1 write to _Cx_Bx
PresentationCore (1)
System\Windows\Media\Animation\KeySpline.cs (1)
283_Cx_Bx = 2 * (_Cx - _Bx);
1 reference to _Cx_Bx
PresentationCore (1)
System\Windows\Media\Animation\KeySpline.cs (1)
324dx = _Bx * s2 + _Cx_Bx * s * t + _three_Cx * t2;