4 writes to _nodeIsInterval
PresentationCore (4)
System\Windows\Media\Animation\TimeIntervalCollection.cs (4)
121
_nodeIsInterval
= null;
232
_nodeIsInterval
= null;
1784
_nodeIsInterval
= new bool[requiredCapacity];
1806
_nodeIsInterval
= newNodeIsInterval;
40 references to _nodeIsInterval
PresentationCore (40)
System\Windows\Media\Animation\TimeIntervalCollection.cs (40)
144
_nodeIsInterval
[0] = false;
145
Debug.Assert(
_nodeIsInterval
[0] == false);
159
_nodeIsInterval
[0] = true;
202
_nodeIsInterval
[0] = true;
211
_nodeIsInterval
[0] = true;
247
return (_count < 2) || (_count == 2 &&
_nodeIsInterval
[0]);
419
return
_nodeIsInterval
[index];
555
return (toIndex >= 0) &&
_nodeIsInterval
[toIndex];
563
return (to > _nodeTime[toIndex]) || (fromIndex >= 0 &&
_nodeIsInterval
[fromIndex]);
1043
Debug.Assert(!
_nodeIsInterval
[_count - 1]); // We should not have an infinite domain set
1169
Debug.Assert(!
_nodeIsInterval
[_count - 1]); // We should not have an infinite domain set
1285
&& (
_nodeIsInterval
[_current - 1]
1507
projection.
_nodeIsInterval
[0] = true;
1511
projection.
_nodeIsInterval
[1] = false;
1565
if (index == 0 || !
_nodeIsInterval
[index - 1] || !
_nodeIsInterval
[index])
1575
_nodeIsInterval
[n] =
_nodeIsInterval
[n + 1];
1581
else if (index == -1 || !
_nodeIsInterval
[index]) // Point falls within the interior of a non-included interval
1592
_nodeIsInterval
[n + 1] =
_nodeIsInterval
[n];
1596
_nodeIsInterval
[index + 1] = false;
1620
_nodeIsInterval
[0] = true;
1624
_nodeIsInterval
[1] = false;
1660
if (fromIndex == -1 || !
_nodeIsInterval
[fromIndex])
1670
if (fromIndex > 0 &&
_nodeIsInterval
[fromIndex - 1] // Delete the node at fromIndex, it will become saturated
1691
if (toIndex == -1 || !
_nodeIsInterval
[toIndex]) // If we aren't inside an included interval, insert a node
1704
if (!
_nodeIsInterval
[toIndex] || (!includeTo && !_nodeIsPoint[toIndex])) // Keep the node at toIndex, it is not going to be saturated
1740
_nodeIsInterval
[n + netIncreaseInNodes] =
_nodeIsInterval
[n];
1750
_nodeIsInterval
[n + netIncreaseInNodes] =
_nodeIsInterval
[n];
1760
_nodeIsInterval
[nextInsertionIndex] = true; // We are inserting an interval, so this is true
1769
_nodeIsInterval
[nextInsertionIndex] = false; // We are terminating an interval, so this is false
1780
Debug.Assert(
_nodeIsInterval
== null);
1789
Debug.Assert(
_nodeIsInterval
!= null);
1801
newNodeIsInterval[n] =
_nodeIsInterval
[n];
2235
return
_nodeIsInterval
[_current] ^ _invertCollection;
2240
_nodeIsInterval
[_current] = value;
2267
return
_nodeIsInterval
[_current + 1] ^ _invertCollection;