1 write to _uv1
PresentationCore (1)
MS\Internal\Media3D\GeneralTransform2DTo3DTo2D.cs (1)
32
_uv1
= uv1;
3 references to _uv1
PresentationCore (3)
MS\Internal\Media3D\GeneralTransform2DTo3DTo2D.cs (3)
1084
(edges[i]._uv2 - edges[i].
_uv1
)) + edges[i].
_uv1
;
1088
closestIntersection = edges[i].
_uv1
;