows\Media3D\Rect3D.cs (10)
36_z = location._z; 63_z = z; 78_z = Math.Min(point1._z, point2._z); 148_z = value._z; 315_z = value; 426_z = z; 463_z = z; 526_z += offsetZ; 600_z = Double.PositiveInfinity, 638_z = -float.MaxValue,
22 references to _z
PresentationCore (22)
System\Windows\Media3D\Generated\Rect3D.cs (1)
330_z,
System\Windows\Media3D\Rect3D.cs (21)
81_sizeZ = Math.Max(point1._z, point2._z) - _z; 137return new Point3D(_x, _y, _z); 306return _z; 375_z <= rect._z && 378_z+_sizeZ >= rect._z+rect._sizeZ); 400(rect._z <= (_z + _sizeZ)) && 401((rect._z + rect._sizeZ) >= _z); 419double z = Math.Max(_z, rect._z); 422_sizeZ = Math.Min(_z + _sizeZ, rect._z + rect._sizeZ) - z; 457double z = Math.Min(_z, rect._z); 460_sizeZ = Math.Max(_z + _sizeZ, rect._z + rect._sizeZ) - z; 591(z >= _z) && (z <= _z + _sizeZ));