10 writes to _m32
PresentationCore (10)
System\Windows\Media3D\Matrix3D.cs (10)
85_m32 = m32; 265_m31 *= scale.X; _m32 *= scale.Y; _m33 *= scale.Z; 284_m31 *= scale.Z; _m32 *= scale.Z; _m33 *= scale.Z; _m34 *= scale.Z; 318_m32 = tmp + scale.Y * (_m32 - tmp); 357_m31 *= scale.Z; _m32 *= scale.Z; _m33 *= scale.Z; _m34 *= scale.Z; 384_m31 += _m34 * offset.X; _m32 += _m34 * offset.Y; _m33 += _m34 * offset.Z; 878_m32 = value; 1100matrix._m32 = yz - wx; 1255_m32 = z12 * rcp; 1346_m32 = z12 * rcp;
35 references to _m32
PresentationCore (35)
System\Windows\Media3D\Generated\Matrix3D.cs (1)
384_m32,
System\Windows\Media3D\Matrix3D.cs (34)
144_m31 == 0.0 && _m32 == 0.0 && _m33 == 1.0 && _m34 == 0.0 && 318_m32 = tmp + scale.Y * (_m32 - tmp); 351_offsetY += _m12 * csx + _m22 * csy + _m32 * csz; 402_offsetY += _m12 * offset.X + _m22 * offset.Y + _m32 * offset.Z; 437matrix1._m13 * matrix2._m32 + matrix1._m14 * matrix2._offsetY, 445matrix1._m23 * matrix2._m32 + matrix1._m24 * matrix2._offsetY, 450matrix1._m31 * matrix2._m11 + matrix1._m32 * matrix2._m21 + 452matrix1._m31 * matrix2._m12 + matrix1._m32 * matrix2._m22 + 453matrix1._m33 * matrix2._m32 + matrix1._m34 * matrix2._offsetY, 454matrix1._m31 * matrix2._m13 + matrix1._m32 * matrix2._m23 + 456matrix1._m31 * matrix2._m14 + matrix1._m32 * matrix2._m24 + 461matrix1._offsetZ * matrix2._m32 + matrix1._m44 * matrix2._offsetY, 619double z30 = _m22 * y02 - _m32 * y01 - _m12 * y12; 621double z10 = _m32 * y03 - _offsetY * y02 - _m12 * y23; 622double z00 = _m22 * y23 - _m32 * y13 + _offsetY * y12; 869return _m32; 1106matrix._offsetY = -center.X*matrix._m12 - center.Y*matrix._m22 - center.Z*matrix._m32 + center.Y; 1128point.Y = x*_m12 + y*_m22 + z*_m32 + _offsetY; 1156point.Y = x*_m12 + y*_m22 + z*_m32 + w*_offsetY; 1176vector.Y = x*_m12 + y*_m22 + z*_m32; 1191double z10 = _m32 * _m13 - _m12 * _m33; 1192double z00 = _m22 * _m33 - _m32 * _m23; 1208double z10 = _m32 * _m13 - _m12 * _m33; 1209double z00 = _m22 * _m33 - _m32 * _m23; 1228double y02 = _m11 * _m32 - _m31 * _m12; 1230double y12 = _m21 * _m32 - _m31 * _m22; 1232double y23 = _m31 * _offsetY - _offsetX * _m32; 1288double z30 = _m22 * y02 - _m32 * y01 - _m12 * y12; 1290double z10 = _m32 * y03 - _offsetY * y02 - _m12 * y23; 1291double z00 = _m22 * y23 - _m32 * y13 + _offsetY * y12; 1316y02 = _m11 * _m32 - _m31 * _m12; 1318y12 = _m21 * _m32 - _m31 * _m22; 1320y23 = _m31 * _offsetY - _offsetX * _m32; 1400(_m31 == 0.0) && (_m32 == 0.0) && (_m33 == 0.0 || _m33 == 1.0) && (_m34 == 0.0) &&