1 write to _Cx_Bx
PresentationCore (1)
System\Windows\Media\Animation\KeySpline.cs (1)
283
_Cx_Bx
= 2 * (_Cx - _Bx);
1 reference to _Cx_Bx
PresentationCore (1)
System\Windows\Media\Animation\KeySpline.cs (1)
324
dx = _Bx * s2 +
_Cx_Bx
* s * t + _three_Cx * t2;