1 write to _uv1
PresentationCore (1)
MS\Internal\Media3D\GeneralTransform2DTo3DTo2D.cs (1)
32_uv1 = uv1;
3 references to _uv1
PresentationCore (3)
MS\Internal\Media3D\GeneralTransform2DTo3DTo2D.cs (3)
1084(edges[i]._uv2 - edges[i]._uv1)) + edges[i]._uv1; 1088closestIntersection = edges[i]._uv1;