4 writes to _nodeIsInterval
PresentationCore (4)
System\Windows\Media\Animation\TimeIntervalCollection.cs (4)
121_nodeIsInterval = null; 232_nodeIsInterval = null; 1784_nodeIsInterval = new bool[requiredCapacity]; 1806_nodeIsInterval = newNodeIsInterval;
40 references to _nodeIsInterval
PresentationCore (40)
System\Windows\Media\Animation\TimeIntervalCollection.cs (40)
144_nodeIsInterval[0] = false; 145Debug.Assert(_nodeIsInterval[0] == false); 159_nodeIsInterval[0] = true; 202_nodeIsInterval[0] = true; 211_nodeIsInterval[0] = true; 247return (_count < 2) || (_count == 2 && _nodeIsInterval[0]); 419return _nodeIsInterval[index]; 555return (toIndex >= 0) && _nodeIsInterval[toIndex]; 563return (to > _nodeTime[toIndex]) || (fromIndex >= 0 && _nodeIsInterval[fromIndex]); 1043Debug.Assert(!_nodeIsInterval[_count - 1]); // We should not have an infinite domain set 1169Debug.Assert(!_nodeIsInterval[_count - 1]); // We should not have an infinite domain set 1285&& (_nodeIsInterval[_current - 1] 1507projection._nodeIsInterval[0] = true; 1511projection._nodeIsInterval[1] = false; 1565if (index == 0 || !_nodeIsInterval[index - 1] || !_nodeIsInterval[index]) 1575_nodeIsInterval[n] = _nodeIsInterval[n + 1]; 1581else if (index == -1 || !_nodeIsInterval[index]) // Point falls within the interior of a non-included interval 1592_nodeIsInterval[n + 1] = _nodeIsInterval[n]; 1596_nodeIsInterval[index + 1] = false; 1620_nodeIsInterval[0] = true; 1624_nodeIsInterval[1] = false; 1660if (fromIndex == -1 || !_nodeIsInterval[fromIndex]) 1670if (fromIndex > 0 && _nodeIsInterval[fromIndex - 1] // Delete the node at fromIndex, it will become saturated 1691if (toIndex == -1 || !_nodeIsInterval[toIndex]) // If we aren't inside an included interval, insert a node 1704if (!_nodeIsInterval[toIndex] || (!includeTo && !_nodeIsPoint[toIndex])) // Keep the node at toIndex, it is not going to be saturated 1740_nodeIsInterval[n + netIncreaseInNodes] = _nodeIsInterval[n]; 1750_nodeIsInterval[n + netIncreaseInNodes] = _nodeIsInterval[n]; 1760_nodeIsInterval[nextInsertionIndex] = true; // We are inserting an interval, so this is true 1769_nodeIsInterval[nextInsertionIndex] = false; // We are terminating an interval, so this is false 1780Debug.Assert(_nodeIsInterval == null); 1789Debug.Assert(_nodeIsInterval != null); 1801newNodeIsInterval[n] = _nodeIsInterval[n]; 2235return _nodeIsInterval[_current] ^ _invertCollection; 2240_nodeIsInterval[_current] = value; 2267return _nodeIsInterval[_current + 1] ^ _invertCollection;