4 writes to _nodeIsInterval
PresentationCore (4)
System\Windows\Media\Animation\TimeIntervalCollection.cs (4)
115
_nodeIsInterval
= null;
226
_nodeIsInterval
= null;
1778
_nodeIsInterval
= new bool[requiredCapacity];
1800
_nodeIsInterval
= newNodeIsInterval;
40 references to _nodeIsInterval
PresentationCore (40)
System\Windows\Media\Animation\TimeIntervalCollection.cs (40)
138
_nodeIsInterval
[0] = false;
139
Debug.Assert(!
_nodeIsInterval
[0]);
153
_nodeIsInterval
[0] = true;
196
_nodeIsInterval
[0] = true;
205
_nodeIsInterval
[0] = true;
241
return (_count < 2) || (_count == 2 &&
_nodeIsInterval
[0]);
413
return
_nodeIsInterval
[index];
549
return (toIndex >= 0) &&
_nodeIsInterval
[toIndex];
557
return (to > _nodeTime[toIndex]) || (fromIndex >= 0 &&
_nodeIsInterval
[fromIndex]);
1037
Debug.Assert(!
_nodeIsInterval
[_count - 1]); // We should not have an infinite domain set
1163
Debug.Assert(!
_nodeIsInterval
[_count - 1]); // We should not have an infinite domain set
1279
&& (
_nodeIsInterval
[_current - 1]
1501
projection.
_nodeIsInterval
[0] = true;
1505
projection.
_nodeIsInterval
[1] = false;
1559
if (index == 0 || !
_nodeIsInterval
[index - 1] || !
_nodeIsInterval
[index])
1569
_nodeIsInterval
[n] =
_nodeIsInterval
[n + 1];
1575
else if (index == -1 || !
_nodeIsInterval
[index]) // Point falls within the interior of a non-included interval
1586
_nodeIsInterval
[n + 1] =
_nodeIsInterval
[n];
1590
_nodeIsInterval
[index + 1] = false;
1614
_nodeIsInterval
[0] = true;
1618
_nodeIsInterval
[1] = false;
1654
if (fromIndex == -1 || !
_nodeIsInterval
[fromIndex])
1664
if (fromIndex > 0 &&
_nodeIsInterval
[fromIndex - 1] // Delete the node at fromIndex, it will become saturated
1685
if (toIndex == -1 || !
_nodeIsInterval
[toIndex]) // If we aren't inside an included interval, insert a node
1698
if (!
_nodeIsInterval
[toIndex] || (!includeTo && !_nodeIsPoint[toIndex])) // Keep the node at toIndex, it is not going to be saturated
1734
_nodeIsInterval
[n + netIncreaseInNodes] =
_nodeIsInterval
[n];
1744
_nodeIsInterval
[n + netIncreaseInNodes] =
_nodeIsInterval
[n];
1754
_nodeIsInterval
[nextInsertionIndex] = true; // We are inserting an interval, so this is true
1763
_nodeIsInterval
[nextInsertionIndex] = false; // We are terminating an interval, so this is false
1774
Debug.Assert(
_nodeIsInterval
== null);
1783
Debug.Assert(
_nodeIsInterval
!= null);
1795
newNodeIsInterval[n] =
_nodeIsInterval
[n];
2229
return
_nodeIsInterval
[_current] ^ _invertCollection;
2234
_nodeIsInterval
[_current] = value;
2261
return
_nodeIsInterval
[_current + 1] ^ _invertCollection;