10 writes to _z
PresentationCore (10)
System\Windows\Media3D\Rect3D.cs (10)
36
_z
= location._z;
63
_z
= z;
78
_z
= Math.Min(point1._z, point2._z);
148
_z
= value._z;
315
_z
= value;
426
_z
= z;
463
_z
= z;
526
_z
+= offsetZ;
600
_z
= Double.PositiveInfinity,
638
_z
= -float.MaxValue,
22 references to _z
PresentationCore (22)
System\Windows\Media3D\Generated\Rect3D.cs (1)
330
_z
,
System\Windows\Media3D\Rect3D.cs (21)
81
_sizeZ = Math.Max(point1._z, point2._z) -
_z
;
137
return new Point3D(_x, _y,
_z
);
306
return
_z
;
375
_z
<= rect.
_z
&&
378
_z
+_sizeZ >= rect.
_z
+rect._sizeZ);
400
(rect.
_z
<= (
_z
+ _sizeZ)) &&
401
((rect.
_z
+ rect._sizeZ) >=
_z
);
419
double z = Math.Max(
_z
, rect.
_z
);
422
_sizeZ = Math.Min(
_z
+ _sizeZ, rect.
_z
+ rect._sizeZ) - z;
457
double z = Math.Min(
_z
, rect.
_z
);
460
_sizeZ = Math.Max(
_z
+ _sizeZ, rect.
_z
+ rect._sizeZ) - z;
591
(z >=
_z
) && (z <=
_z
+ _sizeZ));