4 writes to _nodeIsInterval
PresentationCore (4)
System\Windows\Media\Animation\TimeIntervalCollection.cs (4)
115_nodeIsInterval = null; 226_nodeIsInterval = null; 1778_nodeIsInterval = new bool[requiredCapacity]; 1800_nodeIsInterval = newNodeIsInterval;
40 references to _nodeIsInterval
PresentationCore (40)
System\Windows\Media\Animation\TimeIntervalCollection.cs (40)
138_nodeIsInterval[0] = false; 139Debug.Assert(!_nodeIsInterval[0]); 153_nodeIsInterval[0] = true; 196_nodeIsInterval[0] = true; 205_nodeIsInterval[0] = true; 241return (_count < 2) || (_count == 2 && _nodeIsInterval[0]); 413return _nodeIsInterval[index]; 549return (toIndex >= 0) && _nodeIsInterval[toIndex]; 557return (to > _nodeTime[toIndex]) || (fromIndex >= 0 && _nodeIsInterval[fromIndex]); 1037Debug.Assert(!_nodeIsInterval[_count - 1]); // We should not have an infinite domain set 1163Debug.Assert(!_nodeIsInterval[_count - 1]); // We should not have an infinite domain set 1279&& (_nodeIsInterval[_current - 1] 1501projection._nodeIsInterval[0] = true; 1505projection._nodeIsInterval[1] = false; 1559if (index == 0 || !_nodeIsInterval[index - 1] || !_nodeIsInterval[index]) 1569_nodeIsInterval[n] = _nodeIsInterval[n + 1]; 1575else if (index == -1 || !_nodeIsInterval[index]) // Point falls within the interior of a non-included interval 1586_nodeIsInterval[n + 1] = _nodeIsInterval[n]; 1590_nodeIsInterval[index + 1] = false; 1614_nodeIsInterval[0] = true; 1618_nodeIsInterval[1] = false; 1654if (fromIndex == -1 || !_nodeIsInterval[fromIndex]) 1664if (fromIndex > 0 && _nodeIsInterval[fromIndex - 1] // Delete the node at fromIndex, it will become saturated 1685if (toIndex == -1 || !_nodeIsInterval[toIndex]) // If we aren't inside an included interval, insert a node 1698if (!_nodeIsInterval[toIndex] || (!includeTo && !_nodeIsPoint[toIndex])) // Keep the node at toIndex, it is not going to be saturated 1734_nodeIsInterval[n + netIncreaseInNodes] = _nodeIsInterval[n]; 1744_nodeIsInterval[n + netIncreaseInNodes] = _nodeIsInterval[n]; 1754_nodeIsInterval[nextInsertionIndex] = true; // We are inserting an interval, so this is true 1763_nodeIsInterval[nextInsertionIndex] = false; // We are terminating an interval, so this is false 1774Debug.Assert(_nodeIsInterval == null); 1783Debug.Assert(_nodeIsInterval != null); 1795newNodeIsInterval[n] = _nodeIsInterval[n]; 2229return _nodeIsInterval[_current] ^ _invertCollection; 2234_nodeIsInterval[_current] = value; 2261return _nodeIsInterval[_current + 1] ^ _invertCollection;