10 writes to _x
PresentationCore (10)
System\Windows\Media3D\Rect3D.cs (10)
35_x = location._x; 62_x = x; 77_x = Math.Min(point1._x, point2._x); 147_x = value._x; 276_x = value; 425_x = x; 462_x = x; 525_x += offsetX; 599_x = Double.PositiveInfinity, 637_x = -float.MaxValue,
22 references to _x
PresentationCore (22)
System\Windows\Media3D\Generated\Rect3D.cs (1)
319_x,
System\Windows\Media3D\Rect3D.cs (21)
80_sizeX = Math.Max(point1._x, point2._x) - _x; 138return new Point3D(_x, _y, _z); 267return _x; 374return (_x <= rect._x && 377_x+_sizeX >= rect._x+rect._sizeX && 397return (rect._x <= (_x + _sizeX)) && 398((rect._x + rect._sizeX) >= _x) && 418double x = Math.Max(_x, rect._x); 421_sizeX = Math.Min(_x + _sizeX, rect._x + rect._sizeX) - x; 456double x = Math.Min(_x, rect._x); 459_sizeX = Math.Max(_x + _sizeX, rect._x + rect._sizeX) - x; 590return ((x >= _x) && (x <= _x + _sizeX) &&