4 writes to _nodeIsInterval
PresentationCore (4)
System\Windows\Media\Animation\TimeIntervalCollection.cs (4)
116
_nodeIsInterval
= null;
227
_nodeIsInterval
= null;
1779
_nodeIsInterval
= new bool[requiredCapacity];
1801
_nodeIsInterval
= newNodeIsInterval;
40 references to _nodeIsInterval
PresentationCore (40)
System\Windows\Media\Animation\TimeIntervalCollection.cs (40)
139
_nodeIsInterval
[0] = false;
140
Debug.Assert(
_nodeIsInterval
[0] == false);
154
_nodeIsInterval
[0] = true;
197
_nodeIsInterval
[0] = true;
206
_nodeIsInterval
[0] = true;
242
return (_count < 2) || (_count == 2 &&
_nodeIsInterval
[0]);
414
return
_nodeIsInterval
[index];
550
return (toIndex >= 0) &&
_nodeIsInterval
[toIndex];
558
return (to > _nodeTime[toIndex]) || (fromIndex >= 0 &&
_nodeIsInterval
[fromIndex]);
1038
Debug.Assert(!
_nodeIsInterval
[_count - 1]); // We should not have an infinite domain set
1164
Debug.Assert(!
_nodeIsInterval
[_count - 1]); // We should not have an infinite domain set
1280
&& (
_nodeIsInterval
[_current - 1]
1502
projection.
_nodeIsInterval
[0] = true;
1506
projection.
_nodeIsInterval
[1] = false;
1560
if (index == 0 || !
_nodeIsInterval
[index - 1] || !
_nodeIsInterval
[index])
1570
_nodeIsInterval
[n] =
_nodeIsInterval
[n + 1];
1576
else if (index == -1 || !
_nodeIsInterval
[index]) // Point falls within the interior of a non-included interval
1587
_nodeIsInterval
[n + 1] =
_nodeIsInterval
[n];
1591
_nodeIsInterval
[index + 1] = false;
1615
_nodeIsInterval
[0] = true;
1619
_nodeIsInterval
[1] = false;
1655
if (fromIndex == -1 || !
_nodeIsInterval
[fromIndex])
1665
if (fromIndex > 0 &&
_nodeIsInterval
[fromIndex - 1] // Delete the node at fromIndex, it will become saturated
1686
if (toIndex == -1 || !
_nodeIsInterval
[toIndex]) // If we aren't inside an included interval, insert a node
1699
if (!
_nodeIsInterval
[toIndex] || (!includeTo && !_nodeIsPoint[toIndex])) // Keep the node at toIndex, it is not going to be saturated
1735
_nodeIsInterval
[n + netIncreaseInNodes] =
_nodeIsInterval
[n];
1745
_nodeIsInterval
[n + netIncreaseInNodes] =
_nodeIsInterval
[n];
1755
_nodeIsInterval
[nextInsertionIndex] = true; // We are inserting an interval, so this is true
1764
_nodeIsInterval
[nextInsertionIndex] = false; // We are terminating an interval, so this is false
1775
Debug.Assert(
_nodeIsInterval
== null);
1784
Debug.Assert(
_nodeIsInterval
!= null);
1796
newNodeIsInterval[n] =
_nodeIsInterval
[n];
2230
return
_nodeIsInterval
[_current] ^ _invertCollection;
2235
_nodeIsInterval
[_current] = value;
2262
return
_nodeIsInterval
[_current + 1] ^ _invertCollection;