4 writes to _nodeIsInterval
PresentationCore (4)
System\Windows\Media\Animation\TimeIntervalCollection.cs (4)
116_nodeIsInterval = null; 227_nodeIsInterval = null; 1779_nodeIsInterval = new bool[requiredCapacity]; 1801_nodeIsInterval = newNodeIsInterval;
40 references to _nodeIsInterval
PresentationCore (40)
System\Windows\Media\Animation\TimeIntervalCollection.cs (40)
139_nodeIsInterval[0] = false; 140Debug.Assert(_nodeIsInterval[0] == false); 154_nodeIsInterval[0] = true; 197_nodeIsInterval[0] = true; 206_nodeIsInterval[0] = true; 242return (_count < 2) || (_count == 2 && _nodeIsInterval[0]); 414return _nodeIsInterval[index]; 550return (toIndex >= 0) && _nodeIsInterval[toIndex]; 558return (to > _nodeTime[toIndex]) || (fromIndex >= 0 && _nodeIsInterval[fromIndex]); 1038Debug.Assert(!_nodeIsInterval[_count - 1]); // We should not have an infinite domain set 1164Debug.Assert(!_nodeIsInterval[_count - 1]); // We should not have an infinite domain set 1280&& (_nodeIsInterval[_current - 1] 1502projection._nodeIsInterval[0] = true; 1506projection._nodeIsInterval[1] = false; 1560if (index == 0 || !_nodeIsInterval[index - 1] || !_nodeIsInterval[index]) 1570_nodeIsInterval[n] = _nodeIsInterval[n + 1]; 1576else if (index == -1 || !_nodeIsInterval[index]) // Point falls within the interior of a non-included interval 1587_nodeIsInterval[n + 1] = _nodeIsInterval[n]; 1591_nodeIsInterval[index + 1] = false; 1615_nodeIsInterval[0] = true; 1619_nodeIsInterval[1] = false; 1655if (fromIndex == -1 || !_nodeIsInterval[fromIndex]) 1665if (fromIndex > 0 && _nodeIsInterval[fromIndex - 1] // Delete the node at fromIndex, it will become saturated 1686if (toIndex == -1 || !_nodeIsInterval[toIndex]) // If we aren't inside an included interval, insert a node 1699if (!_nodeIsInterval[toIndex] || (!includeTo && !_nodeIsPoint[toIndex])) // Keep the node at toIndex, it is not going to be saturated 1735_nodeIsInterval[n + netIncreaseInNodes] = _nodeIsInterval[n]; 1745_nodeIsInterval[n + netIncreaseInNodes] = _nodeIsInterval[n]; 1755_nodeIsInterval[nextInsertionIndex] = true; // We are inserting an interval, so this is true 1764_nodeIsInterval[nextInsertionIndex] = false; // We are terminating an interval, so this is false 1775Debug.Assert(_nodeIsInterval == null); 1784Debug.Assert(_nodeIsInterval != null); 1796newNodeIsInterval[n] = _nodeIsInterval[n]; 2230return _nodeIsInterval[_current] ^ _invertCollection; 2235_nodeIsInterval[_current] = value; 2262return _nodeIsInterval[_current + 1] ^ _invertCollection;