10 writes to _x
PresentationCore (10)
System\Windows\Media3D\Rect3D.cs (10)
55_x = location._x; 82_x = x; 97_x = Math.Min(point1._x, point2._x); 167_x = value._x; 296_x = value; 445_x = x; 482_x = x; 545_x += offsetX; 618empty._x = Double.PositiveInfinity; 654infinite._x = -float.MaxValue;
22 references to _x
PresentationCore (22)
System\Windows\Media3D\Generated\Rect3D.cs (1)
340_x,
System\Windows\Media3D\Rect3D.cs (21)
100_sizeX = Math.Max(point1._x, point2._x) - _x; 158return new Point3D(_x, _y, _z); 287return _x; 394return (_x <= rect._x && 397_x+_sizeX >= rect._x+rect._sizeX && 417return (rect._x <= (_x + _sizeX)) && 418((rect._x + rect._sizeX) >= _x) && 438double x = Math.Max(_x, rect._x); 441_sizeX = Math.Min(_x + _sizeX, rect._x + rect._sizeX) - x; 476double x = Math.Min(_x, rect._x); 479_sizeX = Math.Max(_x + _sizeX, rect._x + rect._sizeX) - x; 610return ((x >= _x) && (x <= _x + _sizeX) &&