1 write to PixelShaderBytecodeSize
PresentationCore (1)
System\Windows\Media\Effects\PixelShader.cs (1)
176data.PixelShaderBytecodeSize = (uint)(_shaderBytecode?.Length ?? 0);
3 references to PixelShaderBytecodeSize
PresentationCore (3)
System\Windows\Media\Effects\PixelShader.cs (3)
185(int)data.PixelShaderBytecodeSize); // extra data 187if (data.PixelShaderBytecodeSize > 0) 191channel.AppendCommandData(pPixelShaderBytecode, (int)data.PixelShaderBytecodeSize);