10 writes to _z
PresentationCore (10)
System\Windows\Media3D\Rect3D.cs (10)
57_z = location._z; 84_z = z; 99_z = Math.Min(point1._z, point2._z); 169_z = value._z; 336_z = value; 447_z = z; 484_z = z; 547_z += offsetZ; 620empty._z = Double.PositiveInfinity; 656infinite._z = -float.MaxValue;
22 references to _z
PresentationCore (22)
System\Windows\Media3D\Generated\Rect3D.cs (1)
342_z,
System\Windows\Media3D\Rect3D.cs (21)
102_sizeZ = Math.Max(point1._z, point2._z) - _z; 158return new Point3D(_x, _y, _z); 327return _z; 396_z <= rect._z && 399_z+_sizeZ >= rect._z+rect._sizeZ); 421(rect._z <= (_z + _sizeZ)) && 422((rect._z + rect._sizeZ) >= _z); 440double z = Math.Max(_z, rect._z); 443_sizeZ = Math.Min(_z + _sizeZ, rect._z + rect._sizeZ) - z; 478double z = Math.Min(_z, rect._z); 481_sizeZ = Math.Max(_z + _sizeZ, rect._z + rect._sizeZ) - z; 612(z >= _z) && (z <= _z + _sizeZ));