10 writes to _m32
PresentationCore (10)
System\Windows\Media3D\Matrix3D.cs (10)
85
_m32
= m32;
265
_m31 *= scale.X;
_m32
*= scale.Y; _m33 *= scale.Z;
284
_m31 *= scale.Z;
_m32
*= scale.Z; _m33 *= scale.Z; _m34 *= scale.Z;
318
_m32
= tmp + scale.Y * (_m32 - tmp);
357
_m31 *= scale.Z;
_m32
*= scale.Z; _m33 *= scale.Z; _m34 *= scale.Z;
384
_m31 += _m34 * offset.X;
_m32
+= _m34 * offset.Y; _m33 += _m34 * offset.Z;
878
_m32
= value;
1100
matrix.
_m32
= yz - wx;
1255
_m32
= z12 * rcp;
1346
_m32
= z12 * rcp;
35 references to _m32
PresentationCore (35)
System\Windows\Media3D\Generated\Matrix3D.cs (1)
384
_m32
,
System\Windows\Media3D\Matrix3D.cs (34)
144
_m31 == 0.0 &&
_m32
== 0.0 && _m33 == 1.0 && _m34 == 0.0 &&
318
_m32 = tmp + scale.Y * (
_m32
- tmp);
351
_offsetY += _m12 * csx + _m22 * csy +
_m32
* csz;
402
_offsetY += _m12 * offset.X + _m22 * offset.Y +
_m32
* offset.Z;
437
matrix1._m13 * matrix2.
_m32
+ matrix1._m14 * matrix2._offsetY,
445
matrix1._m23 * matrix2.
_m32
+ matrix1._m24 * matrix2._offsetY,
450
matrix1._m31 * matrix2._m11 + matrix1.
_m32
* matrix2._m21 +
452
matrix1._m31 * matrix2._m12 + matrix1.
_m32
* matrix2._m22 +
453
matrix1._m33 * matrix2.
_m32
+ matrix1._m34 * matrix2._offsetY,
454
matrix1._m31 * matrix2._m13 + matrix1.
_m32
* matrix2._m23 +
456
matrix1._m31 * matrix2._m14 + matrix1.
_m32
* matrix2._m24 +
461
matrix1._offsetZ * matrix2.
_m32
+ matrix1._m44 * matrix2._offsetY,
619
double z30 = _m22 * y02 -
_m32
* y01 - _m12 * y12;
621
double z10 =
_m32
* y03 - _offsetY * y02 - _m12 * y23;
622
double z00 = _m22 * y23 -
_m32
* y13 + _offsetY * y12;
869
return
_m32
;
1106
matrix._offsetY = -center.X*matrix._m12 - center.Y*matrix._m22 - center.Z*matrix.
_m32
+ center.Y;
1128
point.Y = x*_m12 + y*_m22 + z*
_m32
+ _offsetY;
1156
point.Y = x*_m12 + y*_m22 + z*
_m32
+ w*_offsetY;
1176
vector.Y = x*_m12 + y*_m22 + z*
_m32
;
1191
double z10 =
_m32
* _m13 - _m12 * _m33;
1192
double z00 = _m22 * _m33 -
_m32
* _m23;
1208
double z10 =
_m32
* _m13 - _m12 * _m33;
1209
double z00 = _m22 * _m33 -
_m32
* _m23;
1228
double y02 = _m11 *
_m32
- _m31 * _m12;
1230
double y12 = _m21 *
_m32
- _m31 * _m22;
1232
double y23 = _m31 * _offsetY - _offsetX *
_m32
;
1288
double z30 = _m22 * y02 -
_m32
* y01 - _m12 * y12;
1290
double z10 =
_m32
* y03 - _offsetY * y02 - _m12 * y23;
1291
double z00 = _m22 * y23 -
_m32
* y13 + _offsetY * y12;
1316
y02 = _m11 *
_m32
- _m31 * _m12;
1318
y12 = _m21 *
_m32
- _m31 * _m22;
1320
y23 = _m31 * _offsetY - _offsetX *
_m32
;
1400
(_m31 == 0.0) && (
_m32
== 0.0) && (_m33 == 0.0 || _m33 == 1.0) && (_m34 == 0.0) &&